
Valve · 2019 · VR — PC-tethered
Valve Index
A benchmark PC-VR headset — and one our Android training courses can't run on.
{{name}} — specification and verdict
The Valve Index is a PC-tethered headset, not a standalone one: it plugs into a gaming PC over DisplayPort and tracks through external SteamVR base stations mounted in the room. Valve lists dual LCDs at 1,440 x 1,600 per eye and a standout refresh range of 80, 90, 120 and up to 144 Hz — the smoothest in this comparison. Its Index Controllers track each finger individually, which is genuinely novel. There is no colour passthrough, no eye tracking and no onboard processor: everything is rendered by the PC.
For a training fleet this is the hard case. Each headset needs its own gaming PC and two wall-mounted base stations, there is no device-management or kiosk layer, and — the deciding point for us — our courses do not run on it at all, because they are built for Android-based standalone headsets, not SteamVR on a PC. It is bought through Steam, available in Poland, and aimed at PC gaming and research rather than shared corporate training. One practical wrinkle in 2026: Valve sells the Index headset on its own, in stock, but the full VR Kit, the headset-plus-controllers bundle, the Index Controllers and the base stations are all listed as sold out — so an Index bought today means sourcing tracking and controllers second-hand or from another Lighthouse vendor.
Do not buy the Index for Skillsive training: our apps will not run on it, and the PC-plus-base-station setup is the opposite of what a shared training room needs. It remains a superb enthusiast and research headset — the finger-tracking controllers and 144 Hz are still references — but for putting a workforce through a safety module, a standalone Quest or PICO is the right tool.
Full specification
Overview
- ManufacturerWho makes it — and who you buy support from.
- Valve
- CategoryWhich kind of product this is. It decides which rows below make sense at all.
- VR — PC-tethered
- Device typeWhere the computing happens, and therefore what you need to run it.
- PC-powered VR
- ReleasedYear the model went on sale. Older is not automatically worse in this category.
- 2019
- AvailabilityWhether you can still order it new today.
- On sale
- Support endsThe date the manufacturer stops supporting it. Decisive for a fleet you are about to buy.
- Support ends: Specifications checked against the manufacturer's page on 2026-07-30.
Company rollout
- Runs Skillsive appsOur own statement about whether Skillsive training applications run on it today.
- No
- Suitable for trainingOur judgement on whether it survives real deployment: comfort, hygiene, fleet management.
- No
- Kiosk mode / MDMVendor tooling to enrol devices, push an app and lock the headset to it. Practically required above ten devices.
- No
- Business tierAn official business tier, so devices belong to the company rather than to employees’ personal accounts.
- No
- Swappable facial interfaceRemovable, wipeable face padding. A consumable, and the difference between shared use and complaints.
- No
- CertificationsIndustrial certifications stated on the manufacturer's own page. Empty means unconfirmed, never "probably fine".
- Certifications: Specifications checked against the manufacturer's page on 2026-07-30.
Platform and performance
- ProcessorThe processor and memory inside. This is what the performance grade above is derived from.
- Processor: Specifications checked against the manufacturer's page on 2026-07-30.
- MemoryRAM on the device. Together with the chipset it sets how complex a scene can be.
- Memory: Specifications checked against the manufacturer's page on 2026-07-30.
- BatteryRuntime as the manufacturer states it. A hot-swappable pack matters more than the figure.
- Battery: Specifications checked against the manufacturer's page on 2026-07-30.
Display and optics
- PanelThe screen type. micro-OLED gives deeper blacks and higher contrast; LCD is brighter and cheaper.
- LCD
- OpticsThe lenses in front of the panel. Pancake stays sharp closer to the edges than older Fresnel, which decides how much a trainee has to aim their head to read something.
- Canted dual-element
- Eyes coveredOne eye or both. Over a full shift this is a real difference in fatigue.
- Eyes covered: Specifications checked against the manufacturer's page on 2026-07-30.
- Resolution per eyePixels delivered to each eye. Higher means small text and labels stay readable.
- ≈1440x1600*VRcompare
- Refresh rateImages per second. Higher feels smoother and helps people prone to motion discomfort.
- 80/90/120/144 Hz
- Field of viewHow much of your view the image covers. Bigger is more immersive, not automatically better for work.
- Field of view: Specifications checked against the manufacturer's page on 2026-07-30.
- Pixel densityPixels per degree of view — the honest way to compare sharpness between a headset and a pair of glasses. Higher is sharper. Only shown where somebody published it; we never compute it ourselves.
- Pixel density: Specifications checked against the manufacturer's page on 2026-07-30.
- BrightnessIn a plant or outdoors, brightness decides legibility more than resolution does.
- Brightness: Specifications checked against the manufacturer's page on 2026-07-30.
- WeightThe device alone. Anything above roughly 150 g is felt within an hour.
- Weight: Specifications checked against the manufacturer's page on 2026-07-30.
Tracking and input
- TrackingWhether content stays put in the room (6DoF), follows head rotation (3DoF) or is simply fixed.
- outside-in 6DoF (SteamVR base stations)
- Hand trackingWhether bare hands can operate the interface, without a controller or the phone.
- No
- Eye trackingThe headset knows where the trainee is looking. Enables sharper rendering where they look, and attention analytics.
- No
- Controllers includedWhether motion controllers come in the box, or are bought separately — or the device is hands-only.
- Yes
- Controller tracking6DoF controllers track position and rotation, so a hand reaches in space; 3DoF only point. “None” means hands only.
- 6DoF
Fit and comfort
- IPD adjustmentMatching lens spacing to the eyes. Motorised is fastest when one headset passes between people.
- Manual
- IPD rangeHow far the lenses travel to match eye spacing. A narrow range excludes part of any group of adults, which matters when one headset is shared.
- IPD range: Specifications checked against the manufacturer's page on 2026-07-30.
- Works with glassesWhether people who wear glasses can use it — fits over them, or takes prescription lens inserts.
- Works with glasses: Specifications checked against the manufacturer's page on 2026-07-30.
- Colour passthroughShows the real room in colour through the cameras — the prerequisite for any mixed-reality exercise.
- No
Connectivity and audio
- ConnectivityHow it connects to a phone, a PC or a network.
- Connectivity: Specifications checked against the manufacturer's page on 2026-07-30.
- AudioBuilt-in sound. Matters most where somebody has to hear a remote expert while working.
- Audio: Specifications checked against the manufacturer's page on 2026-07-30.
- MicrophoneBuilt-in microphone — the other half of talking to a remote expert.
- Microphone: Specifications checked against the manufacturer's page on 2026-07-30.
Price
- Price bandThe band it sits in, rather than a price that goes stale.
- Premium
- Launch priceThe manufacturer's launch price. Fixed history, so it never goes stale.
- $999
- Price todayApproximate current net price in USD — a general figure, since these barely differ between regions once tax is stripped out. A snapshot from the date shown, not an offer.
- Price today: Specifications checked against the manufacturer's page on 2026-07-30.
Rated from reviews
- Comfort (from reviews)How it wears over a full session. Scored from agreement between independent reviewers, not from our own testing.
- Comfort (from reviews): Specifications checked against the manufacturer's page on 2026-07-30.
- Edge clarity (from reviews)Sharpness away from the centre of the lens. Scored from agreement between independent reviewers.
- Edge clarity (from reviews): Specifications checked against the manufacturer's page on 2026-07-30.
- Tracking reliability (from reviews)How tracking holds up in poor light and fast movement. Scored from agreement between independent reviewers.
- Tracking reliability (from reviews): Specifications checked against the manufacturer's page on 2026-07-30.
- Hand tracking quality (from reviews)How usable controller-free hand tracking is in a training scenario. Scored from agreement between reviewers.
- Hand tracking quality (from reviews): Specifications checked against the manufacturer's page on 2026-07-30.
Compare this device
Specifications checked against the manufacturer's page on 2026-07-30. Manufacturer's specification
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