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Bigscreen Beyond 2

Bigscreen · 2025 · VR — PC-tethered

Bigscreen Beyond 2

107 grams on the face, and every other compromise follows from that one number.

Not for our training

{{name}} — specification and verdict

Bigscreen Beyond 2 is the lightest production VR headset there is: 107 grams for the headset itself, against 515 for a Quest 3. Inside are two micro-OLED panels at 2560 x 2560 per eye behind a new pancake optic, 75 or 90 Hz, a 500,000:1 contrast ratio and a field of view Bigscreen quotes as 116 degrees diagonal — 108 horizontal, which is the figure this table uses. The second generation adds per-eye interpupillary adjustment, set with a supplied tool, which is what finally makes one of these shareable between people. There are no cameras, no battery and no radios: it is a display, a fibre-optic cable and a link box, and everything else is your PC's job.

This is a PC-VR headset in the strictest sense in this comparison. It runs on SteamVR and needs base stations, which are not included, and controllers, which are also not included — budget for both. Our Android-based courses do not run on it, so for our training it is out regardless of how good the panels are. What it does exceptionally is long sessions: the weight it does not have is weight your neck never carries, which is why sim racers and flight-sim users pick it for three-hour stints. The default face cushion is moulded from a 3D scan of one person's face, though Bigscreen now sells a Universal-Fit cushion, and cushions and straps come off without tools.

Buy it if one named person spends hundreds of hours a year in a simulator and comfort over time is the whole game. Do not buy it for a training room: no cameras means no mixed reality, no controllers or base stations in the box means a longer bill, and a cushion moulded to one face is the opposite of a device that gets passed around. If eye tracking matters to you, the 2e is the same headset with sensors added.

Full specification

Overview
ManufacturerWho makes it — and who you buy support from.
Bigscreen
CategoryWhich kind of product this is. It decides which rows below make sense at all.
VR — PC-tethered
Device typeWhere the computing happens, and therefore what you need to run it.
PC-powered VR
ReleasedYear the model went on sale. Older is not automatically worse in this category.
2025
AvailabilityWhether you can still order it new today.
On sale
Support endsThe date the manufacturer stops supporting it. Decisive for a fleet you are about to buy.
Support ends: Specifications checked against the manufacturer's page on 2026-07-30.
Company rollout
Runs Skillsive appsOur own statement about whether Skillsive training applications run on it today.
No
Suitable for trainingOur judgement on whether it survives real deployment: comfort, hygiene, fleet management.
No
Kiosk mode / MDMVendor tooling to enrol devices, push an app and lock the headset to it. Practically required above ten devices.
No
Business tierAn official business tier, so devices belong to the company rather than to employees’ personal accounts.
No
Swappable facial interfaceRemovable, wipeable face padding. A consumable, and the difference between shared use and complaints.
Yes
CertificationsIndustrial certifications stated on the manufacturer's own page. Empty means unconfirmed, never "probably fine".
Certifications: Specifications checked against the manufacturer's page on 2026-07-30.
Platform and performance
ProcessorThe processor and memory inside. This is what the performance grade above is derived from.
Processor: Specifications checked against the manufacturer's page on 2026-07-30.
MemoryRAM on the device. Together with the chipset it sets how complex a scene can be.
Memory: Specifications checked against the manufacturer's page on 2026-07-30.
BatteryRuntime as the manufacturer states it. A hot-swappable pack matters more than the figure.
Battery: Specifications checked against the manufacturer's page on 2026-07-30.
Display and optics
PanelThe screen type. micro-OLED gives deeper blacks and higher contrast; LCD is brighter and cheaper.
micro-OLED
OpticsThe lenses in front of the panel. Pancake stays sharp closer to the edges than older Fresnel, which decides how much a trainee has to aim their head to read something.
Pancake lenses
Eyes coveredOne eye or both. Over a full shift this is a real difference in fatigue.
Eyes covered: Specifications checked against the manufacturer's page on 2026-07-30.
Resolution per eyePixels delivered to each eye. Higher means small text and labels stay readable.
2560x2560
Refresh rateImages per second. Higher feels smoother and helps people prone to motion discomfort.
75/90 Hz
Field of viewHow much of your view the image covers. Bigger is more immersive, not automatically better for work.
108° horizontal
Pixel densityPixels per degree of view — the honest way to compare sharpness between a headset and a pair of glasses. Higher is sharper. Only shown where somebody published it; we never compute it ourselves.
Pixel density: Specifications checked against the manufacturer's page on 2026-07-30.
BrightnessIn a plant or outdoors, brightness decides legibility more than resolution does.
Brightness: Specifications checked against the manufacturer's page on 2026-07-30.
WeightThe device alone. Anything above roughly 150 g is felt within an hour.
107 g
Tracking and input
TrackingWhether content stays put in the room (6DoF), follows head rotation (3DoF) or is simply fixed.
outside-in 6DoF (SteamVR base stations, sold separately)
Hand trackingWhether bare hands can operate the interface, without a controller or the phone.
No
Eye trackingThe headset knows where the trainee is looking. Enables sharper rendering where they look, and attention analytics.
No
Controllers includedWhether motion controllers come in the box, or are bought separately — or the device is hands-only.
No
Controller tracking6DoF controllers track position and rotation, so a hand reaches in space; 3DoF only point. “None” means hands only.
6DoF
Fit and comfort
IPD adjustmentMatching lens spacing to the eyes. Motorised is fastest when one headset passes between people.
Manual
IPD rangeHow far the lenses travel to match eye spacing. A narrow range excludes part of any group of adults, which matters when one headset is shared.
IPD range: Specifications checked against the manufacturer's page on 2026-07-30.
Works with glassesWhether people who wear glasses can use it — fits over them, or takes prescription lens inserts.
Yes
Colour passthroughShows the real room in colour through the cameras — the prerequisite for any mixed-reality exercise.
No
Connectivity and audio
ConnectivityHow it connects to a phone, a PC or a network.
Connectivity: Specifications checked against the manufacturer's page on 2026-07-30.
AudioBuilt-in sound. Matters most where somebody has to hear a remote expert while working.
Audio: Specifications checked against the manufacturer's page on 2026-07-30.
MicrophoneBuilt-in microphone — the other half of talking to a remote expert.
Microphone: Specifications checked against the manufacturer's page on 2026-07-30.
Price
Price bandThe band it sits in, rather than a price that goes stale.
Premium
Launch priceThe manufacturer's launch price. Fixed history, so it never goes stale.
Launch price: Specifications checked against the manufacturer's page on 2026-07-30.
Price todayApproximate current net price in USD — a general figure, since these barely differ between regions once tax is stripped out. A snapshot from the date shown, not an offer.
$899
Rated from reviews
Comfort (from reviews)How it wears over a full session. Scored from agreement between independent reviewers, not from our own testing.
Comfort (from reviews): Specifications checked against the manufacturer's page on 2026-07-30.
Edge clarity (from reviews)Sharpness away from the centre of the lens. Scored from agreement between independent reviewers.
Edge clarity (from reviews): Specifications checked against the manufacturer's page on 2026-07-30.
Tracking reliability (from reviews)How tracking holds up in poor light and fast movement. Scored from agreement between independent reviewers.
Tracking reliability (from reviews): Specifications checked against the manufacturer's page on 2026-07-30.
Hand tracking quality (from reviews)How usable controller-free hand tracking is in a training scenario. Scored from agreement between reviewers.
Hand tracking quality (from reviews): Specifications checked against the manufacturer's page on 2026-07-30.

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Specifications checked against the manufacturer's page on 2026-07-30. Manufacturer's specification

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