Skillsive

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Meta Quest 3 vs Bigscreen Beyond 2

Both devices below are described from their manufacturers’ own specification pages. Where a row does not apply to one of them, it says so rather than showing a dash — that is a different statement from “the maker does not publish it”.

What actually differs

Computed from the two records, most decisive first.

  • Device type

    Meta Quest 3
    Standalone VR, also PC-powered
    Bigscreen Beyond 2
    PC-powered VR
  • Category

    Meta Quest 3
    VR — standalone
    Bigscreen Beyond 2
    VR — PC-tethered
  • Runs Skillsive apps

    Meta Quest 3
    Yes
    Bigscreen Beyond 2
    No
  • Price band

    Meta Quest 3
    Mid range
    Bigscreen Beyond 2
    Premium
  • Launch price

    Meta Quest 3
    $499
    Bigscreen Beyond 2
  • Performance

    Meta Quest 3
    4 / 5 — current flagship
    Bigscreen Beyond 2
    does not apply

    This row does not exist for one of the two — they are different kinds of product.

  • Resolution per eye

    Meta Quest 3
    2064x2208
    Bigscreen Beyond 2
    2560x2560
  • Field of view

    Meta Quest 3
    110° horizontal
    Bigscreen Beyond 2
    108° horizontal
  • Refresh rate

    Meta Quest 3
    72/90/120 Hz
    Bigscreen Beyond 2
    75/90 Hz
  • Weight

    Meta Quest 3
    515 g
    Bigscreen Beyond 2
    107 g
  • Hand tracking

    Meta Quest 3
    Yes
    Bigscreen Beyond 2
    No
  • Battery

    Meta Quest 3
    132 min
    Bigscreen Beyond 2

They match on 9 further specifications.

Full specification, row by row

Specifications of the selected headsets, one column per model
Specification
ManufacturerWho makes it — and who you buy support from.MetaBigscreen
CategoryWhich kind of product this is. It decides which rows below make sense at all.VR — standaloneVR — PC-tethered
Device typeWhere the computing happens, and therefore what you need to run it.Standalone VR, also PC-poweredPC-powered VR
ReleasedYear the model went on sale. Older is not automatically worse in this category.20232025
AvailabilityWhether you can still order it new today.On saleOn sale
Support endsThe date the manufacturer stops supporting it. Decisive for a fleet you are about to buy.Support ends: not published by the manufacturerSupport ends: not published by the manufacturer
Runs Skillsive appsOur own statement about whether Skillsive training applications run on it today.YesNo
Suitable for trainingOur judgement on whether it survives real deployment: comfort, hygiene, fleet management.YesNo
Kiosk mode / MDMVendor tooling to enrol devices, push an app and lock the headset to it. Practically required above ten devices.NoNo
Business tierAn official business tier, so devices belong to the company rather than to employees’ personal accounts.NoNo
Swappable facial interfaceRemovable, wipeable face padding. A consumable, and the difference between shared use and complaints.YesYes
CertificationsIndustrial certifications stated on the manufacturer's own page. Empty means unconfirmed, never "probably fine".Certifications: not published by the manufacturerCertifications: not published by the manufacturer
PerformanceHow much the headset can run — sharper scenes, more objects, smoother mixed reality. Higher is better.
Very good
does not apply to this class
ProcessorThe processor and memory inside. This is what the performance grade above is derived from.Snapdragon XR2 Gen 2Processor: not published by the manufacturer
MemoryRAM on the device. Together with the chipset it sets how complex a scene can be.8 GBMemory: not published by the manufacturer
PlatformThe platform an application is built against — and what an MDM has to speak.Meta Horizon OSdoes not apply to this class
StorageOn-board space for downloaded courses. More matters for an offline library in several languages.512 GBdoes not apply to this class
BatteryRuntime as the manufacturer states it. A hot-swappable pack matters more than the figure.132 minBattery: not published by the manufacturer
Hot-swap batteryWhether a charged battery can replace the empty one without ending the session. This is what decides if a headset can hold an all-day training station.Nodoes not apply to this class
PanelThe screen type. micro-OLED gives deeper blacks and higher contrast; LCD is brighter and cheaper.LCDmicro-OLED
OpticsThe lenses in front of the panel. Pancake stays sharp closer to the edges than older Fresnel, which decides how much a trainee has to aim their head to read something.Pancake lensesPancake lenses
Eyes coveredOne eye or both. Over a full shift this is a real difference in fatigue.Eyes covered: not published by the manufacturerEyes covered: not published by the manufacturer
Resolution per eyePixels delivered to each eye. Higher means small text and labels stay readable.2064x22082560x2560
Refresh rateImages per second. Higher feels smoother and helps people prone to motion discomfort.72/90/120 Hz75/90 Hz
Field of viewHow much of your view the image covers. Bigger is more immersive, not automatically better for work.110° horizontal108° horizontal
Pixel densityPixels per degree of view — the honest way to compare sharpness between a headset and a pair of glasses. Higher is sharper. Only shown where somebody published it; we never compute it ourselves.Pixel density: not published by the manufacturerPixel density: not published by the manufacturer
BrightnessIn a plant or outdoors, brightness decides legibility more than resolution does.Brightness: not published by the manufacturerBrightness: not published by the manufacturer
WeightThe device alone. Anything above roughly 150 g is felt within an hour.515 g107 g
TrackingWhether content stays put in the room (6DoF), follows head rotation (3DoF) or is simply fixed.inside-out 6DoFoutside-in 6DoF (SteamVR base stations, sold separately)
Hand trackingWhether bare hands can operate the interface, without a controller or the phone.YesNo
Eye trackingThe headset knows where the trainee is looking. Enables sharper rendering where they look, and attention analytics.NoNo
Controllers includedWhether motion controllers come in the box, or are bought separately — or the device is hands-only.YesNo
Controller tracking6DoF controllers track position and rotation, so a hand reaches in space; 3DoF only point. “None” means hands only.6DoF6DoF
IPD adjustmentMatching lens spacing to the eyes. Motorised is fastest when one headset passes between people.ManualManual
IPD rangeHow far the lenses travel to match eye spacing. A narrow range excludes part of any group of adults, which matters when one headset is shared.53–75 mmIPD range: not published by the manufacturer
Works with glassesWhether people who wear glasses can use it — fits over them, or takes prescription lens inserts.YesYes
Colour passthroughShows the real room in colour through the cameras — the prerequisite for any mixed-reality exercise.YesNo
ConnectivityHow it connects to a phone, a PC or a network.Connectivity: not published by the manufacturerConnectivity: not published by the manufacturer
AudioBuilt-in sound. Matters most where somebody has to hear a remote expert while working.Audio: not published by the manufacturerAudio: not published by the manufacturer
MicrophoneBuilt-in microphone — the other half of talking to a remote expert.Microphone: not published by the manufacturerMicrophone: not published by the manufacturer
Price bandThe band it sits in, rather than a price that goes stale.Mid rangePremium
Launch priceThe manufacturer's launch price. Fixed history, so it never goes stale.$499Launch price: not published by the manufacturer
Price todayApproximate current net price in USD — a general figure, since these barely differ between regions once tax is stripped out. A snapshot from the date shown, not an offer.$499$899
Comfort (from reviews)How it wears over a full session. Scored from agreement between independent reviewers, not from our own testing.3 / 5models.quest-3.ratingNotes.comfortRoad to VR review,UploadVR reviewComfort (from reviews): not published by the manufacturer
Edge clarity (from reviews)Sharpness away from the centre of the lens. Scored from agreement between independent reviewers.Edge clarity (from reviews): not published by the manufacturerEdge clarity (from reviews): not published by the manufacturer
Tracking reliability (from reviews)How tracking holds up in poor light and fast movement. Scored from agreement between independent reviewers.Tracking reliability (from reviews): not published by the manufacturerTracking reliability (from reviews): not published by the manufacturer
Hand tracking quality (from reviews)How usable controller-free hand tracking is in a training scenario. Scored from agreement between reviewers.4 / 5models.quest-3.ratingNotes.handTrackingUploadVR, Quest 3 vs PSVR2 hand tracking,Road to VR, hand-tracking upgradeHand tracking quality (from reviews): not published by the manufacturer

“—” means the manufacturer does not publish that figure. “≈” with an asterisk means it was measured by somebody else — follow the asterisk for who. Prices are an indicative net figure in USD, a snapshot from the date on each model page, not an offer.

Product and company names used here are the trademarks of their respective owners and appear only to identify the hardware being compared. We are not affiliated with, sponsored by or endorsed by any of these manufacturers. Illustrations are our own.