Skillsive

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Meta Quest 3 vs Apple Vision Pro

Both devices below are described from their manufacturers’ own specification pages. Where a row does not apply to one of them, it says so rather than showing a dash — that is a different statement from “the maker does not publish it”.

What actually differs

Computed from the two records, most decisive first.

  • Device type

    Meta Quest 3
    Standalone VR, also PC-powered
    Apple Vision Pro
    Standalone VR
  • Runs Skillsive apps

    Meta Quest 3
    Yes
    Apple Vision Pro
    No
  • Price band

    Meta Quest 3
    Mid range
    Apple Vision Pro
    Premium
  • Launch price

    Meta Quest 3
    $499
    Apple Vision Pro
    $3499
  • Performance

    Meta Quest 3
    4 / 5 — current flagship
    Apple Vision Pro
    5 / 5 — desktop-class
  • Resolution per eye

    Meta Quest 3
    2064x2208
    Apple Vision Pro
    3660x3200
  • Field of view

    Meta Quest 3
    110° horizontal
    Apple Vision Pro
  • Refresh rate

    Meta Quest 3
    72/90/120 Hz
    Apple Vision Pro
    90/96/100/120 Hz
  • Weight

    Meta Quest 3
    515 g
    Apple Vision Pro
    478 g
  • Controller tracking

    Meta Quest 3
    6DoF
    Apple Vision Pro
    None (hands only)
  • Battery

    Meta Quest 3
    132 min
    Apple Vision Pro
    150 min
  • Manufacturer

    Meta Quest 3
    Meta
    Apple Vision Pro
    Apple

They match on 10 further specifications.

Our verdict

For training a workforce, Quest 3 — the budget that buys one Vision Pro buys a shareable fleet with a support path. Vision Pro earns its place as a demonstration device for executives or clients, where the point is to show what the best mixed reality feels like rather than to put twenty people through a safety module before lunch.

Full specification, row by row

Specifications of the selected headsets, one column per model
Specification
ManufacturerWho makes it — and who you buy support from.MetaApple
CategoryWhich kind of product this is. It decides which rows below make sense at all.VR — standaloneVR — standalone
Device typeWhere the computing happens, and therefore what you need to run it.Standalone VR, also PC-poweredStandalone VR
ReleasedYear the model went on sale. Older is not automatically worse in this category.20232025
AvailabilityWhether you can still order it new today.On saleOn sale
Support endsThe date the manufacturer stops supporting it. Decisive for a fleet you are about to buy.Support ends: not published by the manufacturerSupport ends: not published by the manufacturer
Runs Skillsive appsOur own statement about whether Skillsive training applications run on it today.YesNo
Suitable for trainingOur judgement on whether it survives real deployment: comfort, hygiene, fleet management.YesNo
Kiosk mode / MDMVendor tooling to enrol devices, push an app and lock the headset to it. Practically required above ten devices.NoNo
Business tierAn official business tier, so devices belong to the company rather than to employees’ personal accounts.NoNo
Swappable facial interfaceRemovable, wipeable face padding. A consumable, and the difference between shared use and complaints.YesYes
CertificationsIndustrial certifications stated on the manufacturer's own page. Empty means unconfirmed, never "probably fine".Certifications: not published by the manufacturerCertifications: not published by the manufacturer
PerformanceHow much the headset can run — sharper scenes, more objects, smoother mixed reality. Higher is better.
Very good
Highest — the heaviest scenes
ProcessorThe processor and memory inside. This is what the performance grade above is derived from.Snapdragon XR2 Gen 2Apple M5
MemoryRAM on the device. Together with the chipset it sets how complex a scene can be.8 GB16 GB
PlatformThe platform an application is built against — and what an MDM has to speak.Meta Horizon OSvisionOS 26
StorageOn-board space for downloaded courses. More matters for an offline library in several languages.512 GB256 GB · 512 GB · 1024 GB
BatteryRuntime as the manufacturer states it. A hot-swappable pack matters more than the figure.132 min150 min
Hot-swap batteryWhether a charged battery can replace the empty one without ending the session. This is what decides if a headset can hold an all-day training station.NoNo
PanelThe screen type. micro-OLED gives deeper blacks and higher contrast; LCD is brighter and cheaper.LCDmicro-OLED
OpticsThe lenses in front of the panel. Pancake stays sharp closer to the edges than older Fresnel, which decides how much a trainee has to aim their head to read something.Pancake lensesCatadioptric (Apple)
Eyes coveredOne eye or both. Over a full shift this is a real difference in fatigue.Eyes covered: not published by the manufacturerEyes covered: not published by the manufacturer
Resolution per eyePixels delivered to each eye. Higher means small text and labels stay readable.2064x22083660x3200*iFixit teardown
Refresh rateImages per second. Higher feels smoother and helps people prone to motion discomfort.72/90/120 Hz90/96/100/120 Hz
Field of viewHow much of your view the image covers. Bigger is more immersive, not automatically better for work.110° horizontalField of view: not published by the manufacturer
Pixel densityPixels per degree of view — the honest way to compare sharpness between a headset and a pair of glasses. Higher is sharper. Only shown where somebody published it; we never compute it ourselves.Pixel density: not published by the manufacturerPixel density: not published by the manufacturer
BrightnessIn a plant or outdoors, brightness decides legibility more than resolution does.Brightness: not published by the manufacturerBrightness: not published by the manufacturer
WeightThe device alone. Anything above roughly 150 g is felt within an hour.515 g478 g*UploadVR, measured without Light Seal and band
TrackingWhether content stays put in the room (6DoF), follows head rotation (3DoF) or is simply fixed.inside-out 6DoFinside-out 6DoF
Hand trackingWhether bare hands can operate the interface, without a controller or the phone.YesYes
Eye trackingThe headset knows where the trainee is looking. Enables sharper rendering where they look, and attention analytics.NoYes
Controllers includedWhether motion controllers come in the box, or are bought separately — or the device is hands-only.YesNo
Controller tracking6DoF controllers track position and rotation, so a hand reaches in space; 3DoF only point. “None” means hands only.6DoFNone (hands only)
IPD adjustmentMatching lens spacing to the eyes. Motorised is fastest when one headset passes between people.ManualIPD adjustment: not published by the manufacturer
IPD rangeHow far the lenses travel to match eye spacing. A narrow range excludes part of any group of adults, which matters when one headset is shared.53–75 mm51–75 mm
Works with glassesWhether people who wear glasses can use it — fits over them, or takes prescription lens inserts.YesYes
Colour passthroughShows the real room in colour through the cameras — the prerequisite for any mixed-reality exercise.YesYes
ConnectivityHow it connects to a phone, a PC or a network.Connectivity: not published by the manufacturerConnectivity: not published by the manufacturer
AudioBuilt-in sound. Matters most where somebody has to hear a remote expert while working.Audio: not published by the manufacturerAudio: not published by the manufacturer
MicrophoneBuilt-in microphone — the other half of talking to a remote expert.Microphone: not published by the manufacturerMicrophone: not published by the manufacturer
Price bandThe band it sits in, rather than a price that goes stale.Mid rangePremium
Launch priceThe manufacturer's launch price. Fixed history, so it never goes stale.$499$3499
Price todayApproximate current net price in USD — a general figure, since these barely differ between regions once tax is stripped out. A snapshot from the date shown, not an offer.$499$3499
Comfort (from reviews)How it wears over a full session. Scored from agreement between independent reviewers, not from our own testing.3 / 5models.quest-3.ratingNotes.comfortRoad to VR review,UploadVR reviewComfort (from reviews): not published by the manufacturer
Edge clarity (from reviews)Sharpness away from the centre of the lens. Scored from agreement between independent reviewers.Edge clarity (from reviews): not published by the manufacturerEdge clarity (from reviews): not published by the manufacturer
Tracking reliability (from reviews)How tracking holds up in poor light and fast movement. Scored from agreement between independent reviewers.Tracking reliability (from reviews): not published by the manufacturerTracking reliability (from reviews): not published by the manufacturer
Hand tracking quality (from reviews)How usable controller-free hand tracking is in a training scenario. Scored from agreement between reviewers.4 / 5models.quest-3.ratingNotes.handTrackingUploadVR, Quest 3 vs PSVR2 hand tracking,Road to VR, hand-tracking upgradeHand tracking quality (from reviews): not published by the manufacturer

“—” means the manufacturer does not publish that figure. “≈” with an asterisk means it was measured by somebody else — follow the asterisk for who. Prices are an indicative net figure in USD, a snapshot from the date on each model page, not an offer.

Product and company names used here are the trademarks of their respective owners and appear only to identify the hardware being compared. We are not affiliated with, sponsored by or endorsed by any of these manufacturers. Illustrations are our own.