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Meta Quest 3 vs Valve Index

Both devices below are described from their manufacturers’ own specification pages. Where a row does not apply to one of them, it says so rather than showing a dash — that is a different statement from “the maker does not publish it”.

What actually differs

Computed from the two records, most decisive first.

  • Device type

    Meta Quest 3
    Standalone VR, also PC-powered
    Valve Index
    PC-powered VR
  • Category

    Meta Quest 3
    VR — standalone
    Valve Index
    VR — PC-tethered
  • Runs Skillsive apps

    Meta Quest 3
    Yes
    Valve Index
    No
  • Price band

    Meta Quest 3
    Mid range
    Valve Index
    Premium
  • Launch price

    Meta Quest 3
    $499
    Valve Index
    $999
  • Performance

    Meta Quest 3
    4 / 5 — current flagship
    Valve Index
    does not apply

    This row does not exist for one of the two — they are different kinds of product.

  • Resolution per eye

    Meta Quest 3
    2064x2208
    Valve Index
    1440x1600
  • Field of view

    Meta Quest 3
    110° horizontal
    Valve Index
  • Refresh rate

    Meta Quest 3
    72/90/120 Hz
    Valve Index
    80/90/120/144 Hz
  • Weight

    Meta Quest 3
    515 g
    Valve Index
  • Hand tracking

    Meta Quest 3
    Yes
    Valve Index
    No
  • Battery

    Meta Quest 3
    132 min
    Valve Index

They match on 8 further specifications.

Full specification, row by row

Specifications of the selected headsets, one column per model
Specification
ManufacturerWho makes it — and who you buy support from.MetaValve
CategoryWhich kind of product this is. It decides which rows below make sense at all.VR — standaloneVR — PC-tethered
Device typeWhere the computing happens, and therefore what you need to run it.Standalone VR, also PC-poweredPC-powered VR
ReleasedYear the model went on sale. Older is not automatically worse in this category.20232019
AvailabilityWhether you can still order it new today.On saleOn sale
Support endsThe date the manufacturer stops supporting it. Decisive for a fleet you are about to buy.Support ends: not published by the manufacturerSupport ends: not published by the manufacturer
Runs Skillsive appsOur own statement about whether Skillsive training applications run on it today.YesNo
Suitable for trainingOur judgement on whether it survives real deployment: comfort, hygiene, fleet management.YesNo
Kiosk mode / MDMVendor tooling to enrol devices, push an app and lock the headset to it. Practically required above ten devices.NoNo
Business tierAn official business tier, so devices belong to the company rather than to employees’ personal accounts.NoNo
Swappable facial interfaceRemovable, wipeable face padding. A consumable, and the difference between shared use and complaints.YesNo
CertificationsIndustrial certifications stated on the manufacturer's own page. Empty means unconfirmed, never "probably fine".Certifications: not published by the manufacturerCertifications: not published by the manufacturer
PerformanceHow much the headset can run — sharper scenes, more objects, smoother mixed reality. Higher is better.
Very good
does not apply to this class
ProcessorThe processor and memory inside. This is what the performance grade above is derived from.Snapdragon XR2 Gen 2Processor: not published by the manufacturer
MemoryRAM on the device. Together with the chipset it sets how complex a scene can be.8 GBMemory: not published by the manufacturer
PlatformThe platform an application is built against — and what an MDM has to speak.Meta Horizon OSdoes not apply to this class
StorageOn-board space for downloaded courses. More matters for an offline library in several languages.512 GBdoes not apply to this class
BatteryRuntime as the manufacturer states it. A hot-swappable pack matters more than the figure.132 minBattery: not published by the manufacturer
Hot-swap batteryWhether a charged battery can replace the empty one without ending the session. This is what decides if a headset can hold an all-day training station.Nodoes not apply to this class
PanelThe screen type. micro-OLED gives deeper blacks and higher contrast; LCD is brighter and cheaper.LCDLCD
OpticsThe lenses in front of the panel. Pancake stays sharp closer to the edges than older Fresnel, which decides how much a trainee has to aim their head to read something.Pancake lensesCanted dual-element
Eyes coveredOne eye or both. Over a full shift this is a real difference in fatigue.Eyes covered: not published by the manufacturerEyes covered: not published by the manufacturer
Resolution per eyePixels delivered to each eye. Higher means small text and labels stay readable.2064x22081440x1600*VRcompare
Refresh rateImages per second. Higher feels smoother and helps people prone to motion discomfort.72/90/120 Hz80/90/120/144 Hz
Field of viewHow much of your view the image covers. Bigger is more immersive, not automatically better for work.110° horizontalField of view: not published by the manufacturer
Pixel densityPixels per degree of view — the honest way to compare sharpness between a headset and a pair of glasses. Higher is sharper. Only shown where somebody published it; we never compute it ourselves.Pixel density: not published by the manufacturerPixel density: not published by the manufacturer
BrightnessIn a plant or outdoors, brightness decides legibility more than resolution does.Brightness: not published by the manufacturerBrightness: not published by the manufacturer
WeightThe device alone. Anything above roughly 150 g is felt within an hour.515 gWeight: not published by the manufacturer
TrackingWhether content stays put in the room (6DoF), follows head rotation (3DoF) or is simply fixed.inside-out 6DoFoutside-in 6DoF (SteamVR base stations)
Hand trackingWhether bare hands can operate the interface, without a controller or the phone.YesNo
Eye trackingThe headset knows where the trainee is looking. Enables sharper rendering where they look, and attention analytics.NoNo
Controllers includedWhether motion controllers come in the box, or are bought separately — or the device is hands-only.YesYes
Controller tracking6DoF controllers track position and rotation, so a hand reaches in space; 3DoF only point. “None” means hands only.6DoF6DoF
IPD adjustmentMatching lens spacing to the eyes. Motorised is fastest when one headset passes between people.ManualManual
IPD rangeHow far the lenses travel to match eye spacing. A narrow range excludes part of any group of adults, which matters when one headset is shared.53–75 mmIPD range: not published by the manufacturer
Works with glassesWhether people who wear glasses can use it — fits over them, or takes prescription lens inserts.YesWorks with glasses: not published by the manufacturer
Colour passthroughShows the real room in colour through the cameras — the prerequisite for any mixed-reality exercise.YesNo
ConnectivityHow it connects to a phone, a PC or a network.Connectivity: not published by the manufacturerConnectivity: not published by the manufacturer
AudioBuilt-in sound. Matters most where somebody has to hear a remote expert while working.Audio: not published by the manufacturerAudio: not published by the manufacturer
MicrophoneBuilt-in microphone — the other half of talking to a remote expert.Microphone: not published by the manufacturerMicrophone: not published by the manufacturer
Price bandThe band it sits in, rather than a price that goes stale.Mid rangePremium
Launch priceThe manufacturer's launch price. Fixed history, so it never goes stale.$499$999
Price todayApproximate current net price in USD — a general figure, since these barely differ between regions once tax is stripped out. A snapshot from the date shown, not an offer.$499Price today: not published by the manufacturer
Comfort (from reviews)How it wears over a full session. Scored from agreement between independent reviewers, not from our own testing.3 / 5models.quest-3.ratingNotes.comfortRoad to VR review,UploadVR reviewComfort (from reviews): not published by the manufacturer
Edge clarity (from reviews)Sharpness away from the centre of the lens. Scored from agreement between independent reviewers.Edge clarity (from reviews): not published by the manufacturerEdge clarity (from reviews): not published by the manufacturer
Tracking reliability (from reviews)How tracking holds up in poor light and fast movement. Scored from agreement between independent reviewers.Tracking reliability (from reviews): not published by the manufacturerTracking reliability (from reviews): not published by the manufacturer
Hand tracking quality (from reviews)How usable controller-free hand tracking is in a training scenario. Scored from agreement between reviewers.4 / 5models.quest-3.ratingNotes.handTrackingUploadVR, Quest 3 vs PSVR2 hand tracking,Road to VR, hand-tracking upgradeHand tracking quality (from reviews): not published by the manufacturer

“—” means the manufacturer does not publish that figure. “≈” with an asterisk means it was measured by somebody else — follow the asterisk for who. Prices are an indicative net figure in USD, a snapshot from the date on each model page, not an offer.

Product and company names used here are the trademarks of their respective owners and appear only to identify the hardware being compared. We are not affiliated with, sponsored by or endorsed by any of these manufacturers. Illustrations are our own.