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Meta Quest 3 vs Valve Index

Both devices below are described from their manufacturers’ own specification pages. Where a row does not apply to one of them, it says so rather than showing a dash — that is a different statement from “the maker does not publish it”.

Differences you can see

Pictures first, table second. Every chart is computed from the same published fields you can read below it — nothing here is an illustration.

  • Meta Quest 3
  • Valve Index

Resolution per eye

Panels at true pixel scale, one inside the other.

The sharpest panel here has 98% more pixels per eye than the softest — that is what you gain on small text inside a scene.

Field of view

Seen from above. The grey area is roughly the human binocular field (~200°).

  • Meta Quest 3110° horizontal
  • Valve Index108° horizontal

The widest field here is 110°, the narrowest 108°. A pair of human eyes covers about 200° — even the best of these shows less than two thirds of that.

Launch price

On the whole catalogue’s scale, from $199 to $38500.

Meta Quest 3$499
Valve Index$999
$199$38500

IPD range

Against the 54–74 mm range most adults fall into.

Meta Quest 353–75 mm
Valve Index58–70 mm
51 mm77 mm

The grey band is people, not hardware. Where a coloured bar stops short of it, that share of a team cannot set the headset to their eyes — and a badly set distance is the usual cause of headaches after twenty minutes.

On sale, and supported

Two different questions: how long you can still buy it new, and how long the manufacturer keeps updating it. The dashed line is the end of a three-year training programme (2029).

Meta Quest 3 on sale since 2023 · support until 2028

Valve Index on sale since 2019 · no published end of support

available newmanufacturer support after the last sale

20182030

Sold and supported are not the same thing. A model can leave the shelves while its maker keeps shipping software to the units you already own — and it can stay on the shelves with no published support commitment at all.

What actually differs

Computed from the two records, most decisive first.

  • Device type

    Meta Quest 3
    Standalone VR, also PC-powered
    Valve Index
    PC-powered VR
  • Category

    Meta Quest 3
    VR — standalone
    Valve Index
    VR — PC-tethered
  • Runs Skillsive apps

    Meta Quest 3
    Yes
    Valve Index
    No
  • Price band

    Meta Quest 3
    Mid range
    Valve Index
    Premium
  • Launch price

    Meta Quest 3
    $499
    Valve Index
    $999
  • Performance

    Meta Quest 3
    4 / 5 — current flagship
    Valve Index
    does not apply

    This row does not exist for one of the two — they are different kinds of product.

  • Resolution per eye

    Meta Quest 3
    2064x2208
    Valve Index
    1440x1600
  • Field of view

    Meta Quest 3
    110° horizontal
    Valve Index
    108° horizontal
  • Brightness

    Meta Quest 3
    100 nits
    Valve Index
  • Refresh rate

    Meta Quest 3
    72/90/120 Hz
    Valve Index
    80/90/120/144 Hz
  • Weight

    Meta Quest 3
    515 g
    Valve Index
  • Hand tracking

    Meta Quest 3
    Yes
    Valve Index
    No

They match on 16 further specifications.

Full specification, row by row

67 of 90 rows differ.

Specifications of the selected headsets, one column per model
Specification
ManufacturerWho makes it — and who you buy support from.MetaValve
CategoryWhich kind of product this is. It decides which rows below make sense at all.VR — standaloneVR — PC-tethered
Device typeWhere the computing happens, and therefore what you need to run it.Standalone VR, also PC-poweredPC-powered VR
AnnouncedThe day it was shown, which is not the day it shipped.2023-06-012019-04-30
ReleasedYear the model went on sale. Older is not automatically worse in this category.20232019
AvailabilityWhether you can still order it new today.On saleOn sale
Support endsThe date the manufacturer stops supporting it. Decisive for a fleet you are about to buy.2028-10-10Support ends: not published by the manufacturer
PanelThe screen type. micro-OLED gives deeper blacks and higher contrast; LCD is brighter and cheaper.LCDLCD
OpticsThe lenses in front of the panel. Pancake stays sharp closer to the edges than older Fresnel, which decides how much a trainee has to aim their head to read something.Pancake lensesCanted dual-element
Eyes coveredOne eye or both. Over a full shift this is a real difference in fatigue.Both eyesBoth eyes
Resolution per eyePixels delivered to each eye. Higher means small text and labels stay readable.2064x22081440x1600*VRcompare
Refresh rateImages per second. Higher feels smoother and helps people prone to motion discomfort.72/90/120 Hz80/90/120/144 Hz
Field of viewHow much of your view the image covers. Bigger is more immersive, not automatically better for work.110° horizontal108° horizontal*VRcompare
Pixel densityPixels per degree of view — the honest way to compare sharpness between a headset and a pair of glasses. Higher is sharper. Only shown where somebody published it; we never compute it ourselves.Pixel density: not published by the manufacturerPixel density: not published by the manufacturer
BrightnessIn a plant or outdoors, brightness decides legibility more than resolution does.100 nitsBrightness: not published by the manufacturer
WeightThe device alone. Anything above roughly 150 g is felt within an hour.515 gWeight: not published by the manufacturer
Visible field of viewWhat the eye actually sees through the optics, by axis.Visible field of view: not published by the manufacturer108° horizontal · 104° vertical
Rendered field of viewWhat the device draws. Never smaller than what you see.108° horizontal · 98.25° vertical · 113.3° diagonal108.06° horizontal · 109.16° vertical · 114.43° diagonal
Binocular overlapWhere both eyes see the same thing — this is where depth happens.80°85.93°
Average pixel densityPixels per degree across the image. More is sharper.18.8 PPD horizontal (computed)13.3 PPD horizontal · 15.4 PPD vertical (computed)
Peak pixel densityThe sharpest point, usually the centre of the lens.25 PPDPeak pixel density: not published by the manufacturer
Subpixel layoutHow the coloured dots sit in a pixel. A stripe looks cleaner on text than PenTile.RGB stripe · 3 subpixels per pixelRGB stripe · 3 subpixels per pixel
Foveated renderingWhether detail is dropped outside where you look, to save performance.FixedFoveated rendering: not published by the manufacturer
PassthroughWhat the front cameras give you: colour, grayscale, or nothing.ColourNone
Passthrough camerasResolution, density and frame rate of that camera feed.18 PPDPassthrough cameras: not published by the manufacturer
IPD adjustmentMatching lens spacing to the eyes. Motorised is fastest when one headset passes between people.ManualManual
IPD rangeHow far the lenses travel to match eye spacing. A narrow range excludes part of any group of adults, which matters when one headset is shared.53–75 mm58–70 mm
Works with glassesWhether people who wear glasses can use it — fits over them, or takes prescription lens inserts.YesWorks with glasses: not published by the manufacturer
Vision correctionHow somebody who wears glasses uses it, and in what dioptre range.Official lens inserts · -10 to 6 DVision correction: not published by the manufacturer
DimensionsWidth, height and depth of the device itself.Dimensions: not published by the manufacturerDimensions: not published by the manufacturer
Weight with strapWith the strap it ships with — the weight you actually wear.Weight with strap: not published by the manufacturer809 g*VRcompare
Head strapSoft band or a rigid one. Decides how the weight sits over an hour.Soft strapRigid strap with a dial
MaterialsShell and facial interface, in the vendor’s words.Plastic · foam facial interfacePlastic · foam facial interface
ColoursColours the manufacturer sells it in.WhiteBlack
Haptics in the headsetVibration in the headset itself, not in the controllers.NoNo
TrackingWhether content stays put in the room (6DoF), follows head rotation (3DoF) or is simply fixed.inside-out 6DoFoutside-in 6DoF (SteamVR base stations)
Base stationsWhether boxes have to be mounted on the walls before it works.Not neededRequired
Tracking camerasHow many cameras it uses to know where it is.4Tracking cameras: not published by the manufacturer
Tracking rateHow often position is recalculated. Higher is steadier.Tracking rate: not published by the manufacturerTracking rate: not published by the manufacturer
Depth sensorA dedicated sensor for distance, on top of the cameras.YesDepth sensor: not published by the manufacturer
Hand trackingWhether bare hands can operate the interface, without a controller or the phone.YesNo
Eye trackingThe headset knows where the trainee is looking. Enables sharper rendering where they look, and attention analytics.NoNo
Face trackingTracks facial expression — for avatars, not for training scenarios.NoNo
Body trackingHow much of the body the device knows about. Estimated legs are not tracked legs.Upper body, legs estimatedNone
Controllers includedWhether motion controllers come in the box, or are bought separately — or the device is hands-only.YesYes
Controller modelThe manufacturer's own name for the controller.Meta Quest Touch Plus ControllersIndex Controller
Controller tracking6DoF controllers track position and rotation, so a hand reaches in space; 3DoF only point. “None” means hands only.6DoF6DoF
Finger tracking on the controllerWhether the controller senses individual fingers, and how.Capacitive (partial)Full
Controller inputsButtons, sticks and triggers the controller offers.Capacitive face buttons · capacitive joystick · capacitive touch pad · capacitive index trigger · middle finger triggerCapacitive thumbstick · trackpad · capacitive face buttons · capacitive index trigger · pressure sensitive grip
Controller hapticsVibration feedback in the hand.YesYes
Controller powerDisposable cells or a built-in rechargeable — a fleet question.AA batteriesBuilt-in rechargeable
Controller weightOne controller, as the vendor weighs it.Controller weight: not published by the manufacturer196 g
Other input methodsWays in beyond controllers and bare hands.Other input methods: not published by the manufacturerOther input methods: not published by the manufacturer
PerformanceHow much the headset can run — sharper scenes, more objects, smoother mixed reality. Higher is better.
Very good
does not apply to this class
ProcessorThe processor and memory inside. This is what the performance grade above is derived from.Snapdragon XR2 Gen 2does not apply to this class
CPUCores and clocks, where the manufacturer publishes them.Octa-core Kryo (1 x 3.19 GHz, 4 x 2.8 GHz, 3 x 2.0 GHz)does not apply to this class
GPUThe graphics part of the chip.Adreno 740does not apply to this class
MemoryRAM on the device. Together with the chipset it sets how complex a scene can be.8 GBdoes not apply to this class
PlatformThe platform an application is built against — and what an MDM has to speak.Meta Horizon OSdoes not apply to this class
StorageOn-board space for downloaded courses. More matters for an offline library in several languages.512 GBdoes not apply to this class
SD card slotWhether storage can be added with a card.Nodoes not apply to this class
BatteryRuntime as the manufacturer states it. A hot-swappable pack matters more than the figure.132 mindoes not apply to this class
Battery capacity (Wh)Energy in the cell. Bigger is longer, given the same power draw.19.44 Wh*iFixit teardown, reported by UploadVRdoes not apply to this class
Battery capacity (mAh)The same fact in the other unit vendors use. We never convert between the two.5060 mAhdoes not apply to this class
Charge timeFrom empty to full. Rarely stated by the manufacturer, so it usually comes from whoever timed it.138 mindoes not apply to this class
ChargerPower of the supplied charger — it decides the charge time above.18 Wdoes not apply to this class
External batteryBattery on a cable or a puck instead of on the head.Nodoes not apply to this class
Charging caseExtra runtime carried in the case the glasses ship with.Charging case: not published by the manufacturerdoes not apply to this class
Hot-swap batteryWhether a charged battery can replace the empty one without ending the session. This is what decides if a headset can hold an all-day training station.Nodoes not apply to this class
Runs Skillsive appsOur own statement about whether Skillsive training applications run on it today.YesNo
Suitable for trainingOur judgement on whether it survives real deployment: comfort, hygiene, fleet management.YesNo
Kiosk mode / MDMVendor tooling to enrol devices, push an app and lock the headset to it. Practically required above ten devices.NoNo
Business tierAn official business tier, so devices belong to the company rather than to employees’ personal accounts.NoNo
Swappable facial interfaceRemovable, wipeable face padding. A consumable, and the difference between shared use and complaints.YesNo
CertificationsIndustrial certifications stated on the manufacturer's own page. Empty means unconfirmed, never "probably fine".CECertifications: not published by the manufacturer
PortsPhysical sockets and charging contacts.USB Type-C · charging contactsFront USB port
Wi-FiThe Wi-Fi generation — it decides how well wireless streaming holds up.6EWi-Fi: not published by the manufacturer
BluetoothFor controllers, headphones and accessories.5.2Bluetooth: not published by the manufacturer
Video from a computerWhether a computer can drive it, over a cable or wirelessly.Over a cable · Wireless (Oculus Link)Over a cable
AudioBuilt-in sound. Matters most where somebody has to hear a remote expert while working.Built-in speakers · Headphone jackBuilt-in speakers · Headphone jack
MicrophoneBuilt-in microphone — the other half of talking to a remote expert.YesYes
MicrophonesHow many. An array picks a voice out of a noisy hall; one does not.Microphones: not published by the manufacturer2
Price bandThe band it sits in, rather than a price that goes stale.Mid rangePremium
Launch priceThe manufacturer's launch price. Fixed history, so it never goes stale.$499$999
Price by configurationWhat each configuration cost at launch.Price by configuration: not published by the manufacturerPrice by configuration: not published by the manufacturer
Price todayApproximate current net price in USD — a general figure, since these barely differ between regions once tax is stripped out. A snapshot from the date shown, not an offer.$599.99$999
Comfort (from reviews)How it wears over a full session. Scored from agreement between independent reviewers, not from our own testing.3 / 5Reviewers agree the centre of mass sits closer to the face than on Quest 2, so it feels lighter than its 515 g suggests. They split on the bundled soft strap: UploadVR found it fine for about an hour, Road to VR called it as poor as Quest 2's. For shared training, budget for a rigid strap.Road to VR review,UploadVR reviewComfort (from reviews): not published by the manufacturer
Edge clarity (from reviews)Sharpness away from the centre of the lens. Scored from agreement between independent reviewers.Edge clarity (from reviews): not published by the manufacturerEdge clarity (from reviews): not published by the manufacturer
Tracking reliability (from reviews)How tracking holds up in poor light and fast movement. Scored from agreement between independent reviewers.Tracking reliability (from reviews): not published by the manufacturerTracking reliability (from reviews): not published by the manufacturer
Hand tracking quality (from reviews)How usable controller-free hand tracking is in a training scenario. Scored from agreement between reviewers.4 / 5Rated on agreement rather than our own testing: UploadVR finds less jitter, better accuracy and better handling of overlapping hands than PSVR2, and Road to VR reports Meta still shipping measurable improvements. Not a 5 because fast motion and low light still cost tracking.UploadVR, Quest 3 vs PSVR2 hand tracking,Road to VR, hand-tracking upgradeHand tracking quality (from reviews): not published by the manufacturer

“—” means the manufacturer does not publish that figure. “≈” with an asterisk means it was measured by somebody else — follow the asterisk for who. Prices are an indicative net figure in USD, a snapshot from the date on each model page, not an offer.

Product and company names used here are the trademarks of their respective owners and appear only to identify the hardware being compared. We are not affiliated with, sponsored by or endorsed by any of these manufacturers. Illustrations are our own.