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How to Choose a VR LMS: What to Compare Before You Buy

Seven things to compare when you choose a VR LMS: getting courses onto headsets, offline use, sign-in, results, certificates, export and licensing.

Aleksander Górka 6 min read
Illustration of a row of VR headsets managed from one system, with the title How to choose a VR LMS

Frequently asked questions

What is the difference between a VR LMS and a regular LMS?
Both keep a list of trainees, assign courses and store completions. A VR LMS also has to get the course onto the headset, let people sign in on a shared device, keep results while the headset is offline and record what the person did inside the scenario.
Can we keep our current LMS and add a VR LMS next to it?
Usually yes, and many companies do. The VR LMS handles the headset part, and the results go into your main LMS or HR system through an export or an integration. Ask each vendor which formats they export and test the file with your own system before you sign.
Does a VR LMS need to support xAPI?
Only if your main LMS or learning record store expects xAPI statements. If your records live in an HR system or a spreadsheet, a clean CSV or XLSX export may be all you need. Decide what the receiving system reads first, then compare vendors on that.
Is it better to license a VR LMS per user or per headset?
It depends on how many people share each headset. When a whole shift trains on a few devices, per-headset licensing is usually cheaper and simpler. When each person has their own headset, per-user pricing can work just as well.

About the author

Aleksander Górka

Aleksander Górka

CTO, co-founder of EHS VR

Senior Full Stack Developer with extensive experience in the .NET ecosystem and modern frontend frameworks. Proven track record of managing teams and building scalable solutions for various sectors, including VR. Passionate about leveraging technologies like microservices and VR to solve complex business problems.

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