VITURE Luma — specification and verdict
Luma is the entry point to VITURE’s current generation: 1200p per eye at 50 degrees on a 146-inch virtual screen, 77 grams, and a plain USB-C socket rather than the magnetic connector the pricier Luma models use — which means it still works with VITURE’s older adapters that the Luma Ultra explicitly does not. Two things distinguish it. The built-in myopia dial reaches −6.0 dioptres, the widest range VITURE publishes anywhere in the line, and it keeps the electrochromic film that darkens the lenses to near-blackout at a tap. VITURE itself concedes the cheaper Pro 2 has sharper optics; what you pay the extra hundred dollars for is the feature set.
A wearable screen with no route for an application: no OS, no SDK, no device management. Where it earns a second look over the rest of the family is fit and compatibility. VITURE says it has the largest eyebox in the line, wider even than the older VITURE Pro, which matters for shared use where different faces have to find the sweet spot. And because it uses a plain USB-C socket rather than the magnetic connector, it still works with VITURE’s existing USB-C and HDMI adapters, which the Luma Ultra does not.
The sensible middle of VITURE’s range if you want the feature set rather than the sharpest image — electrochromic tint, the widest diopter dial the company makes at −6.0 D, and the largest eyebox. VITURE is unusually candid that its cheaper Pro 2 has better optics, which is worth taking at face value. Two things are unresolved on VITURE’s own pages: the folded dimensions differ between the US page and the German and Japanese ones, where the figure given is the Luma Ultra’s, and the electrochromic film is described as a 0.5–40% range in English but as "0.5 or 40%" in Japanese, which are different claims about whether the tint is variable at all.
How it compares within its class
The axis runs from the lowest to the highest published figure among the AR — wearable display devices in this catalogue. The grey tick is the median of that class.
Median for this class: 50°, from 19 models that publish the figure.
Median for this class: 77 g, from 22 models that publish the figure.
Median for this class: 700 nits, from 20 models that publish the figure.
Full specification
An em dash means the manufacturer does not publish that figure.
- ManufacturerWho makes it — and who you buy support from.
- VITURE
- CategoryWhich kind of product this is. It decides which rows below make sense at all.
- AR — wearable display
- Device typeWhere the computing happens, and therefore what you need to run it.
- Phone-powered AR
- AnnouncedThe day it was shown, which is not the day it shipped.
- 2025-07-04
- ReleasedYear the model went on sale. Older is not automatically worse in this category.
- 2025
- AvailabilityWhether you can still order it new today.
- On sale
- Support endsThe date the manufacturer stops supporting it. Decisive for a fleet you are about to buy.
- Support ends: not published by the manufacturer
- DisplayHow the image is produced. "No display" is a real answer in this category, not a gap.
- Birdbath optics
- Eyes coveredOne eye or both. Over a full shift this is a real difference in fatigue.
- Both eyes
- Resolution per eyePixels delivered to each eye. Higher means small text and labels stay readable.
- 1920x1200
- Refresh rateImages per second. Higher feels smoother and helps people prone to motion discomfort.
- 120 Hz
- Field of viewHow much of your view the image covers. Bigger is more immersive, not automatically better for work.
- 50°
- Pixel densityPixels per degree of view — the honest way to compare sharpness between a headset and a pair of glasses. Higher is sharper. Only shown where somebody published it; we never compute it ourselves.
- Pixel density: not published by the manufacturer
- BrightnessIn a plant or outdoors, brightness decides legibility more than resolution does.
- 1000 nits
- WeightThe device alone. Anything above roughly 150 g is felt within an hour.
- 77 g
- Visible field of viewWhat the eye actually sees through the optics, by axis.
- Visible field of view: not published by the manufacturer
- Rendered field of viewWhat the device draws. Never smaller than what you see.
- Rendered field of view: not published by the manufacturer
- Binocular overlapWhere both eyes see the same thing — this is where depth happens.
- Binocular overlap: not published by the manufacturer
- Average pixel densityPixels per degree across the image. More is sharper.
- Average pixel density: not published by the manufacturer
- Peak pixel densityThe sharpest point, usually the centre of the lens.
- Peak pixel density: not published by the manufacturer
- Subpixel layoutHow the coloured dots sit in a pixel. A stripe looks cleaner on text than PenTile.
- Subpixel layout: not published by the manufacturer
- Foveated renderingWhether detail is dropped outside where you look, to save performance.
- Foveated rendering: not published by the manufacturer
- Vision correctionHow somebody who wears glasses uses it, and in what dioptre range.
- Built-in dioptre dial · -6 to 0 D
- DimensionsWidth, height and depth of the device itself.
- Dimensions: not published by the manufacturer
- Weight with strapWith the strap it ships with — the weight you actually wear.
- Weight with strap: not published by the manufacturer
- Head strapSoft band or a rigid one. Decides how the weight sits over an hour.
- Glasses frame
- MaterialsShell and facial interface, in the vendor’s words.
- Materials: not published by the manufacturer
- ColoursColours the manufacturer sells it in.
- Black
- Haptics in the headsetVibration in the headset itself, not in the controllers.
- Haptics in the headset: not published by the manufacturer
- TrackingWhether content stays put in the room (6DoF), follows head rotation (3DoF) or is simply fixed.
- 3DoF (rotation only)
- Tracking camerasHow many cameras it uses to know where it is.
- Tracking cameras: not published by the manufacturer
- Tracking rateHow often position is recalculated. Higher is steadier.
- Tracking rate: not published by the manufacturer
- Depth sensorA dedicated sensor for distance, on top of the cameras.
- No
- Hand trackingWhether bare hands can operate the interface, without a controller or the phone.
- No
- Face trackingTracks facial expression — for avatars, not for training scenarios.
- Face tracking: not published by the manufacturer
- Body trackingHow much of the body the device knows about. Estimated legs are not tracked legs.
- Body tracking: not published by the manufacturer
- Controllers includedWhether motion controllers come in the box, or are bought separately — or the device is hands-only.
- No
- Controller tracking6DoF controllers track position and rotation, so a hand reaches in space; 3DoF only point. “None” means hands only.
- None (hands only)
- Other input methodsWays in beyond controllers and bare hands.
- Other input methods: not published by the manufacturer
- Where it computesWhether the device computes on its own or depends on a phone, PC or belt-worn puck.
- Driven by a phone
- ProcessorThe processor and memory inside. This is what the performance grade above is derived from.
- Processor: not published by the manufacturer
- CPUCores and clocks, where the manufacturer publishes them.
- CPU: not published by the manufacturer
- GPUThe graphics part of the chip.
- GPU: not published by the manufacturer
- MemoryRAM on the device. Together with the chipset it sets how complex a scene can be.
- Memory: not published by the manufacturer
- PlatformThe platform an application is built against — and what an MDM has to speak.
- Platform: not published by the manufacturer
- StorageOn-board space for downloaded courses. More matters for an offline library in several languages.
- Storage: not published by the manufacturer
- SD card slotWhether storage can be added with a card.
- SD card slot: not published by the manufacturer
- Third-party appsHow a third party's application reaches the device: an ordinary Android package, a vendor-only SDK, or not at all.
- App lives on the phone
- Runs Skillsive appsOur own statement about whether Skillsive training applications run on it today.
- No
- Suitable for trainingOur judgement on whether it survives real deployment: comfort, hygiene, fleet management.
- No
- CertificationsIndustrial certifications stated on the manufacturer's own page. Empty means unconfirmed, never "probably fine".
- SGS A+ eye care
- PortsPhysical sockets and charging contacts.
- USB Type-C
- Wi-FiThe Wi-Fi generation — it decides how well wireless streaming holds up.
- Wi-Fi: not published by the manufacturer
- BluetoothFor controllers, headphones and accessories.
- Bluetooth: not published by the manufacturer
- Video from a computerWhether a computer can drive it, over a cable or wirelessly.
- Over a cable
- AudioBuilt-in sound. Matters most where somebody has to hear a remote expert while working.
- Built-in speakers
- MicrophoneBuilt-in microphone — the other half of talking to a remote expert.
- Microphone: not published by the manufacturer
- MicrophonesHow many. An array picks a voice out of a noisy hall; one does not.
- Microphones: not published by the manufacturer
- CameraA camera is what makes a remote expert call and photo documentation possible.
- No
- Price bandThe band it sits in, rather than a price that goes stale.
- Mid range
- Launch priceThe manufacturer's launch price. Fixed history, so it never goes stale.
- Launch price: not published by the manufacturer
- Price by configurationWhat each configuration cost at launch.
- Price by configuration: not published by the manufacturer
- Price todayApproximate current net price in USD — a general figure, since these barely differ between regions once tax is stripped out. A snapshot from the date shown, not an offer.
- $399
Who this device is for
VITURE positions it by fit and price rather than by task: "Luma features the largest eyebox in our lineup — even larger than the VITURE Pro. If you’ve had trouble finding the sweet spot on VITURE Pro or feel you’re right on the edge, Luma is highly recommended." The other half of the pitch is the feature set at the lower Luma price — electrochromic tint and the widest dioptre dial the company makes.
How it differs from its predecessor
Against the Luma Ultra it drops the cameras, the 6DoF and 500 nits, and gains 200 dollars, 6 grams less and a plain USB-C socket that keeps VITURE’s older adapters working. Against the Pro 2 the trade runs the other way than the price suggests: Pro 2 is cheaper, lighter, brighter and — by VITURE’s own admission — sharper, while Luma keeps the electrochromic film and reaches −6.0 D on the dial where Pro 2 stops at −5.0. Against the XREAL Air 2, the budget viewer of the previous generation, Luma is a clear step up on resolution and brightness at twice the price.
What is missing, and what the manufacturer does not publish
VITURE publishes no release date and no launch price for it — the release date in the page’s structured data is a template artifact that reads as today on every product it sells. The folded dimensions disagree between VITURE’s own US page and its German and Japanese ones, which give the Luma Ultra’s figure instead, so we have recorded none. The electrochromic film is a 0.5–40% range in English and "0.5 or 40%" in Japanese, which are different claims about whether the tint is variable, and VITURE never publishes a number of tint levels. "Peak Perceived Brightness" is never defined as panel or to-eye output. There is no microphone statement at all — not even a denial — and no frame material, no field-of-view axis and no regulatory marking beyond the SGS eye-care claim.
VITURE Luma — frequently asked questions
- Why does the cheaper Pro 2 have better optics than this?
- Because it is a newer optics generation, and VITURE says so itself when asked directly: Pro 2 is sharper, "even though Luma sits in our premium Luma family, Pro 2’s optics generation is newer". What Luma keeps in exchange is the feature set — the electrochromic film Pro 2 does not have, a −6.0 D dioptre dial against Pro 2’s −5.0, and 1200p per eye against 1080p.
- Does it work with VITURE’s existing adapters?
- Yes, and that is a real advantage over the pricier models. Luma uses a plain USB-C socket, so the older USB-C and HDMI adapters still work with it. Luma Ultra and Luma Pro use a magnetic pogo-pin connector instead, and VITURE marks both of those adapters "not supported" on those pages.
Compare this device
Consider these too
The nearest devices in the same class, ranked by availability and launch price — not by our opinion of them.
Specifications checked against the manufacturer's page on 2026-08-16. Manufacturer's specification
Product and company names used here are the trademarks of their respective owners and appear only to identify the hardware being compared. We are not affiliated with, sponsored by or endorsed by any of these manufacturers. Illustrations are our own.



