RayNeo GT Max — specification and verdict
The GT Max puts a 1920x1080 micro-OLED across 59 degrees, which RayNeo calls a 267-inch screen by default and offers at 227 or 307 inches. A Zone 360 chip adds native 3DoF with Follow, Steady and Pinned modes, the audio is Bang & Olufsen-tuned quad speakers, and the glasses come in S, M and L IPD sizes. It weighs 78 g, takes video over USB-C from a phone, laptop or handheld, and has no camera. Dolby Vision works only with the separate Pocket TV Pro, and Pinned mode is rated at 336 nits against 1,200 otherwise.
A viewer, not a platform. The GT Max runs nothing: the phone, laptop or console renders, and the glasses show it over USB-C DisplayPort and add a Zone 360 3DoF chip so the screen can stay pinned, steady or follow the head. There is no SDK, no app store, no device management and no camera, so it cannot record, scan or support a remote expert. At work it is a private wide screen for a laptop on a trip, or for a desk where nobody else should read the display.
The widest view RayNeo sells, at 59 degrees and up to 307 inches, with a size for most IPDs. It costs $100 more and weighs 10 g more than the GT. The costs: 38 pixels per degree is less sharp than the GT's 49, Pinned mode runs at 336 nits against 1,200, and Dolby Vision needs the separate Pocket TV Pro. An entertainment viewer, not a work device.
How it compares within its class
The axis runs from the lowest to the highest published figure among the AR — wearable display devices in this catalogue. The grey tick is the median of that class.
Median for this class: 45 PPD, from 6 models that publish the figure.
Median for this class: 50°, from 25 models that publish the figure.
Median for this class: 77 g, from 28 models that publish the figure.
Median for this class: 700 nits, from 25 models that publish the figure.
Controllers and hand tracking
Ships without controllers, and does not track hands either.
Bare hands
No hand tracking.
Full specification
An em dash means the manufacturer does not publish that figure.
- ManufacturerWho makes it — and who you buy support from.
- RayNeo
- CategoryWhich kind of product this is. It decides which rows below make sense at all.
- AR — wearable display
- Device typeWhere the computing happens, and therefore what you need to run it.
- Phone-powered AR
- AnnouncedThe day it was shown, which is not the day it shipped.
- 2026-08-21
- ReleasedYear the model went on sale. Older is not automatically worse in this category.
- 2026
- AvailabilityWhether you can still order it new today.
- On sale
- Support endsThe date the manufacturer stops supporting it. Decisive for a fleet you are about to buy.
- Support ends: not published by the manufacturer
- DisplayHow the image is produced. "No display" is a real answer in this category, not a gap.
- Micro-OLED, both eyes
- Eyes coveredOne eye or both. Over a full shift this is a real difference in fatigue.
- Both eyes
- Resolution per eyePixels delivered to each eye. Higher means small text and labels stay readable.
- 1920x1080
- Refresh rateImages per second. Higher feels smoother and helps people prone to motion discomfort.
- 60/120 Hz
- Field of viewHow much of your view the image covers. Bigger is more immersive, not automatically better for work.
- 59°
- Pixel densityPixels per degree of view — the honest way to compare sharpness between a headset and a pair of glasses. Higher is sharper. Only shown where somebody published it; we never compute it ourselves.
- 38 PPD
- BrightnessIn a plant or outdoors, brightness decides legibility more than resolution does.
- 1200 nits
- WeightThe device alone. Anything above roughly 150 g is felt within an hour.
- 78 g
- Visible field of viewWhat the eye actually sees through the optics, by axis.
- Visible field of view: not published by the manufacturer
- Rendered field of viewWhat the device draws. Never smaller than what you see.
- Rendered field of view: not published by the manufacturer
- Binocular overlapWhere both eyes see the same thing — this is where depth happens.
- Binocular overlap: not published by the manufacturer
- Average pixel densityPixels per degree across the image. More is sharper.
- Average pixel density: not published by the manufacturer
- Peak pixel densityThe sharpest point, usually the centre of the lens.
- Peak pixel density: not published by the manufacturer
- Subpixel layoutHow the coloured dots sit in a pixel. A stripe looks cleaner on text than PenTile.
- Subpixel layout: not published by the manufacturer
- Foveated renderingWhether detail is dropped outside where you look, to save performance.
- Foveated rendering: not published by the manufacturer
- Vision correctionHow somebody who wears glasses uses it, and in what dioptre range.
- Official lens inserts · -10 to 0 D
- DimensionsWidth, height and depth of the device itself.
- Dimensions: not published by the manufacturer
- Weight with strapWith the strap it ships with — the weight you actually wear.
- Weight with strap: not published by the manufacturer
- Head strapSoft band or a rigid one. Decides how the weight sits over an hour.
- Glasses frame
- MaterialsShell and facial interface, in the vendor’s words.
- Materials: not published by the manufacturer
- ColoursColours the manufacturer sells it in.
- Colours: not published by the manufacturer
- Haptics in the headsetVibration in the headset itself, not in the controllers.
- Haptics in the headset: not published by the manufacturer
- TrackingWhether content stays put in the room (6DoF), follows head rotation (3DoF) or is simply fixed.
- 3DoF (rotation only)
- Tracking camerasHow many cameras it uses to know where it is.
- Tracking cameras: not published by the manufacturer
- Tracking rateHow often position is recalculated. Higher is steadier.
- Tracking rate: not published by the manufacturer
- Depth sensorA dedicated sensor for distance, on top of the cameras.
- Depth sensor: not published by the manufacturer
- Hand trackingWhether bare hands can operate the interface, without a controller or the phone.
- No
- Face trackingTracks facial expression — for avatars, not for training scenarios.
- Face tracking: not published by the manufacturer
- Body trackingHow much of the body the device knows about. Estimated legs are not tracked legs.
- Body tracking: not published by the manufacturer
- Controllers includedWhether motion controllers come in the box, or are bought separately — or the device is hands-only.
- No
- Controller tracking6DoF controllers track position and rotation, so a hand reaches in space; 3DoF only point. “None” means hands only.
- None (hands only)
- Other controllersWhether the headset works with controllers other than the ones it ships with.
- Other controllers: not published by the manufacturer
- Other input methodsWays in beyond controllers and bare hands.
- Other input methods: not published by the manufacturer
- Where it computesWhether the device computes on its own or depends on a phone, PC or belt-worn puck.
- Driven by a phone
- ProcessorThe processor and memory inside. This is what the performance grade above is derived from.
- Vision 4000 display chip, Zone 360 3DoF chip
- CPUCores and clocks, where the manufacturer publishes them.
- CPU: not published by the manufacturer
- GPUThe graphics part of the chip.
- GPU: not published by the manufacturer
- MemoryRAM on the device. Together with the chipset it sets how complex a scene can be.
- Memory: not published by the manufacturer
- PlatformThe platform an application is built against — and what an MDM has to speak.
- Platform: not published by the manufacturer
- StorageOn-board space for downloaded courses. More matters for an offline library in several languages.
- Storage: not published by the manufacturer
- SD card slotWhether storage can be added with a card.
- SD card slot: not published by the manufacturer
- Third-party appsHow a third party's application reaches the device: an ordinary Android package, a vendor-only SDK, or not at all.
- Closed platform
- Runs Skillsive appsOur own statement about whether Skillsive training applications run on it today.
- No
- Suitable for trainingOur judgement on whether it survives real deployment: comfort, hygiene, fleet management.
- No
- CertificationsIndustrial certifications stated on the manufacturer's own page. Empty means unconfirmed, never "probably fine".
- Certifications: not published by the manufacturer
- PortsPhysical sockets and charging contacts.
- USB Type-C (DisplayPort Alt Mode)
- Wi-FiThe Wi-Fi generation — it decides how well wireless streaming holds up.
- Wi-Fi: not published by the manufacturer
- BluetoothFor controllers, headphones and accessories.
- Bluetooth: not published by the manufacturer
- Video from a computerWhether a computer can drive it, over a cable or wirelessly.
- Over a cable (USB-C DisplayPort Alt Mode)
- AudioBuilt-in sound. Matters most where somebody has to hear a remote expert while working.
- Built-in speakers
- MicrophoneBuilt-in microphone — the other half of talking to a remote expert.
- Microphone: not published by the manufacturer
- MicrophonesHow many. An array picks a voice out of a noisy hall; one does not.
- Microphones: not published by the manufacturer
- CameraA camera is what makes a remote expert call and photo documentation possible.
- No
- Price bandThe band it sits in, rather than a price that goes stale.
- Mid range
- Launch priceThe manufacturer's launch price. Fixed history, so it never goes stale.
- Launch price: not published by the manufacturer
- Price by configurationWhat each configuration cost at launch.
- Price by configuration: not published by the manufacturer
- Price todayApproximate current net price in USD — a general figure, since these barely differ between regions once tax is stripped out. A snapshot from the date shown, not an offer.
- $429
Who this device is for
For someone who wants the biggest virtual screen RayNeo makes, for films, games and a laptop or handheld on the road. The GT Max puts 1920x1080 per eye across 59 degrees, a 267-inch screen by default (227 or 307 inches also selectable), with built-in 3DoF so the picture can stay pinned in space, and it comes in three IPD sizes. It is an entertainment viewer: it shows what a phone, laptop or console sends over USB-C, it has no camera and no apps, and nothing of ours or anyone else's runs on it.
How it differs from its predecessor
Against the RayNeo Air 4 Pro the change is geometry and tracking: a 59-degree field, screens up to 307 inches, three IPD sizes and native 3DoF with Pinned, Steady and Follow modes, where RayNeo's own comparison lists the Air 4 Pro as Follow only. It is 2 g heavier at 78 g, and its HDR is AI conversion, with Dolby Vision only through the separate Pocket TV Pro. Against the smaller GT it adds 13 degrees and 10 g and gives up sharpness: the same 1920x1080 panel at 38 pixels per degree instead of 49.
What is missing, and what the manufacturer does not publish
RayNeo prints two brightness figures: 1,200 nits (called perceived brightness) in the non-pinned modes and 336 nits in Pinned mode, so the screen that stays fixed in space is the dimmer one, and RayNeo does not say why. There is no to-eye figure, no dimensions, no materials, no colour list and no IP rating, and the field of view names no axis. The page names the optical engine (Peacock 3.0 Max) but not the lens stack. Compatibility is narrower than "USB-C": iPhone 15 to 17 but not the 16e, 17e or Air, Android phones such as the Galaxy S8 to S25, iPads from the 10th generation, MacBooks from 2015; 2D-to-3D conversion is limited to iPhone 15, 16 and 17. Dolby Vision needs the separate $199 Pocket TV Pro, consoles need the $64 HDMI adapter. RayNeo's launch blog quoted $399 and its store now lists $429; RayNeo does not say which is the list price, so the table shows the store price as the current price only.
RayNeo GT Max in independent reviews
Reviews we consider worth your time, each with a note on what the reviewer actually tested and why it matters for a training rollout. We do not own this hardware, so the tests are theirs — the reading of them is ours.
- MRTV - MIXED REALITY TV2026
MRTV tests the 59-degree field of view, the built-in 3DoF, the Full HD micro-OLED panels, the Bang & Olufsen audio and comfort, and sets the GT Max against the XREAL One Pro and VITURE Beast. Useful for the question a buyer actually has: is the wider view a reason to choose this over the competition. MRTV discloses that its links are affiliate links.
Watch on YouTube - Chigz Tech Reviews2026
A full review that uses the GT Max the way you would: movies, YouTube and gaming, asking whether it can replace a TV, a monitor or a portable projector. The description promises IPD sizing, prescription support and sound leakage, the practical points that decide whether a pair suits you. Affiliate links are disclosed.
Watch on YouTube - MysticNZ2026
Twenty viewer questions from YouTube, Reddit and RayNeo's Discord answered in one video: GT against GT Max, text sharpness for documents, edge blur, whether 3DoF costs brightness, S, M or L, Dolby Vision, consoles and prescriptions. It covers both models, so it also helps with the GT versus GT Max choice. Promo-code affiliate links are disclosed.
Watch on YouTube - Cas and Chary XR2026vendor material
Cas and Chary test the GT Max's prism optics, the 59-degree field, native 3DoF without a camera, the audio and Dolby Vision through the Pocket TV Pro. RayNeo sponsored this video, which is why it is labelled vendor material, although the channel says RayNeo did not change its verdict.
Watch on YouTube
Nothing is sent to YouTube until you press play. Once you do, Google receives your IP address and device data and may process them outside the EEA — see our privacy policy for the details.
RayNeo GT Max — frequently asked questions
- Which size of the RayNeo GT Max fits my IPD: S, M or L?
- RayNeo sells three versions at the same price: S for an IPD under 64 mm, M for 64 to 67 mm and L above 67 mm, and links an IPD measuring page (ipd.rayneo.com) for choosing. RayNeo says M is the size most customers pick. The smaller GT has one fixed 64 mm optic adjusted with nose pads, so the GT Max is the one to buy if your eyes sit outside that. Measure before ordering, because the size is chosen at checkout.
- Does the RayNeo GT Max need the Pocket TV Pro for Dolby Vision?
- For Dolby Vision, yes. RayNeo supports Dolby Vision playback only when the GT Max is paired with its $199 Pocket TV Pro and the content itself is Dolby Vision. The glasses work without it, connecting straight to a phone, tablet, laptop or handheld, and RayNeo says its AI SDR-to-HDR conversion works across compatible devices. Treat Dolby Vision as a second purchase, not a feature of the glasses.
- Which phones and laptops can drive the RayNeo GT Max directly over USB-C?
- Anything that outputs video over USB-C DisplayPort Alt Mode, which RayNeo narrows to named lists: iPhone 15, 16 and 17 (not the 16e, 17e or Air), Android phones such as the Galaxy S8 to S25, iPads from the 10th generation, MacBooks from 2015 and USB-C handhelds with video output. HDMI-only sources, including PlayStation and Xbox, need RayNeo's $64 HDMI adapter, which wants its own USB-C power.
Compare this device
Consider these too
The nearest devices in the same class, ranked by availability and launch price — not by our opinion of them.
Specifications checked against the manufacturer's page on 2026-10-16. Manufacturer's specification
Product and company names used here are the trademarks of their respective owners and appear only to identify the hardware being compared. We are not affiliated with, sponsored by or endorsed by any of these manufacturers. Illustrations are our own.



