Varjo VR-3 — specification and verdict
The VR-3 puts a small, sharp focus display at 70 pixels per degree in the centre of vision and surrounds it with a 2880x2720 LCD per eye across a 115 degree horizontal field at 90 Hz. A trainee can read a printed instrument label, a control-panel legend or a serial plate without leaning in, which is the thing mainstream headsets still fail at. Eye tracking drives foveated rendering, so the picture is affordable at all only because the GPU renders sharply where the trainee actually looks. Hand tracking comes from Ultraleap Gemini, so bare-hand procedures work without controllers, which this headset does not include. None of it is standalone: the VR-3 is a tethered PC headset and renders nothing on its own.
Every VR-3 seat is a workstation: a Windows PC with a strong GPU, DisplayPort and USB cabling to the headset, and SteamVR base stations mounted and powered in the corners of the room. That makes it a fixed installation, not something a trainer carries between sites. Varjo sold the headset at 3395 USD with a mandatory first-year software subscription on top, and those subscriptions are no longer sold at all. There is no vendor MDM and no kiosk mode, so a fleet is managed as PCs rather than as devices, and hygiene comes down to wiping the foam facial interface between users.
Do not buy a VR-3 in 2026. Varjo ended software support on 1 January 2026, stopped supplying spare parts and out-of-warranty repairs, and is permanently sold out, so a second-hand unit is frozen on a 2025 software stack. If you already run working VR-3 seats, an existing pinned setup keeps going; if you need this class of resolution for new work, look at Varjo's XR-4 line instead.
How it compares within its class
The axis runs from the lowest to the highest published figure among the VR — PC-tethered devices in this catalogue. The grey tick is the median of that class.
Median for this class: 62 PPD, from 4 models that publish the figure.
Median for this class: 115°, from 26 models that publish the figure.
Median for this class: 285 g, from 17 models that publish the figure.
Median for this class: $799, from 32 models that publish the figure.
Full specification
An em dash means the manufacturer does not publish that figure.
- ManufacturerWho makes it — and who you buy support from.
- Varjo
- CategoryWhich kind of product this is. It decides which rows below make sense at all.
- VR — PC-tethered
- Device typeWhere the computing happens, and therefore what you need to run it.
- PC-powered VR
- AnnouncedThe day it was shown, which is not the day it shipped.
- 2020-12-01
- ReleasedYear the model went on sale. Older is not automatically worse in this category.
- 2021
- AvailabilityWhether you can still order it new today.
- Discontinued
- Support endsThe date the manufacturer stops supporting it. Decisive for a fleet you are about to buy.
- 2026-01-01
- PanelThe screen type. micro-OLED gives deeper blacks and higher contrast; LCD is brighter and cheaper.
- LCD
- OpticsThe lenses in front of the panel. Pancake stays sharp closer to the edges than older Fresnel, which decides how much a trainee has to aim their head to read something.
- Optics: Specifications checked against the manufacturer's page on 2026-08-08.
- Eyes coveredOne eye or both. Over a full shift this is a real difference in fatigue.
- Both eyes
- Resolution per eyePixels delivered to each eye. Higher means small text and labels stay readable.
- 2880x2720
- Refresh rateImages per second. Higher feels smoother and helps people prone to motion discomfort.
- 90 Hz
- Field of viewHow much of your view the image covers. Bigger is more immersive, not automatically better for work.
- 115° horizontal
- Pixel densityPixels per degree of view — the honest way to compare sharpness between a headset and a pair of glasses. Higher is sharper. Only shown where somebody published it; we never compute it ourselves.
- 70 PPD
- BrightnessIn a plant or outdoors, brightness decides legibility more than resolution does.
- Brightness: Specifications checked against the manufacturer's page on 2026-08-08.
- WeightThe device alone. Anything above roughly 150 g is felt within an hour.
- 558 g
- Visible field of viewWhat the eye actually sees through the optics, by axis.
- Visible field of view: Specifications checked against the manufacturer's page on 2026-08-08.
- Rendered field of viewWhat the device draws. Never smaller than what you see.
- Rendered field of view: Specifications checked against the manufacturer's page on 2026-08-08.
- Binocular overlapWhere both eyes see the same thing — this is where depth happens.
- Binocular overlap: Specifications checked against the manufacturer's page on 2026-08-08.
- Average pixel densityPixels per degree across the image. More is sharper.
- Average pixel density: Specifications checked against the manufacturer's page on 2026-08-08.
- Peak pixel densityThe sharpest point, usually the centre of the lens.
- Peak pixel density: Specifications checked against the manufacturer's page on 2026-08-08.
- Subpixel layoutHow the coloured dots sit in a pixel. A stripe looks cleaner on text than PenTile.
- RGB stripe · 3 subpixels per pixel
- Foveated renderingWhether detail is dropped outside where you look, to save performance.
- Eye-tracked
- PassthroughWhat the front cameras give you: colour, grayscale, or nothing.
- Passthrough: Specifications checked against the manufacturer's page on 2026-08-08.
- Passthrough camerasResolution, density and frame rate of that camera feed.
- Passthrough cameras: Specifications checked against the manufacturer's page on 2026-08-08.
- IPD adjustmentMatching lens spacing to the eyes. Motorised is fastest when one headset passes between people.
- Motorised
- IPD rangeHow far the lenses travel to match eye spacing. A narrow range excludes part of any group of adults, which matters when one headset is shared.
- 59–71 mm
- Works with glassesWhether people who wear glasses can use it — fits over them, or takes prescription lens inserts.
- Works with glasses: Specifications checked against the manufacturer's page on 2026-08-08.
- Vision correctionHow somebody who wears glasses uses it, and in what dioptre range.
- Vision correction: Specifications checked against the manufacturer's page on 2026-08-08.
- DimensionsWidth, height and depth of the device itself.
- 200 × 170 × 300 mm
- Weight with strapWith the strap it ships with — the weight you actually wear.
- 944 g
- Head strapSoft band or a rigid one. Decides how the weight sits over an hour.
- Rigid strap with a dial
- MaterialsShell and facial interface, in the vendor’s words.
- plastic · foam facial interface
- ColoursColours the manufacturer sells it in.
- Black
- Haptics in the headsetVibration in the headset itself, not in the controllers.
- Haptics in the headset: Specifications checked against the manufacturer's page on 2026-08-08.
- TrackingWhether content stays put in the room (6DoF), follows head rotation (3DoF) or is simply fixed.
- SteamVR 2.0 base stations (SteamVR 1.0 also supported)
- Base stationsWhether boxes have to be mounted on the walls before it works.
- Required
- Tracking camerasHow many cameras it uses to know where it is.
- Tracking cameras: Specifications checked against the manufacturer's page on 2026-08-08.
- Tracking rateHow often position is recalculated. Higher is steadier.
- 1000 Hz
- Depth sensorA dedicated sensor for distance, on top of the cameras.
- Depth sensor: Specifications checked against the manufacturer's page on 2026-08-08.
- Hand trackingWhether bare hands can operate the interface, without a controller or the phone.
- Yes
- Eye trackingThe headset knows where the trainee is looking. Enables sharper rendering where they look, and attention analytics.
- Yes
- Face trackingTracks facial expression — for avatars, not for training scenarios.
- Face tracking: Specifications checked against the manufacturer's page on 2026-08-08.
- Body trackingHow much of the body the device knows about. Estimated legs are not tracked legs.
- Body tracking: Specifications checked against the manufacturer's page on 2026-08-08.
- Controllers includedWhether motion controllers come in the box, or are bought separately — or the device is hands-only.
- No
- Controller modelThe manufacturer's own name for the controller.
- Controller model: Specifications checked against the manufacturer's page on 2026-08-08.
- Controller tracking6DoF controllers track position and rotation, so a hand reaches in space; 3DoF only point. “None” means hands only.
- 6DoF
- Finger tracking on the controllerWhether the controller senses individual fingers, and how.
- Finger tracking on the controller: Specifications checked against the manufacturer's page on 2026-08-08.
- Controller inputsButtons, sticks and triggers the controller offers.
- Controller inputs: Specifications checked against the manufacturer's page on 2026-08-08.
- Controller hapticsVibration feedback in the hand.
- Controller haptics: Specifications checked against the manufacturer's page on 2026-08-08.
- Controller powerDisposable cells or a built-in rechargeable — a fleet question.
- Controller power: Specifications checked against the manufacturer's page on 2026-08-08.
- Controller weightOne controller, as the vendor weighs it.
- Controller weight: Specifications checked against the manufacturer's page on 2026-08-08.
- Other input methodsWays in beyond controllers and bare hands.
- Other input methods: Specifications checked against the manufacturer's page on 2026-08-08.
- ProcessorThe processor and memory inside. This is what the performance grade above is derived from.
- Processor: Specifications checked against the manufacturer's page on 2026-08-08.
- CPUCores and clocks, where the manufacturer publishes them.
- CPU: Specifications checked against the manufacturer's page on 2026-08-08.
- GPUThe graphics part of the chip.
- GPU: Specifications checked against the manufacturer's page on 2026-08-08.
- MemoryRAM on the device. Together with the chipset it sets how complex a scene can be.
- Memory: Specifications checked against the manufacturer's page on 2026-08-08.
- SD card slotWhether storage can be added with a card.
- SD card slot: Specifications checked against the manufacturer's page on 2026-08-08.
- BatteryRuntime as the manufacturer states it. A hot-swappable pack matters more than the figure.
- Battery: Specifications checked against the manufacturer's page on 2026-08-08.
- Battery capacity (Wh)Energy in the cell. Bigger is longer, given the same power draw.
- Battery capacity (Wh): Specifications checked against the manufacturer's page on 2026-08-08.
- Battery capacity (mAh)The same fact in the other unit vendors use. We never convert between the two.
- Battery capacity (mAh): Specifications checked against the manufacturer's page on 2026-08-08.
- Charge timeFrom empty to full. Rarely stated by the manufacturer, so it usually comes from whoever timed it.
- Charge time: Specifications checked against the manufacturer's page on 2026-08-08.
- ChargerPower of the supplied charger — it decides the charge time above.
- Charger: Specifications checked against the manufacturer's page on 2026-08-08.
- External batteryBattery on a cable or a puck instead of on the head.
- External battery: Specifications checked against the manufacturer's page on 2026-08-08.
- Charging caseExtra runtime carried in the case the glasses ship with.
- Charging case: Specifications checked against the manufacturer's page on 2026-08-08.
- Hot-swap batteryWhether a charged battery can replace the empty one without ending the session. This is what decides if a headset can hold an all-day training station.
- Hot-swap battery: Specifications checked against the manufacturer's page on 2026-08-08.
- Runs Skillsive appsOur own statement about whether Skillsive training applications run on it today.
- No
- Suitable for trainingOur judgement on whether it survives real deployment: comfort, hygiene, fleet management.
- No
- Kiosk mode / MDMVendor tooling to enrol devices, push an app and lock the headset to it. Practically required above ten devices.
- No
- Business tierAn official business tier, so devices belong to the company rather than to employees’ personal accounts.
- No
- Swappable facial interfaceRemovable, wipeable face padding. A consumable, and the difference between shared use and complaints.
- Swappable facial interface: Specifications checked against the manufacturer's page on 2026-08-08.
- CertificationsIndustrial certifications stated on the manufacturer's own page. Empty means unconfirmed, never "probably fine".
- Certifications: Specifications checked against the manufacturer's page on 2026-08-08.
- PortsPhysical sockets and charging contacts.
- DisplayPort · USB Type-C · headphone jack
- Wi-FiThe Wi-Fi generation — it decides how well wireless streaming holds up.
- Wi-Fi: Specifications checked against the manufacturer's page on 2026-08-08.
- BluetoothFor controllers, headphones and accessories.
- Bluetooth: Specifications checked against the manufacturer's page on 2026-08-08.
- Video from a computerWhether a computer can drive it, over a cable or wirelessly.
- Video from a computer: Specifications checked against the manufacturer's page on 2026-08-08.
- AudioBuilt-in sound. Matters most where somebody has to hear a remote expert while working.
- Headphone jack
- MicrophoneBuilt-in microphone — the other half of talking to a remote expert.
- Yes
- MicrophonesHow many. An array picks a voice out of a noisy hall; one does not.
- Microphones: Specifications checked against the manufacturer's page on 2026-08-08.
- Price bandThe band it sits in, rather than a price that goes stale.
- Enterprise
- Launch priceThe manufacturer's launch price. Fixed history, so it never goes stale.
- $3395
- Price by configurationWhat each configuration cost at launch.
- Price by configuration: Specifications checked against the manufacturer's page on 2026-08-08.
- Price todayApproximate current net price in USD — a general figure, since these barely differ between regions once tax is stripped out. A snapshot from the date shown, not an offer.
- Price today: Specifications checked against the manufacturer's page on 2026-08-08.
- Comfort (from reviews)How it wears over a full session. Scored from agreement between independent reviewers, not from our own testing.
- Comfort (from reviews): Specifications checked against the manufacturer's page on 2026-08-08.
- Edge clarity (from reviews)Sharpness away from the centre of the lens. Scored from agreement between independent reviewers.
- Edge clarity (from reviews): Specifications checked against the manufacturer's page on 2026-08-08.
- Tracking reliability (from reviews)How tracking holds up in poor light and fast movement. Scored from agreement between independent reviewers.
- Tracking reliability (from reviews): Specifications checked against the manufacturer's page on 2026-08-08.
- Hand tracking quality (from reviews)How usable controller-free hand tracking is in a training scenario. Scored from agreement between reviewers.
- Hand tracking quality (from reviews): Specifications checked against the manufacturer's page on 2026-08-08.
Who this device is for
This was built for people whose training content is a rendered CAD model or a simulator cockpit: flight and driving simulation, design review, surgical and defence work, anywhere 70 pixels per degree in the centre of vision is the reason for the purchase. It suits a permanently installed lab with base stations on the walls and a workstation-class GPU behind every seat. It does not suit a mobile safety trainer with a case of standalone headsets.
What is missing, and what the manufacturer does not publish
Varjo publishes resolution and pixel density generously but no battery, storage or chipset figures, because there are none: everything is computed on the PC. We could not establish the year production ended, only that the model is permanently sold out and support stopped on 1 January 2026, so no discontinuation year is recorded here. The VR-3 also has no video passthrough of the XR-3 kind; VRcompare lists passthrough via the tracking cameras while Varjo's own page does not present it as a feature, so the field is left empty rather than guessed. The single panel-type field flattens a headset that genuinely uses two different panels per eye, uOLED in the focus area and LCD around it.
Varjo VR-3 — frequently asked questions
- Does the Varjo VR-3 still work after support ended on 1 January 2026?
- Yes, an existing installation keeps working with any version of Varjo Base released before the end of 2025; the last compatible release is 4.14. What stopped is everything around it: no further updates or security fixes, no new subscriptions, no developer support, and no out-of-warranty spare parts or repairs. Varjo does not guarantee compatibility with future Windows builds, NVIDIA drivers or SteamVR updates, so plan on freezing the PC beside the headset.
- Do I need SteamVR base stations for the Varjo VR-3?
- Yes. The VR-3 has no inside-out tracking and depends on SteamVR base stations, 2.0 recommended and 1.0 supported, mounted and powered in the corners of the training room. The tracked volume is therefore a fixed installation, and mounts, base stations and cabling come on top of the headset price. Varjo's later XR-4 series dropped this requirement and tracks inside-out.
- Can I run standalone VR safety training courses on a Varjo VR-3?
- No. The VR-3 is a tethered PC headset with no onboard Android platform, so our standalone training courses do not run on it at all, and no deployment path exists that would change that. If you want our courses, buy a standalone Android headset and keep the VR-3 for the PC simulation content it was bought for, for as long as its frozen software stack holds.
Compare this device
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Specifications checked against the manufacturer's page on 2026-08-08. Manufacturer's specification
Product and company names used here are the trademarks of their respective owners and appear only to identify the hardware being compared. We are not affiliated with, sponsored by or endorsed by any of these manufacturers. Illustrations are our own.



