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Somnium VR1

Somnium Space · 2024 · PC-powered VR

Somnium VR1

Built like a workshop tool: modular, base-station tracked, and adjustable to almost any face.

Not for our training
Resolution per eye
2880x2880
Refresh rate
90 / 120 / 144 Hz
Weight
Field of view
130°
Battery
Runs Skillsive apps
No

Somnium VR1 — specification and verdict

Somnium VR1 is the enthusiast headset that behaves like laboratory equipment. QLED panels with a mini-LED backlight and local dimming give 2880 x 2880 per eye across a 130-degree horizontal field of view — the widest here — at 90 Hz, with 120 and 144 Hz modes opened later on the same hardware. The interpupillary range runs from 57 to 76 mm, which is wider than anything else in this comparison and the reason it fits people other headsets simply do not. Tracking is Lighthouse: Valve or HTC base stations, version 1.0 or 2.0, and any Lighthouse controller you already own. The figures here describe the Classic Edition; eye tracking, hand tracking and colour pass-through are factory-fitted modules on the Visionary, Titan and Ultimate editions.

Read this one as a specialist instrument rather than a product. It is PC-VR through and through — base stations to mount, controllers to source separately, a workstation per seat — so our Android courses do not run on it and there is no management layer to speak of. What the modular approach buys is a headset configured for one job: a research group can order eye tracking, a simulator operator can skip it. The 57–76 mm interpupillary range deserves a second mention, because in a shared setting the people a headset cannot fit are the people who get left out of the training, and this is the one device here that reaches both ends of the adult range.

Consider Somnium VR1 when a specific technical requirement rules out everything else — an unusually wide or narrow interpupillary distance, a research setup that needs eye tracking on a PC, a simulator already built around base stations. It is not a training fleet: at three thousand euros and up, with base stations and controllers on top, the money buys a workbench, not a room of headsets. For our courses, as with every PC-VR entry here, the answer is no.

How it compares within its class

The axis runs from the lowest to the highest published figure among the VR — PC-tethered devices in this catalogue. The grey tick is the median of that class.

Field of view130°
45°180°

Median for this class: 115°, from 28 models that publish the figure.

Full specification

An em dash means the manufacturer does not publish that figure.

ManufacturerWho makes it — and who you buy support from.
Somnium Space
CategoryWhich kind of product this is. It decides which rows below make sense at all.
VR — PC-tethered
Device typeWhere the computing happens, and therefore what you need to run it.
PC-powered VR
AnnouncedThe day it was shown, which is not the day it shipped.
2021-12-20
ReleasedYear the model went on sale. Older is not automatically worse in this category.
2024
AvailabilityWhether you can still order it new today.
On sale
Support endsThe date the manufacturer stops supporting it. Decisive for a fleet you are about to buy.
Support ends: not published by the manufacturer

PanelThe screen type. micro-OLED gives deeper blacks and higher contrast; LCD is brighter and cheaper.
LCD
OpticsThe lenses in front of the panel. Pancake stays sharp closer to the edges than older Fresnel, which decides how much a trainee has to aim their head to read something.
Optics: not published by the manufacturer
Eyes coveredOne eye or both. Over a full shift this is a real difference in fatigue.
Eyes covered: not published by the manufacturer
Resolution per eyePixels delivered to each eye. Higher means small text and labels stay readable.
2880x2880
Refresh rateImages per second. Higher feels smoother and helps people prone to motion discomfort.
90/120/144 Hz
Field of viewHow much of your view the image covers. Bigger is more immersive, not automatically better for work.
130° horizontal
Pixel densityPixels per degree of view — the honest way to compare sharpness between a headset and a pair of glasses. Higher is sharper. Only shown where somebody published it; we never compute it ourselves.
Pixel density: not published by the manufacturer
BrightnessIn a plant or outdoors, brightness decides legibility more than resolution does.
Brightness: not published by the manufacturer
WeightThe device alone. Anything above roughly 150 g is felt within an hour.
Weight: not published by the manufacturer

Average pixel density is our own arithmetic: panel pixels divided by the field of view on the same axis. It is the standard approximation, and it runs lower than a published peak figure because a lens packs pixels denser at the centre.

Who this device is for

Somnium VR1 is a modular PC VR headset from a small European manufacturer: a 130-degree field of view, refresh rates up to 144 Hz and a design meant to be taken apart and upgraded. It is an enthusiast and research device for people who want to modify their hardware, and our training applications do not run on PC VR at all.

How it differs from its predecessor

Against the Pimax Crystal Super it trades resolution for field of view and refresh rate, and against the MeganeX it trades weight for both. All three need SteamVR base stations or a similar setup; the choice between them is about which compromise you want, not about which is better.

What is missing, and what the manufacturer does not publish

No hand tracking, no eye tracking, no standalone mode and no support for our applications. The manufacturer publishes no weight and no current price for it. As with any small-manufacturer device, availability, service and spare parts in your country are worth checking before the specification is.

Somnium VR1 in independent reviews

Reviews we consider worth your time, each with a note on what the reviewer actually tested and why it matters for a training rollout. We do not own this hardware, so the tests are theirs — the reading of them is ours.

  • Tyriel Wood - VR Tech2024

    Coverage from the official unveiling, and it explains what makes the design unusual: a modular PC VR headset with an extremely wide field of view and every sensor the company could fit. Useful for understanding what the device is trying to be.

    Watch on YouTube
  • MRTV - MIXED REALITY TV2025

    A three-way comparison against the MeganeX and the Crystal Super, which is exactly the shortlist a buyer at this level is working from. The daily-driver framing is the honest test — not which is most impressive, but which you would actually wear.

    Watch on YouTube

Nothing is sent to YouTube until you press play. Once you do, Google receives your IP address and device data and may process them outside the EEA — see our privacy policy for the details.

Somnium VR1 — frequently asked questions

What does modular mean on the Somnium VR1?
The headset is built to be opened and upgraded — optics, faceplates and add-on modules are part of the design rather than a warranty violation. That suits a research group or an enthusiast; it is the opposite of what a shared training fleet wants, which is devices that are all identical.
Who actually buys a Somnium VR1?
Simulator users and researchers who want a wide field of view and hardware they can modify, mostly in Europe where the manufacturer is based. It is not a corporate training device: no standalone mode, no fleet management, and our courses do not run on PC VR.

Compare this device

Consider these too

The nearest devices in the same class, ranked by availability and launch price — not by our opinion of them.

Specifications checked against the manufacturer's page on 2026-07-30. Manufacturer's specification

Product and company names used here are the trademarks of their respective owners and appear only to identify the hardware being compared. We are not affiliated with, sponsored by or endorsed by any of these manufacturers. Illustrations are our own.