Skillsive
Back to the comparison
HTC VIVE (2016)

HTC VIVE · 2016 · PC-powered VR

HTC VIVE (2016)

The 2016 headset that made room-scale VR real: two wall-mounted base stations, a tethered PC, and no future.

Discontinued in 2019Not for our training
Resolution per eye
1080x1200
Refresh rate
90 Hz
Weight
Field of view
108°
Battery
Runs Skillsive apps
No

HTC VIVE (2016) — specification and verdict

The original VIVE puts 1080x1200 per eye on two OLED panels at 90 Hz, across roughly 108 degrees of horizontal field of view. That was generous in 2016 and it is thin now: the PenTile layout carries only two subpixels per pixel, so procedure text, gauge faces and small labels on a machine model break up unless you walk the trainee right up to them. Position comes from two Vive Base Stations that have to be screwed to opposite corners of the room and powered, with tracking reported at 1000 Hz, which is why the room-scale movement still feels solid. IPD is a manual dial between 61 and 72 mm, and the headset with its fabric strap is 555 g hanging off a cable to a Windows PC. The bundled controllers are 6DoF, rechargeable, about 6 hours per charge, 203 g each, with a trackpad, trigger and grip buttons.

There is no fleet management story here at all: this is a PC peripheral, so whatever you deploy you deploy to the PCs, and every headset needs its own machine, its own two base stations and its own mounted corners. HTC took the original VIVE out of the channel around the Cosmos launch in 2019, so anything you buy in Poland or Germany today is second-hand, out of warranty, and dependent on SteamVR 1.0 base stations that are themselves long out of production. Hygiene is the stock foam facial interface, which is glued-in gasket rather than a wipe-clean swap tray. Budget for the PC, the cable run, the wall mounts and a spare face gasket before you count the headset, which launched at 799 USD with the base stations and controllers in the box.

Do not buy this for training in 2026. It is a discontinued 2016 PC headset that our standalone Android courses cannot run on at all, and its base-station rig makes it the most labour-intensive thing on this list to install. If a room already has a working VIVE rig and a SteamVR title someone paid for, keep using it until it dies; for anything new, take a standalone headset instead.

How it compares within its class

The axis runs from the lowest to the highest published figure among the VR — PC-tethered devices in this catalogue. The grey tick is the median of that class.

Launch price$799
$398$38500

Median for this class: $799, from 32 models that publish the figure.

Full specification

An em dash means the manufacturer does not publish that figure.

ManufacturerWho makes it — and who you buy support from.
HTC VIVE
CategoryWhich kind of product this is. It decides which rows below make sense at all.
VR — PC-tethered
Device typeWhere the computing happens, and therefore what you need to run it.
PC-powered VR
AnnouncedThe day it was shown, which is not the day it shipped.
2015-03-01
ReleasedYear the model went on sale. Older is not automatically worse in this category.
2016
AvailabilityWhether you can still order it new today.
Discontinued in 2019
Support endsThe date the manufacturer stops supporting it. Decisive for a fleet you are about to buy.
Support ends: Specifications checked against the manufacturer's page on 2026-08-08.

PanelThe screen type. micro-OLED gives deeper blacks and higher contrast; LCD is brighter and cheaper.
OLED
OpticsThe lenses in front of the panel. Pancake stays sharp closer to the edges than older Fresnel, which decides how much a trainee has to aim their head to read something.
Optics: Specifications checked against the manufacturer's page on 2026-08-08.
Eyes coveredOne eye or both. Over a full shift this is a real difference in fatigue.
Both eyes
Resolution per eyePixels delivered to each eye. Higher means small text and labels stay readable.
1080x1200*VRcompare
Refresh rateImages per second. Higher feels smoother and helps people prone to motion discomfort.
90 Hz*VRcompare
Field of viewHow much of your view the image covers. Bigger is more immersive, not automatically better for work.
108° horizontal*VRcompare
Pixel densityPixels per degree of view — the honest way to compare sharpness between a headset and a pair of glasses. Higher is sharper. Only shown where somebody published it; we never compute it ourselves.
Pixel density: Specifications checked against the manufacturer's page on 2026-08-08.
BrightnessIn a plant or outdoors, brightness decides legibility more than resolution does.
Brightness: Specifications checked against the manufacturer's page on 2026-08-08.
WeightThe device alone. Anything above roughly 150 g is felt within an hour.
Weight: Specifications checked against the manufacturer's page on 2026-08-08.

Who this device is for

This entry is for people who already own the hardware: a university lab, a maker space or a simulator room that was fitted out between 2016 and 2019 and still has both base stations on the wall. It is also for buyers checking whether a cheap second-hand VIVE on a marketplace is a shortcut into VR training. It is not for anyone specifying new equipment.

What is missing, and what the manufacturer does not publish

HTC's own product page for the original VIVE now returns 403 and the model has been dropped from the site, so nothing here could be upgraded to a manufacturer source; the record leans on VRcompare throughout. HTC has never published an end-of-support date, a driver-support horizon or a spare-parts window for this generation, and the weight is the messiest figure of all: 555 g applies to the 2016 unit and 470 g to the 2017 revision, with no way to tell them apart from a listing photo. Battery capacity, panel brightness and pixels per degree were never published either.

HTC VIVE (2016) — frequently asked questions

Can you still buy a new HTC VIVE (2016) anywhere in 2026?
No. HTC pulled it from the channel around the launch of the Vive Cosmos in 2019, and it has since disappeared from HTC's own site — the product page returns an error. Everything on the market now is used, sold without warranty, and priced far below the 799 USD it launched at.
Does the original HTC VIVE still need two SteamVR base stations mounted on the wall?
Yes, and that is not optional. Its marker-based tracking only works inside the volume covered by two Vive Base Stations placed in opposite corners and mains-powered, so every room you want to train in needs its own pair, its own mounts and its own cabling. Newer headsets track themselves with onboard cameras and need nothing on the walls.
Is the 1080x1200 OLED sharp enough to read procedure text in a safety course?
Not reliably. At 1080x1200 per eye spread over about 108 degrees, with a PenTile layout carrying only two subpixels per pixel, small labels, instrument scales and body text smear unless the trainee is standing right in front of them. Course content built for this headset has to use oversized type, which changes how the scene is designed.

Compare this device

Consider these too

The nearest devices in the same class, ranked by availability and launch price — not by our opinion of them.

Specifications checked against the manufacturer's page on 2026-08-08. Manufacturer's specification

Product and company names used here are the trademarks of their respective owners and appear only to identify the hardware being compared. We are not affiliated with, sponsored by or endorsed by any of these manufacturers. Illustrations are our own.