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Bigscreen Beyond

Bigscreen · 2023 · PC-powered VR

Bigscreen Beyond

The featherweight of VR — 127 grams, custom-fitted, and strictly PC-VR.

DiscontinuedNot for our training
Resolution per eye
2560x2560
Refresh rate
60 / 90 / 120 Hz
Weight
127 g
Field of view
102°
Battery
Runs Skillsive apps
No

Bigscreen Beyond — specification and verdict

The Bigscreen Beyond is the lightest headset in this comparison by a wide margin: 127 grams, because it is custom-built to a scan of the buyer's face and strips out everything not essential. It uses micro-OLED panels at 2,560 x 2,560 per eye with 60, 90 and 120 Hz, and tracks through external SteamVR base stations. There is no passthrough, no eye tracking, no controllers in the box and no onboard chip — it is a pure PC-VR display, and its IPD is fixed at manufacture to your own measurements.

The custom fit is exactly what makes it wrong for a shared fleet: each unit is moulded to one person's face, so it cannot be handed around a training room the way a Quest can. It also needs a gaming PC, base stations and your own 6DoF controllers, and our courses do not run on SteamVR. It ships internationally, Poland included, to enthusiasts and simulator builders.

Not a training headset for us, and not really trying to be: the Beyond is a personal, PC-tethered enthusiast device whose whole point is a bespoke, ultra-light fit for one owner. For a company training many people on shared hardware, a standalone Quest or PICO is the right answer; the Beyond is what a single VR enthusiast buys for themselves.

How it compares within its class

The axis runs from the lowest to the highest published figure among the VR — PC-tethered devices in this catalogue. The grey tick is the median of that class.

Field of view102°
45°180°

Median for this class: 114°, from 33 models that publish the figure.

Weight127 g
107 g815 g

Median for this class: 500 g, from 23 models that publish the figure.

Launch price$999
$398$38500

Median for this class: $899, from 39 models that publish the figure.

Full specification

An em dash means the manufacturer does not publish that figure.

ManufacturerWho makes it — and who you buy support from.
Bigscreen
CategoryWhich kind of product this is. It decides which rows below make sense at all.
VR — PC-tethered
Device typeWhere the computing happens, and therefore what you need to run it.
PC-powered VR
AnnouncedThe day it was shown, which is not the day it shipped.
2023-02-13
ReleasedYear the model went on sale. Older is not automatically worse in this category.
2023
AvailabilityWhether you can still order it new today.
Discontinued
Support endsThe date the manufacturer stops supporting it. Decisive for a fleet you are about to buy.
Support ends: not published by the manufacturer

PanelThe screen type. micro-OLED gives deeper blacks and higher contrast; LCD is brighter and cheaper.
micro-OLED
OpticsThe lenses in front of the panel. Pancake stays sharp closer to the edges than older Fresnel, which decides how much a trainee has to aim their head to read something.
Pancake lenses
Eyes coveredOne eye or both. Over a full shift this is a real difference in fatigue.
Eyes covered: not published by the manufacturer
Resolution per eyePixels delivered to each eye. Higher means small text and labels stay readable.
2560x2560
Refresh rateImages per second. Higher feels smoother and helps people prone to motion discomfort.
60/90/120 Hz
Field of viewHow much of your view the image covers. Bigger is more immersive, not automatically better for work.
102°
Pixel densityPixels per degree of view — the honest way to compare sharpness between a headset and a pair of glasses. Higher is sharper. Only shown where somebody published it; we never compute it ourselves.
Pixel density: not published by the manufacturer
BrightnessIn a plant or outdoors, brightness decides legibility more than resolution does.
Brightness: not published by the manufacturer
WeightThe device alone. Anything above roughly 150 g is felt within an hour.
127 g

Who this device is for

The original Bigscreen Beyond is the headset that proved a PC VR display could weigh 127 g: micro-OLED panels, pancake lenses and a facial interface moulded to a scan of your own face. That last part is also why it is a personal instrument rather than fleet hardware — a headset shaped for one person cannot be handed to the next trainee.

How it differs from its predecessor

Against Beyond 2 the panel resolution is the same 2560x2560, and what the newer model adds is a wider field of view, a lighter body and a much less painful ownership experience. The original also has no eye tracking, which the 2e variant now offers.

What is missing, and what the manufacturer does not publish

Discontinued, with no eye tracking, no hand tracking, no audio of its own and a hard dependency on SteamVR base stations. There is no standalone mode and our applications do not run on PC VR. The custom facial interface, which is the reason it fits so well, is also the reason it cannot be shared.

Bigscreen Beyond — frequently asked questions

Why was the Bigscreen Beyond custom-made for each buyer?
The facial interface is moulded from a face scan the buyer submits, which is how the headset gets down to 127 g without light leaking in. It also means the headset fits one person: a shared or resold unit needs a new interface, which is a purchase of its own.
Can the Bigscreen Beyond still be bought?
Not new — Bigscreen replaced it with the Beyond 2 and 2e, and the original's product page has moved. For anyone owning one, it continues to work with SteamVR base stations exactly as before; for a new purchase, the current models are lighter and wider.

Compare this device

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Specifications checked against the manufacturer's page on 2026-07-30. Manufacturer's specification

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