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Apple Vision Pro vs XREAL One Pro

Both devices below are described from their manufacturers’ own specification pages. Where a row does not apply to one of them, it says so rather than showing a dash — that is a different statement from “the maker does not publish it”.

Differences you can see

Pictures first, table second. Every chart is computed from the same published fields you can read below it — nothing here is an illustration.

  • Apple Vision Pro
  • XREAL One Pro

Resolution per eye

Panels at true pixel scale, one inside the other.

The sharpest panel here has 465% more pixels per eye than the softest — that is what you gain on small text inside a scene.

Field of view

Seen from above. The grey area is roughly the human binocular field (~200°).

  • Apple Vision Pro100° horizontal
  • XREAL One Pro57° (axis not stated)

One of these manufacturers publishes an angle without saying which axis it is measured on. Reviewers usually read those figures as diagonal, which would make the real horizontal field narrower than the wedge suggests — so treat the shapes as an impression, not as a ranking.

These angles are NOT measured the same way, so the wedges cannot be read as “this one is wider”. A pair of human eyes covers about 200° for reference.

Weight

On the whole catalogue’s scale, from 30 g to 830 g.

Apple Vision Pro478 g*
XREAL One Pro87 g
30 g830 g

Launch price

On the whole catalogue’s scale, from $199 to $38500.

Apple Vision Pro$3499
XREAL One Pro$599
$199$38500

On sale, and supported

Two different questions: how long you can still buy it new, and how long the manufacturer keeps updating it. The dashed line is the end of a three-year training programme (2029).

Apple Vision Pro on sale since 2025 · no published end of support

XREAL One Pro on sale since 2025 · no published end of support

20242030

Sold and supported are not the same thing. A model can leave the shelves while its maker keeps shipping software to the units you already own — and it can stay on the shelves with no published support commitment at all.

What actually differs

Computed from the two records, most decisive first.

  • Device type

    Apple Vision Pro
    Standalone VR
    XREAL One Pro
    Phone-powered AR
  • Category

    Apple Vision Pro
    VR — standalone
    XREAL One Pro
    AR — wearable display
  • Third-party apps

    Apple Vision Pro
    does not apply
    XREAL One Pro
    App lives on the phone

    This row does not exist for one of the two — they are different kinds of product.

  • Price band

    Apple Vision Pro
    Premium
    XREAL One Pro
    Mid range
  • Launch price

    Apple Vision Pro
    $3499
    XREAL One Pro
    $599
  • Performance

    Apple Vision Pro
    5 / 5 — desktop-class
    XREAL One Pro
    does not apply

    This row does not exist for one of the two — they are different kinds of product.

  • Resolution per eye

    Apple Vision Pro
    3660x3200
    XREAL One Pro
    1920x1080
  • Field of view

    Apple Vision Pro
    100° horizontal
    XREAL One Pro
    57°
  • Brightness

    Apple Vision Pro
    XREAL One Pro
    700 nits
  • Refresh rate

    Apple Vision Pro
    90/96/100/120 Hz
    XREAL One Pro
    120 Hz
  • Weight

    Apple Vision Pro
    478 g
    XREAL One Pro
    87 g
  • Hand tracking

    Apple Vision Pro
    Yes
    XREAL One Pro
    No

They match on 9 further specifications.

Full specification, row by row

70 of 88 rows differ.

Specifications of the selected headsets, one column per model
Specification
ManufacturerWho makes it — and who you buy support from.AppleXREAL
CategoryWhich kind of product this is. It decides which rows below make sense at all.VR — standaloneAR — wearable display
Device typeWhere the computing happens, and therefore what you need to run it.Standalone VRPhone-powered AR
AnnouncedThe day it was shown, which is not the day it shipped.2025-10-212024-12-04
ReleasedYear the model went on sale. Older is not automatically worse in this category.20252025
AvailabilityWhether you can still order it new today.On saleOn sale
Support endsThe date the manufacturer stops supporting it. Decisive for a fleet you are about to buy.Support ends: not published by the manufacturerSupport ends: not published by the manufacturer
DisplayHow the image is produced. "No display" is a real answer in this category, not a gap.does not apply to this classBirdbath optics
PanelThe screen type. micro-OLED gives deeper blacks and higher contrast; LCD is brighter and cheaper.micro-OLEDdoes not apply to this class
OpticsThe lenses in front of the panel. Pancake stays sharp closer to the edges than older Fresnel, which decides how much a trainee has to aim their head to read something.Catadioptric (Apple)does not apply to this class
Eyes coveredOne eye or both. Over a full shift this is a real difference in fatigue.Both eyesBoth eyes
Resolution per eyePixels delivered to each eye. Higher means small text and labels stay readable.3660x3200*iFixit teardown1920x1080
Refresh rateImages per second. Higher feels smoother and helps people prone to motion discomfort.90/96/100/120 Hz120 Hz
Field of viewHow much of your view the image covers. Bigger is more immersive, not automatically better for work.100° horizontal*VRcompare estimate57°
Pixel densityPixels per degree of view — the honest way to compare sharpness between a headset and a pair of glasses. Higher is sharper. Only shown where somebody published it; we never compute it ourselves.Pixel density: not published by the manufacturerPixel density: not published by the manufacturer
BrightnessIn a plant or outdoors, brightness decides legibility more than resolution does.Brightness: not published by the manufacturer700 nits
WeightThe device alone. Anything above roughly 150 g is felt within an hour.478 g*UploadVR, measured without Light Seal and band87 g
Visible field of viewWhat the eye actually sees through the optics, by axis.Visible field of view: not published by the manufacturerVisible field of view: not published by the manufacturer
Rendered field of viewWhat the device draws. Never smaller than what you see.Rendered field of view: not published by the manufacturer57° diagonal
Binocular overlapWhere both eyes see the same thing — this is where depth happens.65°Binocular overlap: not published by the manufacturer
Average pixel densityPixels per degree across the image. More is sharper.Average pixel density: not published by the manufacturerAverage pixel density: not published by the manufacturer
Peak pixel densityThe sharpest point, usually the centre of the lens.Peak pixel density: not published by the manufacturerPeak pixel density: not published by the manufacturer
Subpixel layoutHow the coloured dots sit in a pixel. A stripe looks cleaner on text than PenTile.Subpixel layout: not published by the manufacturerSubpixel layout: not published by the manufacturer
Foveated renderingWhether detail is dropped outside where you look, to save performance.DynamicFoveated rendering: not published by the manufacturer
PassthroughWhat the front cameras give you: colour, grayscale, or nothing.Colourdoes not apply to this class
Passthrough camerasResolution, density and frame rate of that camera feed.Passthrough cameras: not published by the manufacturerdoes not apply to this class
IPD adjustmentMatching lens spacing to the eyes. Motorised is fastest when one headset passes between people.Motoriseddoes not apply to this class
IPD rangeHow far the lenses travel to match eye spacing. A narrow range excludes part of any group of adults, which matters when one headset is shared.51–75 mmdoes not apply to this class
Works with glassesWhether people who wear glasses can use it — fits over them, or takes prescription lens inserts.Yesdoes not apply to this class
Vision correctionHow somebody who wears glasses uses it, and in what dioptre range.Official lens insertsOfficial lens inserts
DimensionsWidth, height and depth of the device itself.Dimensions: not published by the manufacturer151.6 × 51 × 50.5 mm
Weight with strapWith the strap it ships with — the weight you actually wear.Weight with strap: not published by the manufacturerWeight with strap: not published by the manufacturer
Head strapSoft band or a rigid one. Decides how the weight sits over an hour.Rigid strap with a dialGlasses frame
MaterialsShell and facial interface, in the vendor’s words.Aluminium · glass · fabric facial interfaceTitanium · Plastic
ColoursColours the manufacturer sells it in.Silver · BlackBlack
Haptics in the headsetVibration in the headset itself, not in the controllers.Haptics in the headset: not published by the manufacturerNo
TrackingWhether content stays put in the room (6DoF), follows head rotation (3DoF) or is simply fixed.inside-out 6DoF3DoF (rotation only)
Base stationsWhether boxes have to be mounted on the walls before it works.Not neededdoes not apply to this class
Tracking camerasHow many cameras it uses to know where it is.6Tracking cameras: not published by the manufacturer
Tracking rateHow often position is recalculated. Higher is steadier.Tracking rate: not published by the manufacturerTracking rate: not published by the manufacturer
Depth sensorA dedicated sensor for distance, on top of the cameras.YesDepth sensor: not published by the manufacturer
Hand trackingWhether bare hands can operate the interface, without a controller or the phone.YesNo
Eye trackingThe headset knows where the trainee is looking. Enables sharper rendering where they look, and attention analytics.Yesdoes not apply to this class
Face trackingTracks facial expression — for avatars, not for training scenarios.YesNo
Body trackingHow much of the body the device knows about. Estimated legs are not tracked legs.NoneNone
Controllers includedWhether motion controllers come in the box, or are bought separately — or the device is hands-only.NoControllers included: not published by the manufacturer
Controller tracking6DoF controllers track position and rotation, so a hand reaches in space; 3DoF only point. “None” means hands only.None (hands only)Controller tracking: not published by the manufacturer
Other input methodsWays in beyond controllers and bare hands.Voice · Look and pinchOther input methods: not published by the manufacturer
PerformanceHow much the headset can run — sharper scenes, more objects, smoother mixed reality. Higher is better.
Highest — the heaviest scenes
does not apply to this class
Where it computesWhether the device computes on its own or depends on a phone, PC or belt-worn puck.does not apply to this classDriven by a phone
ProcessorThe processor and memory inside. This is what the performance grade above is derived from.Apple M5Processor: not published by the manufacturer
CPUCores and clocks, where the manufacturer publishes them.10-core (4 x 4.6 GHz, 6 x 3.0 GHz)CPU: not published by the manufacturer
GPUThe graphics part of the chip.Apple M5 10-core GPUGPU: not published by the manufacturer
MemoryRAM on the device. Together with the chipset it sets how complex a scene can be.16 GBMemory: not published by the manufacturer
PlatformThe platform an application is built against — and what an MDM has to speak.visionOS 26XREAL X1
StorageOn-board space for downloaded courses. More matters for an offline library in several languages.256 GB · 512 GB · 1024 GBStorage: not published by the manufacturer
SD card slotWhether storage can be added with a card.NoSD card slot: not published by the manufacturer
BatteryRuntime as the manufacturer states it. A hot-swappable pack matters more than the figure.150 mindoes not apply to this class
Battery capacity (Wh)Energy in the cell. Bigger is longer, given the same power draw.Battery capacity (Wh): not published by the manufacturerdoes not apply to this class
Battery capacity (mAh)The same fact in the other unit vendors use. We never convert between the two.Battery capacity (mAh): not published by the manufacturerdoes not apply to this class
Charge timeFrom empty to full. Rarely stated by the manufacturer, so it usually comes from whoever timed it.Charge time: not published by the manufacturerdoes not apply to this class
ChargerPower of the supplied charger — it decides the charge time above.40 Wdoes not apply to this class
External batteryBattery on a cable or a puck instead of on the head.Yesdoes not apply to this class
Charging caseExtra runtime carried in the case the glasses ship with.Charging case: not published by the manufacturerdoes not apply to this class
Hot-swap batteryWhether a charged battery can replace the empty one without ending the session. This is what decides if a headset can hold an all-day training station.Nodoes not apply to this class
Third-party appsHow a third party's application reaches the device: an ordinary Android package, a vendor-only SDK, or not at all.does not apply to this classApp lives on the phone
Runs Skillsive appsOur own statement about whether Skillsive training applications run on it today.NoNo
Suitable for trainingOur judgement on whether it survives real deployment: comfort, hygiene, fleet management.NoSuitable for training: not published by the manufacturer
Kiosk mode / MDMVendor tooling to enrol devices, push an app and lock the headset to it. Practically required above ten devices.Nodoes not apply to this class
Business tierAn official business tier, so devices belong to the company rather than to employees’ personal accounts.Nodoes not apply to this class
Swappable facial interfaceRemovable, wipeable face padding. A consumable, and the difference between shared use and complaints.Yesdoes not apply to this class
CertificationsIndustrial certifications stated on the manufacturer's own page. Empty means unconfirmed, never "probably fine".Certifications: not published by the manufacturerTÜV Rheinland Eye Comfort (flicker-free, low blue light)
PortsPhysical sockets and charging contacts.USB Type-CUSB Type-C
Wi-FiThe Wi-Fi generation — it decides how well wireless streaming holds up.6Wi-Fi: not published by the manufacturer
BluetoothFor controllers, headphones and accessories.5.3Bluetooth: not published by the manufacturer
Video from a computerWhether a computer can drive it, over a cable or wirelessly.Video from a computer: not published by the manufacturerOver a cable
AudioBuilt-in sound. Matters most where somebody has to hear a remote expert while working.Built-in speakersBuilt-in speakers
MicrophoneBuilt-in microphone — the other half of talking to a remote expert.YesYes
MicrophonesHow many. An array picks a voice out of a noisy hall; one does not.64
CameraA camera is what makes a remote expert call and photo documentation possible.does not apply to this classNo
Price bandThe band it sits in, rather than a price that goes stale.PremiumMid range
Launch priceThe manufacturer's launch price. Fixed history, so it never goes stale.$3499$599
Price by configurationWhat each configuration cost at launch.Price by configuration: not published by the manufacturerPrice by configuration: not published by the manufacturer
Price todayApproximate current net price in USD — a general figure, since these barely differ between regions once tax is stripped out. A snapshot from the date shown, not an offer.$3499Price today: not published by the manufacturer
Comfort (from reviews)How it wears over a full session. Scored from agreement between independent reviewers, not from our own testing.Comfort (from reviews): not published by the manufacturerdoes not apply to this class
Edge clarity (from reviews)Sharpness away from the centre of the lens. Scored from agreement between independent reviewers.Edge clarity (from reviews): not published by the manufacturerdoes not apply to this class
Tracking reliability (from reviews)How tracking holds up in poor light and fast movement. Scored from agreement between independent reviewers.Tracking reliability (from reviews): not published by the manufacturerdoes not apply to this class
Hand tracking quality (from reviews)How usable controller-free hand tracking is in a training scenario. Scored from agreement between reviewers.Hand tracking quality (from reviews): not published by the manufacturerdoes not apply to this class

“—” means the manufacturer does not publish that figure. “≈” with an asterisk means it was measured by somebody else — follow the asterisk for who. Prices are an indicative net figure in USD, a snapshot from the date on each model page, not an offer.

Product and company names used here are the trademarks of their respective owners and appear only to identify the hardware being compared. We are not affiliated with, sponsored by or endorsed by any of these manufacturers. Illustrations are our own.