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VIVE Pro 2

HTC VIVE · 2021 · PC-powered VR

VIVE Pro 2

A sharp PC-VR headset from HTC — but PC-tethered, and our courses don't run on it.

DiscontinuedNot for our training
Resolution per eye
2448x2448
Refresh rate
90 / 120 Hz
Weight
Field of view
120°
Battery
Runs Skillsive apps
No

VIVE Pro 2 — specification and verdict

VIVE Pro 2 is a PC-tethered headset: it connects to a Windows PC and tracks through external SteamVR base stations. HTC lists dual LCDs at 2,448 x 2,448 per eye — among the sharpest here — with 90 and 120 Hz and a field of view up to 120 degrees. There is no colour passthrough, no eye tracking and no onboard processor; the PC does the rendering. The Full Kit bundles the headset with base stations and 6DoF controllers.

The training obstacles are the ones every PC-VR headset shares. Each unit needs its own capable PC and two mounted base stations, there is no vendor device-management or kiosk layer, and our courses do not run on it, because they are built for Android standalone headsets rather than SteamVR. It is available in Poland through HTC and aimed at high-fidelity PC VR — simulation, design review, research — not shared corporate training.

Skip the Pro 2 for Skillsive training: our apps will not run on it and the PC-and-base-station setup is wrong for a shared room. If your organisation genuinely needs desktop-class PC VR for engineering or research, it is a fine, sharp headset — but for putting staff through safety modules, HTC's own answer is the standalone VIVE Focus, not the Pro 2.

How it compares within its class

The axis runs from the lowest to the highest published figure among the VR — PC-tethered devices in this catalogue. The grey tick is the median of that class.

Field of view120°
45°180°

Median for this class: 114°, from 33 models that publish the figure.

Launch price$1399
$398$38500

Median for this class: $899, from 39 models that publish the figure.

Full specification

An em dash means the manufacturer does not publish that figure.

ManufacturerWho makes it — and who you buy support from.
HTC VIVE
CategoryWhich kind of product this is. It decides which rows below make sense at all.
VR — PC-tethered
Device typeWhere the computing happens, and therefore what you need to run it.
PC-powered VR
AnnouncedThe day it was shown, which is not the day it shipped.
2021-05-11
ReleasedYear the model went on sale. Older is not automatically worse in this category.
2021
AvailabilityWhether you can still order it new today.
Discontinued
Support endsThe date the manufacturer stops supporting it. Decisive for a fleet you are about to buy.
Support ends: not published by the manufacturer

PanelThe screen type. micro-OLED gives deeper blacks and higher contrast; LCD is brighter and cheaper.
LCD
OpticsThe lenses in front of the panel. Pancake stays sharp closer to the edges than older Fresnel, which decides how much a trainee has to aim their head to read something.
Fresnel lenses
Eyes coveredOne eye or both. Over a full shift this is a real difference in fatigue.
Both eyes
Resolution per eyePixels delivered to each eye. Higher means small text and labels stay readable.
2448x2448
Refresh rateImages per second. Higher feels smoother and helps people prone to motion discomfort.
90/120 Hz
Field of viewHow much of your view the image covers. Bigger is more immersive, not automatically better for work.
120° horizontal
Pixel densityPixels per degree of view — the honest way to compare sharpness between a headset and a pair of glasses. Higher is sharper. Only shown where somebody published it; we never compute it ourselves.
Pixel density: not published by the manufacturer
BrightnessIn a plant or outdoors, brightness decides legibility more than resolution does.
110 nits*Notebookcheck measurement
WeightThe device alone. Anything above roughly 150 g is felt within an hour.
Weight: not published by the manufacturer

Average pixel density is our own arithmetic: panel pixels divided by the field of view on the same axis. It is the standard approximation, and it runs lower than a published peak figure because a lens packs pixels denser at the centre.

Who this device is for

VIVE Pro 2 is a tethered PC VR headset from HTC's professional line, discontinued but still installed in plenty of labs and simulator rooms: 2448x2448 per eye at 120 Hz, base-station tracking, and no standalone mode at all. Our courses do not run on PC VR, so this page exists to describe hardware an organisation already owns.

How it differs from its predecessor

Against VIVE Focus 3 and Focus Vision, which share the panel resolution, the difference is the whole deployment model: those are standalone business headsets, this is a display driven by a PC with base stations mounted in the room. Against the Valve Index of the same era it wins on resolution and loses on comfort and controllers.

What is missing, and what the manufacturer does not publish

Discontinued, with no hand tracking, no eye tracking, no standalone mode and a dependency on base stations and a capable PC. HTC never published a weight for it: the 850 g we list is the whole headset including its rigid strap, measured by reviewers, and no strapless figure exists. Brightness likewise comes from a lab measurement, not from HTC. Our training applications do not run on it.

VIVE Pro 2 in independent reviews

Reviews we consider worth your time, each with a note on what the reviewer actually tested and why it matters for a training rollout. We do not own this hardware, so the tests are theirs — the reading of them is ours.

  • MRTV - MIXED REALITY TV2021

    The full review, and the useful part is the direct comparison against the Reverb G2 and the Valve Index — the three headsets a PC VR buyer was choosing between in 2021. The upgrade question it asks is still the right one for anyone running a Pro 1.

    Watch on YouTube
  • Cas and Chary XR2021

    A week of testing that concludes the headset is genuinely odd: a very high resolution paired with compromises that show up quickly. That combination is why the Pro 2 divided opinion the way it did.

    Watch on YouTube
  • SadlyItsBradley2021

    A hardware-analysis review of the panel, the field-of-view claims and what the compression does to the image. The most technical of the three, and the one to watch if the specification numbers are what drew you in.

    Watch on YouTube

Nothing is sent to YouTube until you press play. Once you do, Google receives your IP address and device data and may process them outside the EEA — see our privacy policy for the details.

VIVE Pro 2 — frequently asked questions

Is the VIVE Pro 2 still supported?
HTC discontinued it, so no new units, and support means what is left of the channel. It continues to work with SteamVR and current base stations, which is why installations built around it are still running — but any plan for it should have a replacement date in it.
How does the VIVE Pro 2 compare with the VIVE Focus 3?
Same 2448x2448 panel, entirely different device. Focus 3 is standalone, has hand tracking, device management and a swappable battery; the Pro 2 needs a PC, base stations and a cable, and offers a 120 Hz refresh rate the Focus 3 does not.

Compare this device

Consider these too

The nearest devices in the same class, ranked by availability and launch price — not by our opinion of them.

Specifications checked against the manufacturer's page on 2026-07-21. Manufacturer's specification

Product and company names used here are the trademarks of their respective owners and appear only to identify the hardware being compared. We are not affiliated with, sponsored by or endorsed by any of these manufacturers. Illustrations are our own.