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VIVE Pro 2

HTC VIVE · 2021 · VR — PC-tethered

VIVE Pro 2

A sharp PC-VR headset from HTC — but PC-tethered, and our courses don't run on it.

DiscontinuedNot for our training

{{name}} — specification and verdict

VIVE Pro 2 is a PC-tethered headset: it connects to a Windows PC and tracks through external SteamVR base stations. HTC lists dual LCDs at 2,448 x 2,448 per eye — among the sharpest here — with 90 and 120 Hz and a field of view up to 120 degrees. There is no colour passthrough, no eye tracking and no onboard processor; the PC does the rendering. The Full Kit bundles the headset with base stations and 6DoF controllers.

The training obstacles are the ones every PC-VR headset shares. Each unit needs its own capable PC and two mounted base stations, there is no vendor device-management or kiosk layer, and our courses do not run on it, because they are built for Android standalone headsets rather than SteamVR. It is available in Poland through HTC and aimed at high-fidelity PC VR — simulation, design review, research — not shared corporate training.

Skip the Pro 2 for Skillsive training: our apps will not run on it and the PC-and-base-station setup is wrong for a shared room. If your organisation genuinely needs desktop-class PC VR for engineering or research, it is a fine, sharp headset — but for putting staff through safety modules, HTC's own answer is the standalone VIVE Focus, not the Pro 2.

Full specification

Overview
ManufacturerWho makes it — and who you buy support from.
HTC VIVE
CategoryWhich kind of product this is. It decides which rows below make sense at all.
VR — PC-tethered
Device typeWhere the computing happens, and therefore what you need to run it.
PC-powered VR
ReleasedYear the model went on sale. Older is not automatically worse in this category.
2021
AvailabilityWhether you can still order it new today.
Discontinued
Support endsThe date the manufacturer stops supporting it. Decisive for a fleet you are about to buy.
Support ends: Specifications checked against the manufacturer's page on 2026-07-21.
Company rollout
Runs Skillsive appsOur own statement about whether Skillsive training applications run on it today.
No
Suitable for trainingOur judgement on whether it survives real deployment: comfort, hygiene, fleet management.
No
Kiosk mode / MDMVendor tooling to enrol devices, push an app and lock the headset to it. Practically required above ten devices.
No
Business tierAn official business tier, so devices belong to the company rather than to employees’ personal accounts.
No
Swappable facial interfaceRemovable, wipeable face padding. A consumable, and the difference between shared use and complaints.
No
CertificationsIndustrial certifications stated on the manufacturer's own page. Empty means unconfirmed, never "probably fine".
Certifications: Specifications checked against the manufacturer's page on 2026-07-21.
Platform and performance
ProcessorThe processor and memory inside. This is what the performance grade above is derived from.
Processor: Specifications checked against the manufacturer's page on 2026-07-21.
MemoryRAM on the device. Together with the chipset it sets how complex a scene can be.
Memory: Specifications checked against the manufacturer's page on 2026-07-21.
BatteryRuntime as the manufacturer states it. A hot-swappable pack matters more than the figure.
Battery: Specifications checked against the manufacturer's page on 2026-07-21.
Display and optics
PanelThe screen type. micro-OLED gives deeper blacks and higher contrast; LCD is brighter and cheaper.
LCD
OpticsThe lenses in front of the panel. Pancake stays sharp closer to the edges than older Fresnel, which decides how much a trainee has to aim their head to read something.
Fresnel lenses
Eyes coveredOne eye or both. Over a full shift this is a real difference in fatigue.
Eyes covered: Specifications checked against the manufacturer's page on 2026-07-21.
Resolution per eyePixels delivered to each eye. Higher means small text and labels stay readable.
2448x2448
Refresh rateImages per second. Higher feels smoother and helps people prone to motion discomfort.
90/120 Hz
Field of viewHow much of your view the image covers. Bigger is more immersive, not automatically better for work.
120° horizontal
Pixel densityPixels per degree of view — the honest way to compare sharpness between a headset and a pair of glasses. Higher is sharper. Only shown where somebody published it; we never compute it ourselves.
Pixel density: Specifications checked against the manufacturer's page on 2026-07-21.
BrightnessIn a plant or outdoors, brightness decides legibility more than resolution does.
Brightness: Specifications checked against the manufacturer's page on 2026-07-21.
WeightThe device alone. Anything above roughly 150 g is felt within an hour.
Weight: Specifications checked against the manufacturer's page on 2026-07-21.
Tracking and input
TrackingWhether content stays put in the room (6DoF), follows head rotation (3DoF) or is simply fixed.
outside-in 6DoF (SteamVR base stations)
Hand trackingWhether bare hands can operate the interface, without a controller or the phone.
No
Eye trackingThe headset knows where the trainee is looking. Enables sharper rendering where they look, and attention analytics.
No
Controllers includedWhether motion controllers come in the box, or are bought separately — or the device is hands-only.
Yes
Controller tracking6DoF controllers track position and rotation, so a hand reaches in space; 3DoF only point. “None” means hands only.
6DoF
Fit and comfort
IPD adjustmentMatching lens spacing to the eyes. Motorised is fastest when one headset passes between people.
Manual
IPD rangeHow far the lenses travel to match eye spacing. A narrow range excludes part of any group of adults, which matters when one headset is shared.
57–70 mm
Works with glassesWhether people who wear glasses can use it — fits over them, or takes prescription lens inserts.
Yes
Colour passthroughShows the real room in colour through the cameras — the prerequisite for any mixed-reality exercise.
No
Connectivity and audio
ConnectivityHow it connects to a phone, a PC or a network.
Connectivity: Specifications checked against the manufacturer's page on 2026-07-21.
AudioBuilt-in sound. Matters most where somebody has to hear a remote expert while working.
Audio: Specifications checked against the manufacturer's page on 2026-07-21.
MicrophoneBuilt-in microphone — the other half of talking to a remote expert.
Microphone: Specifications checked against the manufacturer's page on 2026-07-21.
Price
Price bandThe band it sits in, rather than a price that goes stale.
Premium
Launch priceThe manufacturer's launch price. Fixed history, so it never goes stale.
$1399
Price todayApproximate current net price in USD — a general figure, since these barely differ between regions once tax is stripped out. A snapshot from the date shown, not an offer.
Price today: Specifications checked against the manufacturer's page on 2026-07-21.
Rated from reviews
Comfort (from reviews)How it wears over a full session. Scored from agreement between independent reviewers, not from our own testing.
Comfort (from reviews): Specifications checked against the manufacturer's page on 2026-07-21.
Edge clarity (from reviews)Sharpness away from the centre of the lens. Scored from agreement between independent reviewers.
Edge clarity (from reviews): Specifications checked against the manufacturer's page on 2026-07-21.
Tracking reliability (from reviews)How tracking holds up in poor light and fast movement. Scored from agreement between independent reviewers.
Tracking reliability (from reviews): Specifications checked against the manufacturer's page on 2026-07-21.
Hand tracking quality (from reviews)How usable controller-free hand tracking is in a training scenario. Scored from agreement between reviewers.
Hand tracking quality (from reviews): Specifications checked against the manufacturer's page on 2026-07-21.

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Specifications checked against the manufacturer's page on 2026-07-21. Manufacturer's specification

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