DPVR E4C — specification and verdict
The E4C is the DPVR E4 with the inside-out cameras and the controllers taken out, and the price cut to $398. It keeps the 1832x1920-per-eye fast LCD, Fresnel optics and a 116-degree field of view, so a trainee can read gauges, labels and cockpit instruments comfortably at 90 Hz. What it cannot do is let anyone walk, lean or reach: tracking is orientation-only, so the picture turns with the head but does not move with the body. That makes it usable for a fixed-seat scenario driven by a wheel, a stick or a motion chair, and unusable for any lesson where the trainee has to pick something up, point at a hazard or step around a machine. There is no passthrough, so the operator has to lift the flip-up visor to see the room.
The E4C is a display, not a computer: every unit needs a Windows PC with a DisplayPort 1.2 output and a USB 3.2 port, and the PC is what you actually have to manage, patch and secure. DPVR sells directly for volume orders, hardware customisation and integration, but there is no device management console, no kiosk mode and no enterprise licensing to buy, because the headset has no operating system of its own. Hygiene is the one thing it does well for shared use: the silicone facial interface is replaceable and the visor flips up between users, so a queue moves without anyone taking the headset off their head. In Poland and Germany you buy through DPVR's B2B channel or an integrator rather than off a shelf, and the real budget line is the PC and the seat rig, not the $398 headset.
Do not buy this for a standalone VR training fleet. Our courses are Android applications with 6DoF controllers, and the E4C has neither an Android system nor any controller at all, so nothing we ship runs on it. It earns its place only if you already own a motion seat, a racing rig or a flight simulator with its own PC software, and want the cheapest durable headset that shows that software to a queue of people.
How it compares within its class
The axis runs from the lowest to the highest published figure among the VR — PC-tethered devices in this catalogue. The grey tick is the median of that class.
Median for this class: 115°, from 26 models that publish the figure.
Median for this class: $799, from 32 models that publish the figure.
Full specification
An em dash means the manufacturer does not publish that figure.
- ManufacturerWho makes it — and who you buy support from.
- DPVR
- CategoryWhich kind of product this is. It decides which rows below make sense at all.
- VR — PC-tethered
- Device typeWhere the computing happens, and therefore what you need to run it.
- PC-powered VR
- AnnouncedThe day it was shown, which is not the day it shipped.
- 2023-10-03
- ReleasedYear the model went on sale. Older is not automatically worse in this category.
- 2023
- AvailabilityWhether you can still order it new today.
- On sale
- Support endsThe date the manufacturer stops supporting it. Decisive for a fleet you are about to buy.
- Support ends: Specifications checked against the manufacturer's page on 2026-08-08.
- PanelThe screen type. micro-OLED gives deeper blacks and higher contrast; LCD is brighter and cheaper.
- LCD
- OpticsThe lenses in front of the panel. Pancake stays sharp closer to the edges than older Fresnel, which decides how much a trainee has to aim their head to read something.
- Fresnel lenses
- Eyes coveredOne eye or both. Over a full shift this is a real difference in fatigue.
- Both eyes
- Resolution per eyePixels delivered to each eye. Higher means small text and labels stay readable.
- ≈1832x1920*VRcompare — DPVR E4C
- Refresh rateImages per second. Higher feels smoother and helps people prone to motion discomfort.
- 90 Hz
- Field of viewHow much of your view the image covers. Bigger is more immersive, not automatically better for work.
- 116°
- Pixel densityPixels per degree of view — the honest way to compare sharpness between a headset and a pair of glasses. Higher is sharper. Only shown where somebody published it; we never compute it ourselves.
- Pixel density: Specifications checked against the manufacturer's page on 2026-08-08.
- BrightnessIn a plant or outdoors, brightness decides legibility more than resolution does.
- Brightness: Specifications checked against the manufacturer's page on 2026-08-08.
- WeightThe device alone. Anything above roughly 150 g is felt within an hour.
- ≈250 g*VRcompare — DPVR E4C
- Visible field of viewWhat the eye actually sees through the optics, by axis.
- 95° horizontal · 95° vertical · 115° diagonal
- Rendered field of viewWhat the device draws. Never smaller than what you see.
- 96° horizontal · 96° vertical · 115.03° diagonal
- Binocular overlapWhere both eyes see the same thing — this is where depth happens.
- Binocular overlap: Specifications checked against the manufacturer's page on 2026-08-08.
- Average pixel densityPixels per degree across the image. More is sharper.
- Average pixel density: Specifications checked against the manufacturer's page on 2026-08-08.
- Peak pixel densityThe sharpest point, usually the centre of the lens.
- Peak pixel density: Specifications checked against the manufacturer's page on 2026-08-08.
- Subpixel layoutHow the coloured dots sit in a pixel. A stripe looks cleaner on text than PenTile.
- RGB stripe · 3 subpixels per pixel
- Foveated renderingWhether detail is dropped outside where you look, to save performance.
- Foveated rendering: Specifications checked against the manufacturer's page on 2026-08-08.
- PassthroughWhat the front cameras give you: colour, grayscale, or nothing.
- None
- Passthrough camerasResolution, density and frame rate of that camera feed.
- Passthrough cameras: Specifications checked against the manufacturer's page on 2026-08-08.
- IPD adjustmentMatching lens spacing to the eyes. Motorised is fastest when one headset passes between people.
- IPD adjustment: Specifications checked against the manufacturer's page on 2026-08-08.
- IPD rangeHow far the lenses travel to match eye spacing. A narrow range excludes part of any group of adults, which matters when one headset is shared.
- 53–73 mm
- Works with glassesWhether people who wear glasses can use it — fits over them, or takes prescription lens inserts.
- Works with glasses: Specifications checked against the manufacturer's page on 2026-08-08.
- Vision correctionHow somebody who wears glasses uses it, and in what dioptre range.
- Vision correction: Specifications checked against the manufacturer's page on 2026-08-08.
- DimensionsWidth, height and depth of the device itself.
- ≈173 × 80 × 82 mm*VRcompare — DPVR E4C
- Weight with strapWith the strap it ships with — the weight you actually wear.
- ≈450 g*VRcompare — DPVR E4C
- Head strapSoft band or a rigid one. Decides how the weight sits over an hour.
- Rigid strap with a dial
- MaterialsShell and facial interface, in the vendor’s words.
- plastic · silicone facial interface
- ColoursColours the manufacturer sells it in.
- Black
- Haptics in the headsetVibration in the headset itself, not in the controllers.
- Haptics in the headset: Specifications checked against the manufacturer's page on 2026-08-08.
- TrackingWhether content stays put in the room (6DoF), follows head rotation (3DoF) or is simply fixed.
- 3DoF orientation only, no positional tracking
- Base stationsWhether boxes have to be mounted on the walls before it works.
- Not needed
- Tracking camerasHow many cameras it uses to know where it is.
- Tracking cameras: Specifications checked against the manufacturer's page on 2026-08-08.
- Tracking rateHow often position is recalculated. Higher is steadier.
- Tracking rate: Specifications checked against the manufacturer's page on 2026-08-08.
- Depth sensorA dedicated sensor for distance, on top of the cameras.
- Depth sensor: Specifications checked against the manufacturer's page on 2026-08-08.
- Hand trackingWhether bare hands can operate the interface, without a controller or the phone.
- No
- Eye trackingThe headset knows where the trainee is looking. Enables sharper rendering where they look, and attention analytics.
- No
- Face trackingTracks facial expression — for avatars, not for training scenarios.
- Face tracking: Specifications checked against the manufacturer's page on 2026-08-08.
- Body trackingHow much of the body the device knows about. Estimated legs are not tracked legs.
- Body tracking: Specifications checked against the manufacturer's page on 2026-08-08.
- Controllers includedWhether motion controllers come in the box, or are bought separately — or the device is hands-only.
- No
- Controller modelThe manufacturer's own name for the controller.
- Controller model: Specifications checked against the manufacturer's page on 2026-08-08.
- Controller tracking6DoF controllers track position and rotation, so a hand reaches in space; 3DoF only point. “None” means hands only.
- None (hands only)
- Finger tracking on the controllerWhether the controller senses individual fingers, and how.
- Finger tracking on the controller: Specifications checked against the manufacturer's page on 2026-08-08.
- Controller inputsButtons, sticks and triggers the controller offers.
- Controller inputs: Specifications checked against the manufacturer's page on 2026-08-08.
- Controller hapticsVibration feedback in the hand.
- Controller haptics: Specifications checked against the manufacturer's page on 2026-08-08.
- Controller powerDisposable cells or a built-in rechargeable — a fleet question.
- Controller power: Specifications checked against the manufacturer's page on 2026-08-08.
- Controller weightOne controller, as the vendor weighs it.
- Controller weight: Specifications checked against the manufacturer's page on 2026-08-08.
- Other input methodsWays in beyond controllers and bare hands.
- Other input methods: Specifications checked against the manufacturer's page on 2026-08-08.
- ProcessorThe processor and memory inside. This is what the performance grade above is derived from.
- Processor: Specifications checked against the manufacturer's page on 2026-08-08.
- CPUCores and clocks, where the manufacturer publishes them.
- CPU: Specifications checked against the manufacturer's page on 2026-08-08.
- GPUThe graphics part of the chip.
- GPU: Specifications checked against the manufacturer's page on 2026-08-08.
- MemoryRAM on the device. Together with the chipset it sets how complex a scene can be.
- Memory: Specifications checked against the manufacturer's page on 2026-08-08.
- SD card slotWhether storage can be added with a card.
- SD card slot: Specifications checked against the manufacturer's page on 2026-08-08.
- BatteryRuntime as the manufacturer states it. A hot-swappable pack matters more than the figure.
- Battery: Specifications checked against the manufacturer's page on 2026-08-08.
- Battery capacity (Wh)Energy in the cell. Bigger is longer, given the same power draw.
- Battery capacity (Wh): Specifications checked against the manufacturer's page on 2026-08-08.
- Battery capacity (mAh)The same fact in the other unit vendors use. We never convert between the two.
- Battery capacity (mAh): Specifications checked against the manufacturer's page on 2026-08-08.
- Charge timeFrom empty to full. Rarely stated by the manufacturer, so it usually comes from whoever timed it.
- Charge time: Specifications checked against the manufacturer's page on 2026-08-08.
- ChargerPower of the supplied charger — it decides the charge time above.
- Charger: Specifications checked against the manufacturer's page on 2026-08-08.
- External batteryBattery on a cable or a puck instead of on the head.
- External battery: Specifications checked against the manufacturer's page on 2026-08-08.
- Charging caseExtra runtime carried in the case the glasses ship with.
- Charging case: Specifications checked against the manufacturer's page on 2026-08-08.
- Hot-swap batteryWhether a charged battery can replace the empty one without ending the session. This is what decides if a headset can hold an all-day training station.
- Hot-swap battery: Specifications checked against the manufacturer's page on 2026-08-08.
- Runs Skillsive appsOur own statement about whether Skillsive training applications run on it today.
- No
- Suitable for trainingOur judgement on whether it survives real deployment: comfort, hygiene, fleet management.
- Yes
- Kiosk mode / MDMVendor tooling to enrol devices, push an app and lock the headset to it. Practically required above ten devices.
- No
- Business tierAn official business tier, so devices belong to the company rather than to employees’ personal accounts.
- No
- Swappable facial interfaceRemovable, wipeable face padding. A consumable, and the difference between shared use and complaints.
- Yes
- CertificationsIndustrial certifications stated on the manufacturer's own page. Empty means unconfirmed, never "probably fine".
- Certifications: Specifications checked against the manufacturer's page on 2026-08-08.
- PortsPhysical sockets and charging contacts.
- DisplayPort 1.2 · USB 3.2 · 3.5 mm headphone jack
- Wi-FiThe Wi-Fi generation — it decides how well wireless streaming holds up.
- Wi-Fi: Specifications checked against the manufacturer's page on 2026-08-08.
- BluetoothFor controllers, headphones and accessories.
- Bluetooth: Specifications checked against the manufacturer's page on 2026-08-08.
- Video from a computerWhether a computer can drive it, over a cable or wirelessly.
- Video from a computer: Specifications checked against the manufacturer's page on 2026-08-08.
- AudioBuilt-in sound. Matters most where somebody has to hear a remote expert while working.
- Built-in speakers · Headphone jack
- MicrophoneBuilt-in microphone — the other half of talking to a remote expert.
- Yes
- MicrophonesHow many. An array picks a voice out of a noisy hall; one does not.
- Microphones: Specifications checked against the manufacturer's page on 2026-08-08.
- Price bandThe band it sits in, rather than a price that goes stale.
- Entry level
- Launch priceThe manufacturer's launch price. Fixed history, so it never goes stale.
- $398
- Price by configurationWhat each configuration cost at launch.
- Price by configuration: Specifications checked against the manufacturer's page on 2026-08-08.
- Price todayApproximate current net price in USD — a general figure, since these barely differ between regions once tax is stripped out. A snapshot from the date shown, not an offer.
- $398
- Comfort (from reviews)How it wears over a full session. Scored from agreement between independent reviewers, not from our own testing.
- Comfort (from reviews): Specifications checked against the manufacturer's page on 2026-08-08.
- Edge clarity (from reviews)Sharpness away from the centre of the lens. Scored from agreement between independent reviewers.
- Edge clarity (from reviews): Specifications checked against the manufacturer's page on 2026-08-08.
- Tracking reliability (from reviews)How tracking holds up in poor light and fast movement. Scored from agreement between independent reviewers.
- Tracking reliability (from reviews): Specifications checked against the manufacturer's page on 2026-08-08.
- Hand tracking quality (from reviews)How usable controller-free hand tracking is in a training scenario. Scored from agreement between reviewers.
- Hand tracking quality (from reviews): Specifications checked against the manufacturer's page on 2026-08-08.
Who this device is for
Arcade and theme-park operators, driving and flight simulator builders, and anyone running a fixed-seat rig where a PC application already provides the interaction and the headset only has to show the picture and survive being handled all day. Not for EHS or fire-safety courses, and not for anything a trainee is meant to do with their hands.
What is missing, and what the manufacturer does not publish
DPVR does not publish a full spec sheet on the product page - it asks you to download one or contact sales - and where its newsroom does give numbers they disagree with VRcompare: DPVR states 90 Hz and DisplayPort 1.2, VRcompare lists 120 Hz and DisplayPort 1.4. We took the manufacturer's figures. The 116-degree field of view DPVR quotes carries no axis, and VRcompare's 115-degree diagonal suggests it is a diagonal number rather than horizontal. Nobody publishes an end-of-support or end-of-sale date, so how long the E4C stays orderable is unknown.
DPVR E4C — frequently asked questions
- Does the DPVR E4C have positional tracking?
- No. The E4C is the E4 with its inside-out tracking cameras removed, which is how DPVR got the price down to $398. It reports head orientation only, so the view turns when you turn your head but does not shift when you lean or stand up. Anything that requires room-scale movement needs a different headset.
- What do you give up by paying $398 for the E4C instead of the full DPVR E4?
- Two things: the inside-out tracking cameras and the controllers, which are not included in the E4C box at all. You keep the same 1832x1920-per-eye LCD, the Fresnel optics and the flip-up halo strap. If your simulator already supplies the input through a wheel, a stick or a button box, you lose nothing you were going to use.
- Can I run Skillsive VR training courses on a DPVR E4C?
- No. Our courses are standalone Android applications that need 6DoF controllers, and the E4C has no operating system of its own and ships without controllers - it is a screen driven by a Windows PC over DisplayPort. For our training content choose a standalone Android headset with 6DoF tracking instead.
Compare this device
Consider these too
The nearest devices in the same class, ranked by availability and launch price — not by our opinion of them.
Specifications checked against the manufacturer's page on 2026-08-08. Manufacturer's specification
Product and company names used here are the trademarks of their respective owners and appear only to identify the hardware being compared. We are not affiliated with, sponsored by or endorsed by any of these manufacturers. Illustrations are our own.



