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DPVR E4C

DPVR · 2023 · PC-powered VR

DPVR E4C

A $398 PC-tethered headset with no positional tracking and no controllers, built for seated simulators and arcade pods.

Not for our training
Resolution per eye
1832x1920
Refresh rate
90 Hz
Weight
250 g
Field of view
116°
Battery
Runs Skillsive apps
No

DPVR E4C — specification and verdict

The E4C is the DPVR E4 with the inside-out cameras and the controllers taken out, and the price cut to $398. It keeps the 1832x1920-per-eye fast LCD, Fresnel optics and a 116-degree field of view, so a trainee can read gauges, labels and cockpit instruments comfortably at 90 Hz. What it cannot do is let anyone walk, lean or reach: tracking is orientation-only, so the picture turns with the head but does not move with the body. That makes it usable for a fixed-seat scenario driven by a wheel, a stick or a motion chair, and unusable for any lesson where the trainee has to pick something up, point at a hazard or step around a machine. There is no passthrough, so the operator has to lift the flip-up visor to see the room.

The E4C is a display, not a computer: every unit needs a Windows PC with a DisplayPort 1.2 output and a USB 3.2 port, and the PC is what you actually have to manage, patch and secure. DPVR sells directly for volume orders, hardware customisation and integration, but there is no device management console, no kiosk mode and no enterprise licensing to buy, because the headset has no operating system of its own. Hygiene is the one thing it does well for shared use: the silicone facial interface is replaceable and the visor flips up between users, so a queue moves without anyone taking the headset off their head. In Poland and Germany you buy through DPVR's B2B channel or an integrator rather than off a shelf, and the real budget line is the PC and the seat rig, not the $398 headset.

Do not buy this for a standalone VR training fleet. Our courses are Android applications with 6DoF controllers, and the E4C has neither an Android system nor any controller at all, so nothing we ship runs on it. It earns its place only if you already own a motion seat, a racing rig or a flight simulator with its own PC software, and want the cheapest durable headset that shows that software to a queue of people.

How it compares within its class

The axis runs from the lowest to the highest published figure among the VR — PC-tethered devices in this catalogue. The grey tick is the median of that class.

Field of view116°
45°180°

Median for this class: 115°, from 26 models that publish the figure.

Launch price$398
$398$38500

Median for this class: $799, from 32 models that publish the figure.

Full specification

An em dash means the manufacturer does not publish that figure.

ManufacturerWho makes it — and who you buy support from.
DPVR
CategoryWhich kind of product this is. It decides which rows below make sense at all.
VR — PC-tethered
Device typeWhere the computing happens, and therefore what you need to run it.
PC-powered VR
AnnouncedThe day it was shown, which is not the day it shipped.
2023-10-03
ReleasedYear the model went on sale. Older is not automatically worse in this category.
2023
AvailabilityWhether you can still order it new today.
On sale
Support endsThe date the manufacturer stops supporting it. Decisive for a fleet you are about to buy.
Support ends: Specifications checked against the manufacturer's page on 2026-08-08.

PanelThe screen type. micro-OLED gives deeper blacks and higher contrast; LCD is brighter and cheaper.
LCD
OpticsThe lenses in front of the panel. Pancake stays sharp closer to the edges than older Fresnel, which decides how much a trainee has to aim their head to read something.
Fresnel lenses
Eyes coveredOne eye or both. Over a full shift this is a real difference in fatigue.
Both eyes
Resolution per eyePixels delivered to each eye. Higher means small text and labels stay readable.
1832x1920*VRcompare — DPVR E4C
Refresh rateImages per second. Higher feels smoother and helps people prone to motion discomfort.
90 Hz
Field of viewHow much of your view the image covers. Bigger is more immersive, not automatically better for work.
116°
Pixel densityPixels per degree of view — the honest way to compare sharpness between a headset and a pair of glasses. Higher is sharper. Only shown where somebody published it; we never compute it ourselves.
Pixel density: Specifications checked against the manufacturer's page on 2026-08-08.
BrightnessIn a plant or outdoors, brightness decides legibility more than resolution does.
Brightness: Specifications checked against the manufacturer's page on 2026-08-08.
WeightThe device alone. Anything above roughly 150 g is felt within an hour.
250 g*VRcompare — DPVR E4C

Who this device is for

Arcade and theme-park operators, driving and flight simulator builders, and anyone running a fixed-seat rig where a PC application already provides the interaction and the headset only has to show the picture and survive being handled all day. Not for EHS or fire-safety courses, and not for anything a trainee is meant to do with their hands.

What is missing, and what the manufacturer does not publish

DPVR does not publish a full spec sheet on the product page - it asks you to download one or contact sales - and where its newsroom does give numbers they disagree with VRcompare: DPVR states 90 Hz and DisplayPort 1.2, VRcompare lists 120 Hz and DisplayPort 1.4. We took the manufacturer's figures. The 116-degree field of view DPVR quotes carries no axis, and VRcompare's 115-degree diagonal suggests it is a diagonal number rather than horizontal. Nobody publishes an end-of-support or end-of-sale date, so how long the E4C stays orderable is unknown.

DPVR E4C — frequently asked questions

Does the DPVR E4C have positional tracking?
No. The E4C is the E4 with its inside-out tracking cameras removed, which is how DPVR got the price down to $398. It reports head orientation only, so the view turns when you turn your head but does not shift when you lean or stand up. Anything that requires room-scale movement needs a different headset.
What do you give up by paying $398 for the E4C instead of the full DPVR E4?
Two things: the inside-out tracking cameras and the controllers, which are not included in the E4C box at all. You keep the same 1832x1920-per-eye LCD, the Fresnel optics and the flip-up halo strap. If your simulator already supplies the input through a wheel, a stick or a button box, you lose nothing you were going to use.
Can I run Skillsive VR training courses on a DPVR E4C?
No. Our courses are standalone Android applications that need 6DoF controllers, and the E4C has no operating system of its own and ships without controllers - it is a screen driven by a Windows PC over DisplayPort. For our training content choose a standalone Android headset with 6DoF tracking instead.

Compare this device

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Specifications checked against the manufacturer's page on 2026-08-08. Manufacturer's specification

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