Skillsive
Back to the comparison
DPVR E4

DPVR · 2023 · PC-powered VR

DPVR E4

A 549 USD tethered SteamVR headset with a flip-up visor and a 1832x1920 LCD per eye — a gaming device, not a training tool.

Not for our training
Resolution per eye
1832x1920
Refresh rate
72 / 90 / 120 Hz
Weight
285 g
Field of view
116°
Battery
Runs Skillsive apps
No

DPVR E4 — specification and verdict

The E4 puts 1832x1920 pixels per eye behind Fresnel lenses at up to 120 Hz, which is enough for a trainee to read machine labels and instrument scales in a simulated workshop. Everything it renders comes from a Windows PC over DisplayPort 1.4 plus one USB 3.2 port, so there is no on-headset Android and none of our standalone courses run on it. Inside-out tracking uses four cameras and the bundled 6DoF controllers weigh 102 g each with about six hours of battery. IPD is set in software across 54-74 mm rather than by moving the lenses, so a trainee whose eyes sit outside that band cannot compensate mechanically. Grayscale passthrough exists but is a safety convenience, not a mixed-reality feature.

Each headset needs its own Windows PC with a DisplayPort 1.4 output and a GTX 1060 class GPU or better, which roughly doubles the per-seat cost above the 599 USD the manufacturer currently asks. There is no vendor MDM, no kiosk mode and no enterprise licensing programme, so a fleet is managed the way you manage the PCs: by imaging Windows and locking down SteamVR. The retractable halo strap with a silicone facial interface flips up, which speeds up handing the headset between trainees, but DPVR does not publish a swappable hygiene facial as a catalogue part. In Europe the E4 is sold through XR integrators rather than by DPVR directly, and at least one of them, Unbound XR, already lists it as end of life and points buyers at the E4 V2.

Do not buy the E4 for VR training with us. It is PC-tethered, so none of our Android standalone courses run on it, and the cable plus the required workstation make it a poor fit for a mobile training room. If you specifically need PC VR for a simulator rig it is a cheap way in, but for course delivery pick a standalone Android headset instead.

How it compares within its class

The axis runs from the lowest to the highest published figure among the VR — PC-tethered devices in this catalogue. The grey tick is the median of that class.

Field of view116°
45°180°

Median for this class: 115°, from 26 models that publish the figure.

Weight285 g
107 g727 g

Median for this class: 285 g, from 17 models that publish the figure.

Launch price$549
$398$38500

Median for this class: $799, from 32 models that publish the figure.

Full specification

An em dash means the manufacturer does not publish that figure.

ManufacturerWho makes it — and who you buy support from.
DPVR
CategoryWhich kind of product this is. It decides which rows below make sense at all.
VR — PC-tethered
Device typeWhere the computing happens, and therefore what you need to run it.
PC-powered VR
AnnouncedThe day it was shown, which is not the day it shipped.
2022-11-28
ReleasedYear the model went on sale. Older is not automatically worse in this category.
2023
AvailabilityWhether you can still order it new today.
On sale
Support endsThe date the manufacturer stops supporting it. Decisive for a fleet you are about to buy.
Support ends: Specifications checked against the manufacturer's page on 2026-08-08.

PanelThe screen type. micro-OLED gives deeper blacks and higher contrast; LCD is brighter and cheaper.
LCD
OpticsThe lenses in front of the panel. Pancake stays sharp closer to the edges than older Fresnel, which decides how much a trainee has to aim their head to read something.
Fresnel lenses
Eyes coveredOne eye or both. Over a full shift this is a real difference in fatigue.
Both eyes
Resolution per eyePixels delivered to each eye. Higher means small text and labels stay readable.
1832x1920
Refresh rateImages per second. Higher feels smoother and helps people prone to motion discomfort.
72/90/120 Hz
Field of viewHow much of your view the image covers. Bigger is more immersive, not automatically better for work.
116°
Pixel densityPixels per degree of view — the honest way to compare sharpness between a headset and a pair of glasses. Higher is sharper. Only shown where somebody published it; we never compute it ourselves.
Pixel density: Specifications checked against the manufacturer's page on 2026-08-08.
BrightnessIn a plant or outdoors, brightness decides legibility more than resolution does.
Brightness: Specifications checked against the manufacturer's page on 2026-08-08.
WeightThe device alone. Anything above roughly 150 g is felt within an hour.
285 g

Who this device is for

This suits a simulator builder or a lab that already runs SteamVR content on workstations — driving and flight rigs, engineering visualisation, research setups where the PC is part of the installation. It is the wrong device for a training team that wants to carry headsets to a client site and run courses without a computer per seat.

What is missing, and what the manufacturer does not publish

DPVR publishes 116 degrees of field of view with no axis named, while VRcompare's measured table gives 95 degrees horizontal visible and 115 diagonal — we kept the manufacturer figure and flagged the discrepancy. The two sources also disagree on weight, 285 g on the product page against 280 g at VRcompare, and the dimensions DPVR lists (192 x 281 x 124.5 mm) are far larger than VRcompare's headset-only figures, so we left dimensions out entirely. DPVR states no certifications, no MDM and no enterprise licensing anywhere on the product page, and the 480 g with-strap weight and the controller specification come from VRcompare, not from DPVR.

DPVR E4 — frequently asked questions

Can the DPVR E4 be used without a PC?
No. The E4 has no onboard computer: video arrives over DisplayPort 1.4 and data over one USB 3.2 port from a Windows 10 or newer PC with at least a GTX 1060 class GPU. It runs SteamVR titles from that PC, and it cannot install or run Android VR training apps on its own.
Does the DPVR E4 have a physical IPD slider?
No. DPVR adjusts the 54-74 mm interpupillary range in software rather than by physically moving the lenses, so the lens centres stay fixed. Users near the edges of that range, and especially outside it, may see softening at the edge of the image that no setting will fix.
Is the DPVR E4 still sold now that the E4 V2 exists?
DPVR still lists the original E4 in stock on its own shop at 599 USD in black and white, above the 549 USD it launched at in February 2023. European integrator Unbound XR, however, marks it end of life and recommends the E4 V2 instead, so treat local availability as uncertain and confirm before ordering a fleet.

Compare this device

Consider these too

The nearest devices in the same class, ranked by availability and launch price — not by our opinion of them.

Specifications checked against the manufacturer's page on 2026-08-08. Manufacturer's specification

Product and company names used here are the trademarks of their respective owners and appear only to identify the hardware being compared. We are not affiliated with, sponsored by or endorsed by any of these manufacturers. Illustrations are our own.