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HTC VIVE Cosmos vs HTC VIVE Cosmos Elite

Both devices below are described from their manufacturers’ own specification pages. Where a row does not apply to one of them, it says so rather than showing a dash — that is a different statement from “the maker does not publish it”.

Differences you can see

Pictures first, table second. Every chart is computed from the same published fields you can read below it — nothing here is an illustration.

  • HTC VIVE Cosmos
  • HTC VIVE Cosmos Elite

Resolution per eye

Panels at true pixel scale, one inside the other.

The sharpest panel here has 0% more pixels per eye than the softest — that is what you gain on small text inside a scene.

Field of view

Seen from above. The grey area is roughly the human binocular field (~200°).

  • HTC VIVE Cosmos110° (axis not stated)
  • HTC VIVE Cosmos Elite110° (axis not stated)

One of these manufacturers publishes an angle without saying which axis it is measured on. Reviewers usually read those figures as diagonal, which would make the real horizontal field narrower than the wedge suggests — so treat the shapes as an impression, not as a ranking.

These angles are NOT measured the same way, so the wedges cannot be read as “this one is wider”. A pair of human eyes covers about 200° for reference.

Launch price

On the whole catalogue’s scale, from $199 to $38500.

HTC VIVE Cosmos$699
HTC VIVE Cosmos Elite$899
$199$38500

IPD range

Against the 54–74 mm range most adults fall into.

HTC VIVE Cosmos61–72 mm
HTC VIVE Cosmos Elite61–72 mm
52 mm76 mm

The grey band is people, not hardware. Where a coloured bar stops short of it, that share of a team cannot set the headset to their eyes — and a badly set distance is the usual cause of headaches after twenty minutes.

On sale, and supported

Two different questions: how long you can still buy it new, and how long the manufacturer keeps updating it. The dashed line is the end of a three-year training programme (2029).

HTC VIVE Cosmos sold 2019–2023 · no published end of support

HTC VIVE Cosmos Elite sold 2020–2023 · no published end of support

20182030

Sold and supported are not the same thing. A model can leave the shelves while its maker keeps shipping software to the units you already own — and it can stay on the shelves with no published support commitment at all.

What actually differs

Computed from the two records, most decisive first.

  • Launch price

    HTC VIVE Cosmos
    $699
    HTC VIVE Cosmos Elite
    $899
  • Announced

    HTC VIVE Cosmos
    2019-01-07
    HTC VIVE Cosmos Elite
    2020-02-20
  • Released

    HTC VIVE Cosmos
    2019
    HTC VIVE Cosmos Elite
    2020
  • Swappable facial interface

    HTC VIVE Cosmos
    Yes
    HTC VIVE Cosmos Elite
  • Rendered field of view

    HTC VIVE Cosmos
    HTC VIVE Cosmos Elite
    97.62° horizontal · 103.03° vertical · 109.31° diagonal
  • Binocular overlap

    HTC VIVE Cosmos
    HTC VIVE Cosmos Elite
    79.57°
  • Passthrough

    HTC VIVE Cosmos
    Colour
    HTC VIVE Cosmos Elite
  • Tracking

    HTC VIVE Cosmos
    inside-out 6DoF, six headset cameras
    HTC VIVE Cosmos Elite
    external base-station 6DoF (2x VIVE Base Station 1.0, SteamVR tracking)
  • Base stations

    HTC VIVE Cosmos
    Optional
    HTC VIVE Cosmos Elite
    Required
  • Tracking cameras

    HTC VIVE Cosmos
    6
    HTC VIVE Cosmos Elite
  • Tracking rate

    HTC VIVE Cosmos
    HTC VIVE Cosmos Elite
    1000 Hz
  • Controller model

    HTC VIVE Cosmos
    VIVE Cosmos controller
    HTC VIVE Cosmos Elite
    VIVE Controller

They match on 29 further specifications.

Full specification, row by row

24 of 87 rows differ.

Specifications of the selected headsets, one column per model
Specification
ManufacturerWho makes it — and who you buy support from.HTC VIVEHTC VIVE
CategoryWhich kind of product this is. It decides which rows below make sense at all.VR — PC-tetheredVR — PC-tethered
Device typeWhere the computing happens, and therefore what you need to run it.PC-powered VRPC-powered VR
AnnouncedThe day it was shown, which is not the day it shipped.2019-01-072020-02-20
ReleasedYear the model went on sale. Older is not automatically worse in this category.20192020
AvailabilityWhether you can still order it new today.Discontinued in 2023Discontinued in 2023
Support endsThe date the manufacturer stops supporting it. Decisive for a fleet you are about to buy.Support ends: not published by the manufacturerSupport ends: not published by the manufacturer
PanelThe screen type. micro-OLED gives deeper blacks and higher contrast; LCD is brighter and cheaper.LCDLCD
OpticsThe lenses in front of the panel. Pancake stays sharp closer to the edges than older Fresnel, which decides how much a trainee has to aim their head to read something.Optics: not published by the manufacturerOptics: not published by the manufacturer
Eyes coveredOne eye or both. Over a full shift this is a real difference in fatigue.Both eyesBoth eyes
Resolution per eyePixels delivered to each eye. Higher means small text and labels stay readable.1440x17001440x1700
Refresh rateImages per second. Higher feels smoother and helps people prone to motion discomfort.90 Hz90 Hz
Field of viewHow much of your view the image covers. Bigger is more immersive, not automatically better for work.110°110°
Pixel densityPixels per degree of view — the honest way to compare sharpness between a headset and a pair of glasses. Higher is sharper. Only shown where somebody published it; we never compute it ourselves.Pixel density: not published by the manufacturerPixel density: not published by the manufacturer
BrightnessIn a plant or outdoors, brightness decides legibility more than resolution does.Brightness: not published by the manufacturerBrightness: not published by the manufacturer
WeightThe device alone. Anything above roughly 150 g is felt within an hour.Weight: not published by the manufacturerWeight: not published by the manufacturer
Visible field of viewWhat the eye actually sees through the optics, by axis.97° horizontal · 94° vertical97° horizontal · 94° vertical
Rendered field of viewWhat the device draws. Never smaller than what you see.Rendered field of view: not published by the manufacturer97.62° horizontal · 103.03° vertical · 109.31° diagonal
Binocular overlapWhere both eyes see the same thing — this is where depth happens.Binocular overlap: not published by the manufacturer79.57°*VRcompare
Average pixel densityPixels per degree across the image. More is sharper.Average pixel density: not published by the manufacturerAverage pixel density: not published by the manufacturer
Peak pixel densityThe sharpest point, usually the centre of the lens.Peak pixel density: not published by the manufacturerPeak pixel density: not published by the manufacturer
Subpixel layoutHow the coloured dots sit in a pixel. A stripe looks cleaner on text than PenTile.RGB stripe · 3 subpixels per pixelRGB stripe · 3 subpixels per pixel
Foveated renderingWhether detail is dropped outside where you look, to save performance.Foveated rendering: not published by the manufacturerFoveated rendering: not published by the manufacturer
PassthroughWhat the front cameras give you: colour, grayscale, or nothing.Colour*UploadVR hands-onPassthrough: not published by the manufacturer
Passthrough camerasResolution, density and frame rate of that camera feed.Passthrough cameras: not published by the manufacturerPassthrough cameras: not published by the manufacturer
IPD adjustmentMatching lens spacing to the eyes. Motorised is fastest when one headset passes between people.ManualManual
IPD rangeHow far the lenses travel to match eye spacing. A narrow range excludes part of any group of adults, which matters when one headset is shared.61–72 mm61–72 mm
Works with glassesWhether people who wear glasses can use it — fits over them, or takes prescription lens inserts.YesWorks with glasses: not published by the manufacturer
Vision correctionHow somebody who wears glasses uses it, and in what dioptre range.Fits over glassesVision correction: not published by the manufacturer
DimensionsWidth, height and depth of the device itself.Dimensions: not published by the manufacturerDimensions: not published by the manufacturer
Weight with strapWith the strap it ships with — the weight you actually wear.645 g*VRcompare702 g*VRcompare
Head strapSoft band or a rigid one. Decides how the weight sits over an hour.Rigid halo strapRigid strap with a dial
MaterialsShell and facial interface, in the vendor’s words.plastic · foam facial interfaceplastic · foam facial interface
ColoursColours the manufacturer sells it in.BlueBlack · Blue
Haptics in the headsetVibration in the headset itself, not in the controllers.NoHaptics in the headset: not published by the manufacturer
TrackingWhether content stays put in the room (6DoF), follows head rotation (3DoF) or is simply fixed.inside-out 6DoF, six headset camerasexternal base-station 6DoF (2x VIVE Base Station 1.0, SteamVR tracking)
Base stationsWhether boxes have to be mounted on the walls before it works.OptionalRequired
Tracking camerasHow many cameras it uses to know where it is.6Tracking cameras: not published by the manufacturer
Tracking rateHow often position is recalculated. Higher is steadier.Tracking rate: not published by the manufacturer1000 Hz*VRcompare
Depth sensorA dedicated sensor for distance, on top of the cameras.NoNo
Hand trackingWhether bare hands can operate the interface, without a controller or the phone.NoNo
Eye trackingThe headset knows where the trainee is looking. Enables sharper rendering where they look, and attention analytics.NoNo
Face trackingTracks facial expression — for avatars, not for training scenarios.NoNo
Body trackingHow much of the body the device knows about. Estimated legs are not tracked legs.NoneNone
Controllers includedWhether motion controllers come in the box, or are bought separately — or the device is hands-only.YesYes
Controller modelThe manufacturer's own name for the controller.VIVE Cosmos controllerVIVE Controller
Controller tracking6DoF controllers track position and rotation, so a hand reaches in space; 3DoF only point. “None” means hands only.6DoF6DoF
Finger tracking on the controllerWhether the controller senses individual fingers, and how.NoneNone
Controller inputsButtons, sticks and triggers the controller offers.joystick · trigger · bumper · grip button · 2 application buttons · system buttonmultifunction trackpad · dual-stage trigger · grip buttons · system button · menu button
Controller hapticsVibration feedback in the hand.YesYes
Controller powerDisposable cells or a built-in rechargeable — a fleet question.AA batteriesBuilt-in rechargeable
Controller weightOne controller, as the vendor weighs it.211 g309 g
Other input methodsWays in beyond controllers and bare hands.Other input methods: not published by the manufacturerOther input methods: not published by the manufacturer
ProcessorThe processor and memory inside. This is what the performance grade above is derived from.Processor: not published by the manufacturerProcessor: not published by the manufacturer
CPUCores and clocks, where the manufacturer publishes them.CPU: not published by the manufacturerCPU: not published by the manufacturer
GPUThe graphics part of the chip.GPU: not published by the manufacturerGPU: not published by the manufacturer
MemoryRAM on the device. Together with the chipset it sets how complex a scene can be.Memory: not published by the manufacturerMemory: not published by the manufacturer
SD card slotWhether storage can be added with a card.SD card slot: not published by the manufacturerSD card slot: not published by the manufacturer
BatteryRuntime as the manufacturer states it. A hot-swappable pack matters more than the figure.Battery: not published by the manufacturerBattery: not published by the manufacturer
Battery capacity (Wh)Energy in the cell. Bigger is longer, given the same power draw.Battery capacity (Wh): not published by the manufacturerBattery capacity (Wh): not published by the manufacturer
Battery capacity (mAh)The same fact in the other unit vendors use. We never convert between the two.Battery capacity (mAh): not published by the manufacturerBattery capacity (mAh): not published by the manufacturer
Charge timeFrom empty to full. Rarely stated by the manufacturer, so it usually comes from whoever timed it.Charge time: not published by the manufacturerCharge time: not published by the manufacturer
ChargerPower of the supplied charger — it decides the charge time above.Charger: not published by the manufacturerCharger: not published by the manufacturer
External batteryBattery on a cable or a puck instead of on the head.External battery: not published by the manufacturerExternal battery: not published by the manufacturer
Charging caseExtra runtime carried in the case the glasses ship with.Charging case: not published by the manufacturerCharging case: not published by the manufacturer
Hot-swap batteryWhether a charged battery can replace the empty one without ending the session. This is what decides if a headset can hold an all-day training station.Hot-swap battery: not published by the manufacturerHot-swap battery: not published by the manufacturer
Runs Skillsive appsOur own statement about whether Skillsive training applications run on it today.NoNo
Suitable for trainingOur judgement on whether it survives real deployment: comfort, hygiene, fleet management.NoNo
Kiosk mode / MDMVendor tooling to enrol devices, push an app and lock the headset to it. Practically required above ten devices.NoNo
Business tierAn official business tier, so devices belong to the company rather than to employees’ personal accounts.NoNo
Swappable facial interfaceRemovable, wipeable face padding. A consumable, and the difference between shared use and complaints.YesSwappable facial interface: not published by the manufacturer
CertificationsIndustrial certifications stated on the manufacturer's own page. Empty means unconfirmed, never "probably fine".Certifications: not published by the manufacturerCertifications: not published by the manufacturer
PortsPhysical sockets and charging contacts.USB Type-C · DisplayPort 1.2 · headphone jack · proprietary mod connectorDisplayPort 1.2 · USB 3.0
Wi-FiThe Wi-Fi generation — it decides how well wireless streaming holds up.Wi-Fi: not published by the manufacturerWi-Fi: not published by the manufacturer
BluetoothFor controllers, headphones and accessories.Bluetooth: not published by the manufacturerBluetooth: not published by the manufacturer
Video from a computerWhether a computer can drive it, over a cable or wirelessly.Over a cable · Wireless (VIVE Wireless Adapter)Video from a computer: not published by the manufacturer
AudioBuilt-in sound. Matters most where somebody has to hear a remote expert while working.Built-in speakers · Headphone jackBuilt-in speakers
MicrophoneBuilt-in microphone — the other half of talking to a remote expert.YesYes
MicrophonesHow many. An array picks a voice out of a noisy hall; one does not.Microphones: not published by the manufacturerMicrophones: not published by the manufacturer
Price bandThe band it sits in, rather than a price that goes stale.PremiumPremium
Launch priceThe manufacturer's launch price. Fixed history, so it never goes stale.$699$899
Price by configurationWhat each configuration cost at launch.Price by configuration: not published by the manufacturerPrice by configuration: not published by the manufacturer
Price todayApproximate current net price in USD — a general figure, since these barely differ between regions once tax is stripped out. A snapshot from the date shown, not an offer.Price today: not published by the manufacturerPrice today: not published by the manufacturer
Comfort (from reviews)How it wears over a full session. Scored from agreement between independent reviewers, not from our own testing.Comfort (from reviews): not published by the manufacturerComfort (from reviews): not published by the manufacturer
Edge clarity (from reviews)Sharpness away from the centre of the lens. Scored from agreement between independent reviewers.Edge clarity (from reviews): not published by the manufacturerEdge clarity (from reviews): not published by the manufacturer
Tracking reliability (from reviews)How tracking holds up in poor light and fast movement. Scored from agreement between independent reviewers.Tracking reliability (from reviews): not published by the manufacturerTracking reliability (from reviews): not published by the manufacturer
Hand tracking quality (from reviews)How usable controller-free hand tracking is in a training scenario. Scored from agreement between reviewers.Hand tracking quality (from reviews): not published by the manufacturerHand tracking quality (from reviews): not published by the manufacturer

“—” means the manufacturer does not publish that figure. “≈” with an asterisk means it was measured by somebody else — follow the asterisk for who. Prices are an indicative net figure in USD, a snapshot from the date on each model page, not an offer.

Product and company names used here are the trademarks of their respective owners and appear only to identify the hardware being compared. We are not affiliated with, sponsored by or endorsed by any of these manufacturers. Illustrations are our own.