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Oculus Go vs Meta Quest 1

Both devices below are described from their manufacturers’ own specification pages. Where a row does not apply to one of them, it says so rather than showing a dash — that is a different statement from “the maker does not publish it”.

Differences you can see

Pictures first, table second. Every chart is computed from the same published fields you can read below it — nothing here is an illustration.

  • Oculus Go
  • Meta Quest 1

Resolution per eye

Panels at true pixel scale, one inside the other.

The sharpest panel here has 25% more pixels per eye than the softest — that is what you gain on small text inside a scene.

Launch price

On the whole catalogue’s scale, from $199 to $38500.

Oculus Go$199
Meta Quest 1$399
$199$38500

On sale, and supported

Two different questions: how long you can still buy it new, and how long the manufacturer keeps updating it. The dashed line is the end of a three-year training programme (2029).

Oculus Go sold 2018–2020 · no published end of support

Meta Quest 1 sold 2019–2026 · support until 2024

20172030

Sold and supported are not the same thing. A model can leave the shelves while its maker keeps shipping software to the units you already own — and it can stay on the shelves with no published support commitment at all.

What actually differs

Computed from the two records, most decisive first.

  • Device type

    Oculus Go
    Standalone VR
    Meta Quest 1
    Standalone VR, also PC-powered
  • Price band

    Oculus Go
    Entry level
    Meta Quest 1
    Mid range
  • Launch price

    Oculus Go
    $199
    Meta Quest 1
    $399
  • Resolution per eye

    Oculus Go
    1280x1440
    Meta Quest 1
    1440x1600
  • Field of view

    Oculus Go
    89° horizontal
    Meta Quest 1
  • Refresh rate

    Oculus Go
    60 Hz
    Meta Quest 1
    60/72 Hz
  • Weight

    Oculus Go
    Meta Quest 1
    571 g
  • Hand tracking

    Oculus Go
    No
    Meta Quest 1
    Yes
  • Controller tracking

    Oculus Go
    3DoF
    Meta Quest 1
    6DoF
  • Battery

    Oculus Go
    180 min
    Meta Quest 1
  • Availability

    Oculus Go
    Discontinued in 2020
    Meta Quest 1
    Discontinued
  • Manufacturer

    Oculus Go
    Meta (Oculus)
    Meta Quest 1
    Meta

They match on 17 further specifications.

Full specification, row by row

52 of 90 rows differ.

Specifications of the selected headsets, one column per model
Specification
Oculus Go

Meta (Oculus)

ManufacturerWho makes it — and who you buy support from.Meta (Oculus)Meta
CategoryWhich kind of product this is. It decides which rows below make sense at all.VR — standaloneVR — standalone
Device typeWhere the computing happens, and therefore what you need to run it.Standalone VRStandalone VR, also PC-powered
AnnouncedThe day it was shown, which is not the day it shipped.2017-10-112018-09-26
ReleasedYear the model went on sale. Older is not automatically worse in this category.20182019
AvailabilityWhether you can still order it new today.Discontinued in 2020Discontinued
Support endsThe date the manufacturer stops supporting it. Decisive for a fleet you are about to buy.Support ends: not published by the manufacturer2024-08-31
PanelThe screen type. micro-OLED gives deeper blacks and higher contrast; LCD is brighter and cheaper.LCDOLED
OpticsThe lenses in front of the panel. Pancake stays sharp closer to the edges than older Fresnel, which decides how much a trainee has to aim their head to read something.Optics: not published by the manufacturerFresnel lenses
Eyes coveredOne eye or both. Over a full shift this is a real difference in fatigue.Both eyesEyes covered: not published by the manufacturer
Resolution per eyePixels delivered to each eye. Higher means small text and labels stay readable.1280x14401440x1600
Refresh rateImages per second. Higher feels smoother and helps people prone to motion discomfort.60 Hz*VRcompare spec sheet60/72 Hz
Field of viewHow much of your view the image covers. Bigger is more immersive, not automatically better for work.89° horizontal*VRcompare spec sheetField of view: not published by the manufacturer
Pixel densityPixels per degree of view — the honest way to compare sharpness between a headset and a pair of glasses. Higher is sharper. Only shown where somebody published it; we never compute it ourselves.Pixel density: not published by the manufacturerPixel density: not published by the manufacturer
BrightnessIn a plant or outdoors, brightness decides legibility more than resolution does.Brightness: not published by the manufacturerBrightness: not published by the manufacturer
WeightThe device alone. Anything above roughly 150 g is felt within an hour.Weight: not published by the manufacturer571 g*Wikipedia (mirror of the retired Oculus spec page)
Visible field of viewWhat the eye actually sees through the optics, by axis.89° horizontal · 90° vertical93° horizontal · 93° vertical
Rendered field of viewWhat the device draws. Never smaller than what you see.Rendered field of view: not published by the manufacturer104° horizontal · 100° vertical · 115.52° diagonal
Binocular overlapWhere both eyes see the same thing — this is where depth happens.Binocular overlap: not published by the manufacturer84°
Average pixel densityPixels per degree across the image. More is sharper.Average pixel density: not published by the manufacturer15.5 PPD horizontal · 17.2 PPD vertical (computed)
Peak pixel densityThe sharpest point, usually the centre of the lens.Peak pixel density: not published by the manufacturerPeak pixel density: not published by the manufacturer
Subpixel layoutHow the coloured dots sit in a pixel. A stripe looks cleaner on text than PenTile.RGB stripe · 3 subpixels per pixelPenTile · 2 subpixels per pixel
Foveated renderingWhether detail is dropped outside where you look, to save performance.Foveated rendering: not published by the manufacturerFoveated rendering: not published by the manufacturer
PassthroughWhat the front cameras give you: colour, grayscale, or nothing.NoneGrayscale
Passthrough camerasResolution, density and frame rate of that camera feed.Passthrough cameras: not published by the manufacturerPassthrough cameras: not published by the manufacturer
IPD adjustmentMatching lens spacing to the eyes. Motorised is fastest when one headset passes between people.NoneManual
IPD rangeHow far the lenses travel to match eye spacing. A narrow range excludes part of any group of adults, which matters when one headset is shared.IPD range: not published by the manufacturerIPD range: not published by the manufacturer
Works with glassesWhether people who wear glasses can use it — fits over them, or takes prescription lens inserts.Works with glasses: not published by the manufacturerWorks with glasses: not published by the manufacturer
Vision correctionHow somebody who wears glasses uses it, and in what dioptre range.Vision correction: not published by the manufacturerVision correction: not published by the manufacturer
DimensionsWidth, height and depth of the device itself.190 × 105 × 115 mm*VRcompare spec sheetDimensions: not published by the manufacturer
Weight with strapWith the strap it ships with — the weight you actually wear.468 g*VRcompare spec sheetWeight with strap: not published by the manufacturer
Head strapSoft band or a rigid one. Decides how the weight sits over an hour.Soft strapSoft strap
MaterialsShell and facial interface, in the vendor’s words.Plastic · Foam facial interfacePlastic · fabric · foam facial interface
ColoursColours the manufacturer sells it in.WhiteGrey
Haptics in the headsetVibration in the headset itself, not in the controllers.NoNo
TrackingWhether content stays put in the room (6DoF), follows head rotation (3DoF) or is simply fixed.3DoF rotational only, no positional trackinginside-out 6DoF
Base stationsWhether boxes have to be mounted on the walls before it works.Not neededNot needed
Tracking camerasHow many cameras it uses to know where it is.Tracking cameras: not published by the manufacturer4
Tracking rateHow often position is recalculated. Higher is steadier.Tracking rate: not published by the manufacturerTracking rate: not published by the manufacturer
Depth sensorA dedicated sensor for distance, on top of the cameras.NoDepth sensor: not published by the manufacturer
Hand trackingWhether bare hands can operate the interface, without a controller or the phone.NoYes
Eye trackingThe headset knows where the trainee is looking. Enables sharper rendering where they look, and attention analytics.NoNo
Face trackingTracks facial expression — for avatars, not for training scenarios.NoNo
Body trackingHow much of the body the device knows about. Estimated legs are not tracked legs.NoneNone
Controllers includedWhether motion controllers come in the box, or are bought separately — or the device is hands-only.YesYes
Controller modelThe manufacturer's own name for the controller.Oculus Go ControllerOculus Touch (second generation)
Controller tracking6DoF controllers track position and rotation, so a hand reaches in space; 3DoF only point. “None” means hands only.3DoF6DoF
Finger tracking on the controllerWhether the controller senses individual fingers, and how.Finger tracking on the controller: not published by the manufacturerCapacitive (partial)
Controller inputsButtons, sticks and triggers the controller offers.Index trigger · Trackpad · Face buttonsCapacitive face buttons · capacitive joystick · capacitive touch pad · capacitive index trigger · middle finger trigger
Controller hapticsVibration feedback in the hand.Controller haptics: not published by the manufacturerYes
Controller powerDisposable cells or a built-in rechargeable — a fleet question.AA batteriesAA batteries
Controller weightOne controller, as the vendor weighs it.Controller weight: not published by the manufacturer135 g
Other input methodsWays in beyond controllers and bare hands.Other input methods: not published by the manufacturerOther input methods: not published by the manufacturer
PerformanceHow much the headset can run — sharper scenes, more objects, smoother mixed reality. Higher is better.
Dated — we no longer recommend it
Dated — we no longer recommend it
ProcessorThe processor and memory inside. This is what the performance grade above is derived from.Qualcomm Snapdragon 821Snapdragon 835
CPUCores and clocks, where the manufacturer publishes them.Quad-core Kryo (2 x 2.15 GHz, 2 x 1.59 GHz)Octa-core Kryo 280 (4 x 2.45 GHz, 4 x 1.9 GHz)
GPUThe graphics part of the chip.Adreno 530Adreno 540
MemoryRAM on the device. Together with the chipset it sets how complex a scene can be.3 GBMemory: not published by the manufacturer
PlatformThe platform an application is built against — and what an MDM has to speak.AndroidMeta Horizon OS
StorageOn-board space for downloaded courses. More matters for an offline library in several languages.32 GB · 64 GB64 GB · 128 GB*Wikipedia (mirror of the retired Oculus spec page)
SD card slotWhether storage can be added with a card.NoNo
BatteryRuntime as the manufacturer states it. A hot-swappable pack matters more than the figure.180 min*VRcompare spec sheetBattery: not published by the manufacturer
Battery capacity (Wh)Energy in the cell. Bigger is longer, given the same power draw.Battery capacity (Wh): not published by the manufacturerBattery capacity (Wh): not published by the manufacturer
Battery capacity (mAh)The same fact in the other unit vendors use. We never convert between the two.2600 mAh3648 mAh
Charge timeFrom empty to full. Rarely stated by the manufacturer, so it usually comes from whoever timed it.180 min*VRcompare spec sheet120 min
ChargerPower of the supplied charger — it decides the charge time above.Charger: not published by the manufacturerCharger: not published by the manufacturer
External batteryBattery on a cable or a puck instead of on the head.External battery: not published by the manufacturerExternal battery: not published by the manufacturer
Charging caseExtra runtime carried in the case the glasses ship with.Charging case: not published by the manufacturerCharging case: not published by the manufacturer
Hot-swap batteryWhether a charged battery can replace the empty one without ending the session. This is what decides if a headset can hold an all-day training station.Hot-swap battery: not published by the manufacturerNo
Runs Skillsive appsOur own statement about whether Skillsive training applications run on it today.NoNo
Suitable for trainingOur judgement on whether it survives real deployment: comfort, hygiene, fleet management.NoNo
Kiosk mode / MDMVendor tooling to enrol devices, push an app and lock the headset to it. Practically required above ten devices.NoNo
Business tierAn official business tier, so devices belong to the company rather than to employees’ personal accounts.NoNo
Swappable facial interfaceRemovable, wipeable face padding. A consumable, and the difference between shared use and complaints.Swappable facial interface: not published by the manufacturerNo
CertificationsIndustrial certifications stated on the manufacturer's own page. Empty means unconfirmed, never "probably fine".Certifications: not published by the manufacturerCertifications: not published by the manufacturer
PortsPhysical sockets and charging contacts.Micro-USB · headphone jackUSB-C
Wi-FiThe Wi-Fi generation — it decides how well wireless streaming holds up.Wi-Fi 5WiFi 5
BluetoothFor controllers, headphones and accessories.Bluetooth 3.0Bluetooth 5.0 LE
Video from a computerWhether a computer can drive it, over a cable or wirelessly.Video from a computer: not published by the manufacturerOver a cable · Wireless (Oculus Link)
AudioBuilt-in sound. Matters most where somebody has to hear a remote expert while working.Built-in speakers · Headphone jackBuilt-in speakers · Headphone jack
MicrophoneBuilt-in microphone — the other half of talking to a remote expert.YesYes
MicrophonesHow many. An array picks a voice out of a noisy hall; one does not.Microphones: not published by the manufacturerMicrophones: not published by the manufacturer
Price bandThe band it sits in, rather than a price that goes stale.Entry levelMid range
Launch priceThe manufacturer's launch price. Fixed history, so it never goes stale.$199$399
Price by configurationWhat each configuration cost at launch.32 GB $199 · 64 GB $249Price by configuration: not published by the manufacturer
Price todayApproximate current net price in USD — a general figure, since these barely differ between regions once tax is stripped out. A snapshot from the date shown, not an offer.Price today: not published by the manufacturerPrice today: not published by the manufacturer
Comfort (from reviews)How it wears over a full session. Scored from agreement between independent reviewers, not from our own testing.Comfort (from reviews): not published by the manufacturerComfort (from reviews): not published by the manufacturer
Edge clarity (from reviews)Sharpness away from the centre of the lens. Scored from agreement between independent reviewers.Edge clarity (from reviews): not published by the manufacturerEdge clarity (from reviews): not published by the manufacturer
Tracking reliability (from reviews)How tracking holds up in poor light and fast movement. Scored from agreement between independent reviewers.Tracking reliability (from reviews): not published by the manufacturerTracking reliability (from reviews): not published by the manufacturer
Hand tracking quality (from reviews)How usable controller-free hand tracking is in a training scenario. Scored from agreement between reviewers.Hand tracking quality (from reviews): not published by the manufacturerHand tracking quality (from reviews): not published by the manufacturer

“—” means the manufacturer does not publish that figure. “≈” with an asterisk means it was measured by somebody else — follow the asterisk for who. Prices are an indicative net figure in USD, a snapshot from the date on each model page, not an offer.

Product and company names used here are the trademarks of their respective owners and appear only to identify the hardware being compared. We are not affiliated with, sponsored by or endorsed by any of these manufacturers. Illustrations are our own.