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Oculus Go vs Meta Quest 1
Both devices below are described from their manufacturers’ own specification pages. Where a row does not apply to one of them, it says so rather than showing a dash — that is a different statement from “the maker does not publish it”.

Meta (Oculus) · Entry level

Meta · Mid range
Differences you can see
Pictures first, table second. Every chart is computed from the same published fields you can read below it — nothing here is an illustration.
- Oculus Go
- Meta Quest 1
Resolution per eye
Panels at true pixel scale, one inside the other.
The sharpest panel here has 25% more pixels per eye than the softest — that is what you gain on small text inside a scene.
Launch price
On the whole catalogue’s scale, from $199 to $38500.
On sale, and supported
Two different questions: how long you can still buy it new, and how long the manufacturer keeps updating it. The dashed line is the end of a three-year training programme (2029).
Oculus Go sold 2018–2020 · no published end of support
Meta Quest 1 sold 2019–2026 · support until 2024
Sold and supported are not the same thing. A model can leave the shelves while its maker keeps shipping software to the units you already own — and it can stay on the shelves with no published support commitment at all.
What actually differs
Computed from the two records, most decisive first.
Device type
- Oculus Go
- Standalone VR
- Meta Quest 1
- Standalone VR, also PC-powered
Price band
- Oculus Go
- Entry level
- Meta Quest 1
- Mid range
Launch price
- Oculus Go
- $199
- Meta Quest 1
- $399
Resolution per eye
- Oculus Go
- 1280x1440
- Meta Quest 1
- 1440x1600
Field of view
- Oculus Go
- 89° horizontal
- Meta Quest 1
- —
Refresh rate
- Oculus Go
- 60 Hz
- Meta Quest 1
- 60/72 Hz
Weight
- Oculus Go
- —
- Meta Quest 1
- 571 g
Hand tracking
- Oculus Go
- No
- Meta Quest 1
- Yes
Controller tracking
- Oculus Go
- 3DoF
- Meta Quest 1
- 6DoF
Battery
- Oculus Go
- 180 min
- Meta Quest 1
- —
Availability
- Oculus Go
- Discontinued in 2020
- Meta Quest 1
- Discontinued
Manufacturer
- Oculus Go
- Meta (Oculus)
- Meta Quest 1
- Meta
They match on 17 further specifications.
Full specification, row by row
52 of 90 rows differ.
| Specification | Oculus Go Meta (Oculus) | Meta Quest 1 Meta |
|---|---|---|
| ManufacturerWho makes it — and who you buy support from. | Meta (Oculus) | Meta |
| CategoryWhich kind of product this is. It decides which rows below make sense at all. | VR — standalone | VR — standalone |
| Device typeWhere the computing happens, and therefore what you need to run it. | Standalone VR | Standalone VR, also PC-powered |
| AnnouncedThe day it was shown, which is not the day it shipped. | 2017-10-11 | 2018-09-26 |
| ReleasedYear the model went on sale. Older is not automatically worse in this category. | 2018 | 2019 |
| AvailabilityWhether you can still order it new today. | Discontinued in 2020 | Discontinued |
| Support endsThe date the manufacturer stops supporting it. Decisive for a fleet you are about to buy. | Support ends: not published by the manufacturer | 2024-08-31 |
| PanelThe screen type. micro-OLED gives deeper blacks and higher contrast; LCD is brighter and cheaper. | LCD | OLED |
| OpticsThe lenses in front of the panel. Pancake stays sharp closer to the edges than older Fresnel, which decides how much a trainee has to aim their head to read something. | Optics: not published by the manufacturer | Fresnel lenses |
| Eyes coveredOne eye or both. Over a full shift this is a real difference in fatigue. | Both eyes | Eyes covered: not published by the manufacturer |
| Resolution per eyePixels delivered to each eye. Higher means small text and labels stay readable. | 1280x1440 | 1440x1600 |
| Refresh rateImages per second. Higher feels smoother and helps people prone to motion discomfort. | ≈60 Hz*VRcompare spec sheet | 60/72 Hz |
| Field of viewHow much of your view the image covers. Bigger is more immersive, not automatically better for work. | ≈89° horizontal*VRcompare spec sheet | Field of view: not published by the manufacturer |
| Pixel densityPixels per degree of view — the honest way to compare sharpness between a headset and a pair of glasses. Higher is sharper. Only shown where somebody published it; we never compute it ourselves. | Pixel density: not published by the manufacturer | Pixel density: not published by the manufacturer |
| BrightnessIn a plant or outdoors, brightness decides legibility more than resolution does. | Brightness: not published by the manufacturer | Brightness: not published by the manufacturer |
| WeightThe device alone. Anything above roughly 150 g is felt within an hour. | Weight: not published by the manufacturer | ≈571 g*Wikipedia (mirror of the retired Oculus spec page) |
| Visible field of viewWhat the eye actually sees through the optics, by axis. | 89° horizontal · 90° vertical | 93° horizontal · 93° vertical |
| Rendered field of viewWhat the device draws. Never smaller than what you see. | Rendered field of view: not published by the manufacturer | 104° horizontal · 100° vertical · 115.52° diagonal |
| Binocular overlapWhere both eyes see the same thing — this is where depth happens. | Binocular overlap: not published by the manufacturer | 84° |
| Average pixel densityPixels per degree across the image. More is sharper. | Average pixel density: not published by the manufacturer | 15.5 PPD horizontal · 17.2 PPD vertical (computed) |
| Peak pixel densityThe sharpest point, usually the centre of the lens. | Peak pixel density: not published by the manufacturer | Peak pixel density: not published by the manufacturer |
| Subpixel layoutHow the coloured dots sit in a pixel. A stripe looks cleaner on text than PenTile. | RGB stripe · 3 subpixels per pixel | PenTile · 2 subpixels per pixel |
| Foveated renderingWhether detail is dropped outside where you look, to save performance. | Foveated rendering: not published by the manufacturer | Foveated rendering: not published by the manufacturer |
| PassthroughWhat the front cameras give you: colour, grayscale, or nothing. | None | Grayscale |
| Passthrough camerasResolution, density and frame rate of that camera feed. | Passthrough cameras: not published by the manufacturer | Passthrough cameras: not published by the manufacturer |
| IPD adjustmentMatching lens spacing to the eyes. Motorised is fastest when one headset passes between people. | None | Manual |
| IPD rangeHow far the lenses travel to match eye spacing. A narrow range excludes part of any group of adults, which matters when one headset is shared. | IPD range: not published by the manufacturer | IPD range: not published by the manufacturer |
| Works with glassesWhether people who wear glasses can use it — fits over them, or takes prescription lens inserts. | Works with glasses: not published by the manufacturer | Works with glasses: not published by the manufacturer |
| Vision correctionHow somebody who wears glasses uses it, and in what dioptre range. | Vision correction: not published by the manufacturer | Vision correction: not published by the manufacturer |
| DimensionsWidth, height and depth of the device itself. | ≈190 × 105 × 115 mm*VRcompare spec sheet | Dimensions: not published by the manufacturer |
| Weight with strapWith the strap it ships with — the weight you actually wear. | ≈468 g*VRcompare spec sheet | Weight with strap: not published by the manufacturer |
| Head strapSoft band or a rigid one. Decides how the weight sits over an hour. | Soft strap | Soft strap |
| MaterialsShell and facial interface, in the vendor’s words. | Plastic · Foam facial interface | Plastic · fabric · foam facial interface |
| ColoursColours the manufacturer sells it in. | White | Grey |
| Haptics in the headsetVibration in the headset itself, not in the controllers. | No | No |
| TrackingWhether content stays put in the room (6DoF), follows head rotation (3DoF) or is simply fixed. | 3DoF rotational only, no positional tracking | inside-out 6DoF |
| Base stationsWhether boxes have to be mounted on the walls before it works. | Not needed | Not needed |
| Tracking camerasHow many cameras it uses to know where it is. | Tracking cameras: not published by the manufacturer | 4 |
| Tracking rateHow often position is recalculated. Higher is steadier. | Tracking rate: not published by the manufacturer | Tracking rate: not published by the manufacturer |
| Depth sensorA dedicated sensor for distance, on top of the cameras. | No | Depth sensor: not published by the manufacturer |
| Hand trackingWhether bare hands can operate the interface, without a controller or the phone. | No | Yes |
| Eye trackingThe headset knows where the trainee is looking. Enables sharper rendering where they look, and attention analytics. | No | No |
| Face trackingTracks facial expression — for avatars, not for training scenarios. | No | No |
| Body trackingHow much of the body the device knows about. Estimated legs are not tracked legs. | None | None |
| Controllers includedWhether motion controllers come in the box, or are bought separately — or the device is hands-only. | Yes | Yes |
| Controller modelThe manufacturer's own name for the controller. | Oculus Go Controller | Oculus Touch (second generation) |
| Controller tracking6DoF controllers track position and rotation, so a hand reaches in space; 3DoF only point. “None” means hands only. | 3DoF | 6DoF |
| Finger tracking on the controllerWhether the controller senses individual fingers, and how. | Finger tracking on the controller: not published by the manufacturer | Capacitive (partial) |
| Controller inputsButtons, sticks and triggers the controller offers. | Index trigger · Trackpad · Face buttons | Capacitive face buttons · capacitive joystick · capacitive touch pad · capacitive index trigger · middle finger trigger |
| Controller hapticsVibration feedback in the hand. | Controller haptics: not published by the manufacturer | Yes |
| Controller powerDisposable cells or a built-in rechargeable — a fleet question. | AA batteries | AA batteries |
| Controller weightOne controller, as the vendor weighs it. | Controller weight: not published by the manufacturer | 135 g |
| Other input methodsWays in beyond controllers and bare hands. | Other input methods: not published by the manufacturer | Other input methods: not published by the manufacturer |
| PerformanceHow much the headset can run — sharper scenes, more objects, smoother mixed reality. Higher is better. | Dated — we no longer recommend it | Dated — we no longer recommend it |
| ProcessorThe processor and memory inside. This is what the performance grade above is derived from. | Qualcomm Snapdragon 821 | Snapdragon 835 |
| CPUCores and clocks, where the manufacturer publishes them. | Quad-core Kryo (2 x 2.15 GHz, 2 x 1.59 GHz) | Octa-core Kryo 280 (4 x 2.45 GHz, 4 x 1.9 GHz) |
| GPUThe graphics part of the chip. | Adreno 530 | Adreno 540 |
| MemoryRAM on the device. Together with the chipset it sets how complex a scene can be. | 3 GB | Memory: not published by the manufacturer |
| PlatformThe platform an application is built against — and what an MDM has to speak. | Android | Meta Horizon OS |
| StorageOn-board space for downloaded courses. More matters for an offline library in several languages. | 32 GB · 64 GB | ≈64 GB · 128 GB*Wikipedia (mirror of the retired Oculus spec page) |
| SD card slotWhether storage can be added with a card. | No | No |
| BatteryRuntime as the manufacturer states it. A hot-swappable pack matters more than the figure. | ≈180 min*VRcompare spec sheet | Battery: not published by the manufacturer |
| Battery capacity (Wh)Energy in the cell. Bigger is longer, given the same power draw. | Battery capacity (Wh): not published by the manufacturer | Battery capacity (Wh): not published by the manufacturer |
| Battery capacity (mAh)The same fact in the other unit vendors use. We never convert between the two. | 2600 mAh | 3648 mAh |
| Charge timeFrom empty to full. Rarely stated by the manufacturer, so it usually comes from whoever timed it. | ≈180 min*VRcompare spec sheet | 120 min |
| ChargerPower of the supplied charger — it decides the charge time above. | Charger: not published by the manufacturer | Charger: not published by the manufacturer |
| External batteryBattery on a cable or a puck instead of on the head. | External battery: not published by the manufacturer | External battery: not published by the manufacturer |
| Charging caseExtra runtime carried in the case the glasses ship with. | Charging case: not published by the manufacturer | Charging case: not published by the manufacturer |
| Hot-swap batteryWhether a charged battery can replace the empty one without ending the session. This is what decides if a headset can hold an all-day training station. | Hot-swap battery: not published by the manufacturer | No |
| Runs Skillsive appsOur own statement about whether Skillsive training applications run on it today. | No | No |
| Suitable for trainingOur judgement on whether it survives real deployment: comfort, hygiene, fleet management. | No | No |
| Kiosk mode / MDMVendor tooling to enrol devices, push an app and lock the headset to it. Practically required above ten devices. | No | No |
| Business tierAn official business tier, so devices belong to the company rather than to employees’ personal accounts. | No | No |
| Swappable facial interfaceRemovable, wipeable face padding. A consumable, and the difference between shared use and complaints. | Swappable facial interface: not published by the manufacturer | No |
| CertificationsIndustrial certifications stated on the manufacturer's own page. Empty means unconfirmed, never "probably fine". | Certifications: not published by the manufacturer | Certifications: not published by the manufacturer |
| PortsPhysical sockets and charging contacts. | Micro-USB · headphone jack | USB-C |
| Wi-FiThe Wi-Fi generation — it decides how well wireless streaming holds up. | Wi-Fi 5 | WiFi 5 |
| BluetoothFor controllers, headphones and accessories. | Bluetooth 3.0 | Bluetooth 5.0 LE |
| Video from a computerWhether a computer can drive it, over a cable or wirelessly. | Video from a computer: not published by the manufacturer | Over a cable · Wireless (Oculus Link) |
| AudioBuilt-in sound. Matters most where somebody has to hear a remote expert while working. | Built-in speakers · Headphone jack | Built-in speakers · Headphone jack |
| MicrophoneBuilt-in microphone — the other half of talking to a remote expert. | Yes | Yes |
| MicrophonesHow many. An array picks a voice out of a noisy hall; one does not. | Microphones: not published by the manufacturer | Microphones: not published by the manufacturer |
| Price bandThe band it sits in, rather than a price that goes stale. | Entry level | Mid range |
| Launch priceThe manufacturer's launch price. Fixed history, so it never goes stale. | $199 | $399 |
| Price by configurationWhat each configuration cost at launch. | 32 GB $199 · 64 GB $249 | Price by configuration: not published by the manufacturer |
| Price todayApproximate current net price in USD — a general figure, since these barely differ between regions once tax is stripped out. A snapshot from the date shown, not an offer. | Price today: not published by the manufacturer | Price today: not published by the manufacturer |
| Comfort (from reviews)How it wears over a full session. Scored from agreement between independent reviewers, not from our own testing. | Comfort (from reviews): not published by the manufacturer | Comfort (from reviews): not published by the manufacturer |
| Edge clarity (from reviews)Sharpness away from the centre of the lens. Scored from agreement between independent reviewers. | Edge clarity (from reviews): not published by the manufacturer | Edge clarity (from reviews): not published by the manufacturer |
| Tracking reliability (from reviews)How tracking holds up in poor light and fast movement. Scored from agreement between independent reviewers. | Tracking reliability (from reviews): not published by the manufacturer | Tracking reliability (from reviews): not published by the manufacturer |
| Hand tracking quality (from reviews)How usable controller-free hand tracking is in a training scenario. Scored from agreement between reviewers. | Hand tracking quality (from reviews): not published by the manufacturer | Hand tracking quality (from reviews): not published by the manufacturer |
“—” means the manufacturer does not publish that figure. “≈” with an asterisk means it was measured by somebody else — follow the asterisk for who. Prices are an indicative net figure in USD, a snapshot from the date on each model page, not an offer.
Other comparisons with Oculus Go
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