
Performance
- Resolution per eye
- 1832x1920
- Weight
- 514 g
- Refresh rate
- 72 / 90 / 120 Hz
- Colour passthrough
- Yes
- Training-ready
Specs verified on 2026-07-21
Specs from manufacturer pages, filtered by what actually matters when you hand headsets to a crew — not by what looks good in a consumer review.
Pick two or three models and compare them side by side. Every figure below comes from the manufacturer's own spec page, with the date it was last checked, so you can quote it in a purchase request.
12 headsets

Performance
Specs verified on 2026-07-21

Performance
Specs verified on 2026-07-21

Performance
Specs verified on 2026-07-21

Performance
Specs verified on 2026-07-21

Performance
Specs verified on 2026-07-21

Performance
Specs verified on 2026-07-21

Performance
Specs verified on 2026-07-21

Performance
Specs verified on 2026-07-21

Performance
Specs verified on 2026-07-21

Performance
Rendered by the connected PC — not gradedSpecs verified on 2026-07-21

Performance
Rendered by the connected PC — not gradedSpecs verified on 2026-07-21

Performance
Rendered by the connected PC — not gradedSpecs verified on 2026-07-21
As a Meta Business Partner, our VR training applications are built and tuned for Meta Quest — the headset most companies deploy — and we support you in choosing and rolling out the right hardware.
Not sure which headset to buy for training in your company? We help teams pick the right VR/AR hardware for their rollout — and tell you honestly when the cheaper model is enough.
Help me chooseThis comparison is a data set, not an opinion piece. Here is exactly how it is put together, so you can judge whether to trust a row before you quote it.
Specifications change with firmware updates and hardware revisions. Before you order, open the manufacturer link on the model page and confirm the figures that matter to your decision.
Product and company names belong to their respective owners and are used here only to identify the hardware compared.
Product and company names used here are the trademarks of their respective owners and appear only to identify the hardware being compared. We are not affiliated with, sponsored by or endorsed by any of these manufacturers. Illustrations are our own.
For most safety training, a standalone headset with colour passthrough and a wipeable facial interface is enough. The deciding factors are rarely resolution: you need a device you can charge overnight, hand to a different person every twenty minutes, clean between users, and lock to a single application so nobody wanders into a browser. That is why the filters above sit on kiosk mode, hygiene and fleet management rather than on pixel counts.
Our position today is straightforward: for most companies we recommend Meta Quest. Not because the competition is weak, but because Quest is the most widely available and most commonly deployed headset on the market, we have tested our courses on it the most, and our applications are tuned for it — so it is the setup where everything simply works from day one. That said, our courses are not locked to one manufacturer: they run on PICO and HTC VIVE headsets too, because we build on open XR standards rather than a single vendor's SDK. If a course does not run on the hardware you already own, we can adapt it — talk to us before you change your fleet. And if the training belongs on a phone rather than in a headset, we can build an AR safety application for iOS and Android as well, so every employee can run it on the device already in their pocket.
Standalone wins for training almost every time. No cables to trip over in a room full of trainees, no gaming PC per station, and a crew can be trained in a warehouse corner instead of a lab. A PC-tethered setup is worth it only when the simulation genuinely needs desktop-class rendering — high-fidelity machinery, large CAD models, or eye-tracked research work.
Four things decide whether twenty headsets are manageable or a burden: a device management console (push an app to every unit without touching them), kiosk mode (the device boots straight into your training and nothing else), swappable facial interfaces (hygiene between users, and they are consumables), and a business licence tier so the devices are not tied to personal accounts. A model that scores well on specs but fails these will cost more in admin time than it saved on purchase.
Colour passthrough is the feature that decides whether a headset can do mixed reality at all: it shows the real room through the device's cameras, so digital guidance can be drawn over real equipment and a trainee can be handed a real object mid-exercise. Every model in this comparison except Quest 2 has it. Dedicated AR glasses — lighter, worn in the field, with a much smaller display area — are a separate category with different specifications, and we will add them to this comparison as their own section. AR also does not require glasses at all: modern phones and tablets handle it well, which is often the cheapest way to put step-by-step guidance in front of a technician standing at the actual machine.
Official availability matters more than it sounds: it decides warranty handling, VAT invoicing and how quickly you can replace a broken unit. Use the “Available in Poland” filter to narrow the list to models with an official distribution channel, and check the manufacturer page linked on each model card before ordering — availability changes faster than specifications do.