Free tool

Meta Quest 2 for corporate training

No longer sold by Meta — kept here because plenty of companies still own them.

All headsets

Quest 2 shares its panel resolution with Quest 3S at 1,832 x 1,920 per eye and supports the widest range of refresh rates in this comparison, from 60 up to 120 Hz, behind Fresnel optics. The decisive gap is passthrough: Quest 2's is monochrome, so anything that asks a trainee to work with the real room in view is off the table. Meta never published a field of view for it, so that cell stays empty rather than being filled from a review; the ≈503 g weight shown here comes from a mirror of Meta's retired spec page, marked as unofficial.

Meta's own product page now states that Quest 2 is no longer available and points buyers to Quest 3S. There is no current business tier, no facial interface still listed, and no vendor support path for new deployments — only used and refurbished stock through third parties. For an organisation that already owns a batch, they keep running the training apps they ran yesterday; for anyone buying now, this is not a purchase decision, it is a replacement-planning one.

Do not buy Quest 2 in 2026. If you already run them, keep using them for fully virtual scenarios and plan the replacement cycle toward Quest 3S, which costs little more and restores colour passthrough, official availability and a support path.

Full specification

Performance

Basic

Our own five-point assessment, based on the processor generation and memory and on how our own courses actually run on the device — not a benchmark score. There is no public benchmark that compares Snapdragon XR2 with Apple silicon, so a number here would be invented. We re-grade the scale as new hardware arrives, which means older models move down over time.

ManufacturerWho makes it. Decides where warranty, support and fleet tooling come from.
Meta
ReleasedWhen this exact version reached buyers. Older hardware drops off vendor support sooner.
2020
TypeStandalone runs on its own; “+ PC VR” can also be driven by a computer for heavier scenes.
Standalone + PC VR
Runs our VR coursesWhether our training courses run on it today. They are built for Android-based standalone headsets — a PC-VR-only device or Apple's visionOS cannot run them.
Yes
ProcessorThe processor and memory inside. This is what the performance grade above is derived from.
Snapdragon XR2 Gen 1 · 6 GB RAM
StorageOn-board space for downloaded courses. More matters for an offline library in several languages.
128 / 256 GB
Battery lifeRoughly how long it runs off the charger. Decides the training rhythm and how many charging stations you need.
Battery life: not published by the manufacturer
Resolution per eyePixels delivered to each eye. Higher means small text and labels stay readable.
1832x1920
Refresh rateImages per second. Higher feels smoother and helps people prone to motion discomfort.
60 / 72 / 80 / 90 / 120 Hz
Field of viewHow wide the picture feels, in degrees. Higher is more like normal vision; lower feels like looking through a tube.
Field of view: not published by the manufacturer
WeightHeadset only, without straps or battery. Lower matters most in sessions over ten minutes.
503 g*Wikipedia (mirror of the retired Oculus spec page)
DisplayPanel and optics. Pancake optics are sharper edge-to-edge than older Fresnel lenses; micro-OLED gives deeper blacks.
LCD
TrackingHow the headset knows where it is. “Inside-out 6DoF” means no external sensors to mount.
inside-out 6DoF
Hand trackingUsing bare hands instead of controllers. The prerequisite for controller-free scenarios — less kit to hand out, lose or clean.
Yes
Eye trackingThe headset knows where the trainee is looking. Enables sharper rendering where they look, and attention analytics.
No
Controllers includedWhether motion controllers come in the box, or are bought separately — or the device is hands-only.
Yes
Controller tracking6DoF controllers track position and rotation, so a hand reaches in space; 3DoF only point. “None” means hands only.
6DoF
IPD adjustmentMatching lens spacing to the eyes. Motorised is fastest when one headset passes between people.
IPD adjustment: not published by the manufacturer
Works with glassesWhether people who wear glasses can use it — fits over them, or takes prescription lens inserts.
Yes
Colour passthroughShows the real room in colour through the cameras — the prerequisite for any mixed-reality exercise.
No
Suitable for trainingOur judgement on whether it survives real deployment: comfort, hygiene, fleet management.
No
Kiosk mode / MDMVendor tooling to enrol devices, push an app and lock the headset to it. Practically required above ten devices.
No
Swappable facial interfaceRemovable, wipeable face padding. A consumable, and the difference between shared use and complaints.
No
Business tierAn official business tier, so devices belong to the company rather than to employees’ personal accounts.
No
Launch priceOfficial launch price in USD. Fixed history — useful for judging how a model has aged.
$299
Price todayApproximate current net price in USD — a general figure, since these barely differ between regions once tax is stripped out. A snapshot from the date shown, not an offer.
Price today: not published by the manufacturer
Price bandRough price band, so a model can be placed without chasing today’s number.
Entry level
Our recommendationWhether we recommend buying it today — see the “Meta Quest first” section for why.
Newer model available

Specifications taken from the manufacturer's page, verified on 2026-07-21. Manufacturer's specification