Bigscreen Beyond for corporate training
The featherweight of VR — 127 grams, custom-fitted, and strictly PC-VR.
The Bigscreen Beyond is the lightest headset in this comparison by a wide margin: 127 grams, because it is custom-built to a scan of the buyer's face and strips out everything not essential. It uses micro-OLED panels at 2,560 x 2,560 per eye with 60, 90 and 120 Hz, and tracks through external SteamVR base stations. There is no passthrough, no eye tracking, no controllers in the box and no onboard chip — it is a pure PC-VR display, and its IPD is fixed at manufacture to your own measurements.
The custom fit is exactly what makes it wrong for a shared fleet: each unit is moulded to one person's face, so it cannot be handed around a training room the way a Quest can. It also needs a gaming PC, base stations and your own 6DoF controllers, and our courses do not run on SteamVR. It ships internationally, Poland included, to enthusiasts and simulator builders.
Not a training headset for us, and not really trying to be: the Beyond is a personal, PC-tethered enthusiast device whose whole point is a bespoke, ultra-light fit for one owner. For a company training many people on shared hardware, a standalone Quest or PICO is the right answer; the Beyond is what a single VR enthusiast buys for themselves.
Full specification
Performance
Rendered by the connected PC — not graded- ManufacturerWho makes it. Decides where warranty, support and fleet tooling come from.
- Bigscreen
- ReleasedWhen this exact version reached buyers. Older hardware drops off vendor support sooner.
- 2023
- TypeStandalone runs on its own; “+ PC VR” can also be driven by a computer for heavier scenes.
- PC VR
- Runs our VR coursesWhether our training courses run on it today. They are built for Android-based standalone headsets — a PC-VR-only device or Apple's visionOS cannot run them.
- No
- ProcessorThe processor and memory inside. This is what the performance grade above is derived from.
- Processor: not published by the manufacturer
- StorageOn-board space for downloaded courses. More matters for an offline library in several languages.
- Storage: not published by the manufacturer
- Battery lifeRoughly how long it runs off the charger. Decides the training rhythm and how many charging stations you need.
- Battery life: not published by the manufacturer
- Resolution per eyePixels delivered to each eye. Higher means small text and labels stay readable.
- 2560x2560
- Refresh rateImages per second. Higher feels smoother and helps people prone to motion discomfort.
- 60 / 90 / 120 Hz
- Field of viewHow wide the picture feels, in degrees. Higher is more like normal vision; lower feels like looking through a tube.
- Field of view: not published by the manufacturer
- WeightHeadset only, without straps or battery. Lower matters most in sessions over ten minutes.
- 127 g
- DisplayPanel and optics. Pancake optics are sharper edge-to-edge than older Fresnel lenses; micro-OLED gives deeper blacks.
- micro-OLED
- TrackingHow the headset knows where it is. “Inside-out 6DoF” means no external sensors to mount.
- outside-in 6DoF (SteamVR base stations)
- Hand trackingUsing bare hands instead of controllers. The prerequisite for controller-free scenarios — less kit to hand out, lose or clean.
- No
- Eye trackingThe headset knows where the trainee is looking. Enables sharper rendering where they look, and attention analytics.
- No
- Controllers includedWhether motion controllers come in the box, or are bought separately — or the device is hands-only.
- No
- Controller tracking6DoF controllers track position and rotation, so a hand reaches in space; 3DoF only point. “None” means hands only.
- 6DoF
- IPD adjustmentMatching lens spacing to the eyes. Motorised is fastest when one headset passes between people.
- None
- Works with glassesWhether people who wear glasses can use it — fits over them, or takes prescription lens inserts.
- Works with glasses: not published by the manufacturer
- Colour passthroughShows the real room in colour through the cameras — the prerequisite for any mixed-reality exercise.
- No
- Suitable for trainingOur judgement on whether it survives real deployment: comfort, hygiene, fleet management.
- No
- Kiosk mode / MDMVendor tooling to enrol devices, push an app and lock the headset to it. Practically required above ten devices.
- No
- Swappable facial interfaceRemovable, wipeable face padding. A consumable, and the difference between shared use and complaints.
- No
- Business tierAn official business tier, so devices belong to the company rather than to employees’ personal accounts.
- No
- Launch priceOfficial launch price in USD. Fixed history — useful for judging how a model has aged.
- $999
- Price todayApproximate current net price in USD — a general figure, since these barely differ between regions once tax is stripped out. A snapshot from the date shown, not an offer.
- Price today: not published by the manufacturer
- Price bandRough price band, so a model can be placed without chasing today’s number.
- Premium
- Our recommendationWhether we recommend buying it today — see the “Meta Quest first” section for why.
- Not for our training
Specifications taken from the manufacturer's page, verified on 2026-07-21. Manufacturer's specification