Skillsive

Which VR Headset for Training? Four Specs Decide

Resolution rarely decides a rollout. Device management, kiosk mode, wipeable interfaces and standalone use do — with a free database of 70+ models.

Aleksander Górka 5 min read
Cover for the free XR device database by Skillsive

Frequently asked questions

How many devices does the database cover?
Over 70 (72 at the last check) in six classes: standalone VR headsets, PC-tethered VR, industrial AR, spatial computing devices, AR viewers and AI glasses. Each class has its own set of relevant specifications rather than one shared table.
Where do the specifications come from?
Mostly from the manufacturer's own specification page. Where a maker publishes nothing (Apple states no per-eye resolution; HTC and PICO no weight), we show a measurement somebody else made, marked with a ≈ and a link to whoever took it. Nothing is estimated.
Which specs actually matter for a training rollout?
Kiosk mode, device management, swappable facial interfaces and standalone operation, not pixel counts. That is why the filters sit on those four rather than on display specs.
Do Skillsive courses only run on Meta Quest?
No. We recommend Quest first because it is the most widely deployed headset and the one we test most, but our courses also run on PICO and HTC VIVE devices, because they are built on open XR standards rather than one vendor SDK.
How current are the specifications?
Each device page carries the date its data was last verified, and borrowed third-party measurements are marked with ≈ and a link to whoever took them. Nothing is estimated by us.

About the author

Aleksander Górka

Aleksander Górka

CTO, co-founder of EHS VR

Senior Full Stack Developer with extensive experience in the .NET ecosystem and modern frontend frameworks. Proven track record of managing teams and building scalable solutions for various sectors, including VR. Passionate about leveraging technologies like microservices and VR to solve complex business problems.