How VR kiosk mode works for training headsets

What VR kiosk mode is, why Meta Quest needs a device-management tool for it, and how to lock a training headset to a single app step by step.

Aleksander Górka 5 min read
Illustration of a VR headset with a padlock badge — a device locked to a single training app

Frequently asked questions

Does Meta Quest have a built-in kiosk mode?
No. There is no native single-app kiosk setting on Meta Quest. To lock a headset to one training app you use an AR/VR device-management platform such as ArborXR or ManageXR, which disables the home button and launches your app on power-on.
What does kiosk mode stop a trainee from doing?
A locked headset boots straight into your training app and keeps the user there. It blocks the store, the browser, other installed apps and — depending on your settings — the boundary system, Wi-Fi and volume menus. The person trains and hands the headset back; they cannot wander off into unrelated content.
Do I still get completion records in kiosk mode?
Yes. Kiosk mode controls what the headset can open, not what your training platform records. The VR app still reports scores and completions to your LMS as usual, so locking the device down does not cost you any reporting.
How many headsets can I run in kiosk mode?
From one to a whole fleet. A device-management platform lets you push the same locked app and settings to every headset at once, so a ten-headset training room behaves identically to a single loaner. Setup effort per headset is roughly the same whether you have one or fifty.

About the author

Aleksander Górka

Aleksander Górka

CTO, co-founder of EHS VR

Senior Full Stack Developer with extensive experience in the .NET ecosystem and modern frontend frameworks. Proven track record of managing teams and building scalable solutions for various sectors, including VR. Passionate about leveraging technologies like microservices and VR to solve complex business problems.