How to run a VR training pilot with one headset

A practical VR training pilot plan: one headset, one scenario, one group. What to prepare, the steps, what to measure and when to scale up.

Patryk Gawłowski 6 min read
Single VR headset on a desk next to a short pilot checklist and a results chart

Frequently asked questions

How many headsets do I need for a VR training pilot?
One is enough. A pilot is a controlled test, not a rollout, so a single headset run as a station that people use in turn lets you validate the content, the logistics and the reaction of your own employees before spending on a fleet.
How long should a VR training pilot take?
Plan two to four weeks: a few days to set up the headset and pick a scenario, one to two weeks to run every participant through it, and a few days to collect feedback and completion data. Keep it short enough to stay a decision, not a project.
What should I measure in a VR training pilot?
Track four things: completion rate, time per person (including setup), self-reported confidence before and after, and a short written reaction. These four answer the only question that matters — is this worth rolling out to more people?
When does buying more headsets pay off?
The economics of VR favor scale. In PwC's 2020 model, VR reached cost parity with classroom training at around 375 learners and was 52% more cost-effective at 3,000. Below a few hundred recurring learners a year, an instructor may stay cheaper — the pilot tells you which side of that line you are on.

About the author

Patryk Gawłowski

Patryk Gawłowski

Customer Support & Sales

Responsible for customer support and sales at EHS VR — the first point of contact for companies rolling out VR training.