Skillsive

Building a VR Training Business Case for the CFO

What a CFO actually reads in a VR training pitch: three numbers, real payback data, and the line items that make the case defensible.

Adam Stachowski 6 min read
Bar chart rising next to a VR headset, representing a business case for VR training

Frequently asked questions

What three numbers does a CFO need to see in a VR training business case?
What training costs today, what VR training would cost instead, and how many months it takes for the difference to pay back the investment. Everything else in the document is supporting evidence for those three numbers, not a replacement for them.
How fast does VR training typically pay back its cost?
It depends entirely on your own numbers, but published figures give a range: a Forrester study commissioned by Meta found a composite enterprise customer paid back in under six months, while our own pilot-cost math points to a similar horizon once travel and repeat-training savings are counted.
What's the biggest mistake in a VR training business case?
Presenting one polished number instead of a range. A single "40% savings" figure gets picked apart in the first finance meeting; a conservative case next to an ambitious one, with every assumption visible, tends to survive review.
Do I need a company-wide rollout number to get budget approved?
No. A pilot-scale business case — one department, one headset, one scenario — is easier to approve and gives you real numbers for the bigger case later. Start with what a VR training pilot costs, then scale the math.
Where do the figures in this article come from, and can I reuse them?
They come from a Forrester study commissioned by Meta and a PwC learning study, both linked in the text — useful as external validation, but a CFO will trust your own pilot numbers more than anyone else's. Use these to sanity-check your figures, not to replace them.

About the author

Adam Stachowski

Adam Stachowski

Founder | Vice President of the Board

Experienced entrepreneur and pioneer in the field of virtual reality. As the founder of EHS VR and CEO of VR Premium, he successfully delivers innovative VR solutions for health and safety training and marketing, collaborating with global brands.

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