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Varjo XR-1 Developer Edition

Varjo · 2019 · PC-powered VR

Varjo XR-1 Developer Edition

The 2019 video-passthrough headset that cost 9,995 dollars plus 1,995 a year, and needed base stations on the wall.

DiscontinuedNot for our training
Resolution per eye
1440x1600
Refresh rate
60 / 90 Hz
Weight
Field of view
87°
Battery
Runs Skillsive apps
No

Varjo XR-1 Developer Edition — specification and verdict

The XR-1 was Varjo's answer to a question nobody else was answering in 2019: what if the camera feed were sharp enough to work in. Two 12-megapixel cameras at 90 Hz fed the same bionic display as the VR-2, with photon-to-photon latency Varjo first put under 15 milliseconds and later revised to under 20. That let an engineer look at a real cockpit and a virtual instrument panel in the same view, which is why it sold into simulation and design review rather than to anyone else. The cost of entry was brutal even by professional standards — 9,995 dollars for the headset, 1,995 a year for the mandatory software subscription, plus two to four SteamVR base stations and a Thunderbolt 3 workstation to drive it.

Budget for four things, not one. The headset was 9,995 dollars; Varjo's mandatory Software and Support service added 1,995 a year, stated in the same sentence as the price; tracking needs two to four SteamVR base stations mounted in the room and bought separately; and the host must offer a Thunderbolt 3 port alongside two DisplayPort 1.2 outputs, which in 2019 meant a specific workstation rather than a gaming PC. Controllers are not in the box either. Support has stopped: Varjo recommends Varjo Base 3.7.2 as the last release for this generation and has published no dated end-of-life notice, unlike the XR-3 and VR-3 that followed.

Do not buy, and do not plan a rollout around one. It is a landmark device — the first headset where the camera feed was sharp enough to read real instruments through — but it is a SteamVR peripheral for simulation and design review, our Android courses never ran on it, and its total cost of ownership ran to roughly 12,000 dollars before base stations and a workstation. If you own one and it still works, keep it for the job it was bought for. If you are specifying mixed-reality hardware now, this device's descendants are the XR-4 Focal Edition and XR-4 Secure Edition.

How it compares within its class

The axis runs from the lowest to the highest published figure among the VR — PC-tethered devices in this catalogue. The grey tick is the median of that class.

Field of view87°
45°200°

Median for this class: 110°, from 39 models that publish the figure.

Launch price$9995
$398$38500

Median for this class: $899, from 45 models that publish the figure.

Controllers and hand tracking

Illustration pending

Controller

6DoF

Sold separately

How it is tracked

Base stations (Lighthouse)

Base stations sweep the room with lasers. Coverage comes from where the boxes are mounted rather than from what the headset can see — occlusion stops being a problem, and the boxes are a second purchase.

Other controllers

Any SteamVR (Lighthouse) controller

Index Controller · HTC Vive controller

Bare hands

No hand tracking — a controller is the only way in.

Full specification

An em dash means the manufacturer does not publish that figure.

ManufacturerWho makes it — and who you buy support from.
Varjo
CategoryWhich kind of product this is. It decides which rows below make sense at all.
VR — PC-tethered
Device typeWhere the computing happens, and therefore what you need to run it.
PC-powered VR
AnnouncedThe day it was shown, which is not the day it shipped.
2019-05-29
ReleasedYear the model went on sale. Older is not automatically worse in this category.
2019
AvailabilityWhether you can still order it new today.
Discontinued
Support endsThe date the manufacturer stops supporting it. Decisive for a fleet you are about to buy.
Support ends: not published by the manufacturer

PanelThe screen type. micro-OLED gives deeper blacks and higher contrast; LCD is brighter and cheaper.
OLED
OpticsThe lenses in front of the panel. Pancake stays sharp closer to the edges than older Fresnel, which decides how much a trainee has to aim their head to read something.
Optics: not published by the manufacturer
Eyes coveredOne eye or both. Over a full shift this is a real difference in fatigue.
Both eyes
Resolution per eyePixels delivered to each eye. Higher means small text and labels stay readable.
1440x1600
Refresh rateImages per second. Higher feels smoother and helps people prone to motion discomfort.
60/90 Hz
Field of viewHow much of your view the image covers. Bigger is more immersive, not automatically better for work.
87°
Pixel densityPixels per degree of view — the honest way to compare sharpness between a headset and a pair of glasses. Higher is sharper. Only shown where somebody published it; we never compute it ourselves.
Pixel density: not published by the manufacturer
BrightnessIn a plant or outdoors, brightness decides legibility more than resolution does.
Brightness: not published by the manufacturer
WeightThe device alone. Anything above roughly 150 g is felt within an hour.
Weight: not published by the manufacturer

Who this device is for

Simulator builders, cockpit and vehicle designers and human-factors researchers between 2019 and 2022 who needed a real cockpit and a virtual display in one view, and had a Thunderbolt 3 workstation and a tracked room. Today it is a reference point rather than an option.

What is missing, and what the manufacturer does not publish

Varjo published no dimensions, no IPD range in millimetres and no microphone for the XR-1, in the product pages, the Quick Guide or the Safety PDF. More usefully, Varjo revised three figures between its 2019 and 2020 pages and both sets are its own: passthrough latency moved from under 15 milliseconds to under 20, weight from 1065 to 1050 grams without the counterweight, and the camera viewing angle from 82 by 82 degrees to 94 degrees circular. We carry the later values. There is no dated end-of-support notice, only a recommendation to stay on Varjo Base 3.7.2, and the 87-degree field of view is published without an axis.

Varjo XR-1 Developer Edition — frequently asked questions

How good was the Varjo XR-1 passthrough compared to a modern headset?
Different rather than worse. Two 12-megapixel cameras ran at 90 Hz into a display Varjo rated at over 60 pixels per degree in the focus area, which in 2019 meant you could read a physical instrument label through the headset — something mainstream passthrough still struggles with. The trade-offs were the ones a professional device accepts: a tether, base stations on the wall, a Thunderbolt 3 workstation, and about 1.3 kilograms on your head with the counterweight fitted.
Why does the XR-1 latency figure differ between sources?
Because Varjo changed it. The 2019 product page and the announcement both state under 15 milliseconds photon to photon; the 2020 page consistently states under 20, and the revision looks deliberate rather than a typo since the older figure appears nowhere on it. Both numbers are Varjo's own. We report the later one and record the earlier as historical, rather than choosing the flattering figure.
Can I still use a Varjo XR-1 today?
If it already works, yes, with limits. Varjo recommends Varjo Base 3.7.2 as the last release for this generation, so the software is frozen, and there is no dated support commitment. It still needs two to four SteamVR base stations, SteamVR controllers you supply yourself, and a host with a Thunderbolt 3 port plus two DisplayPort 1.2 outputs. Our training courses never ran on it: they are Android standalone builds, not SteamVR.

Compare this device

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Specifications checked against the manufacturer's page on 2026-08-17. Manufacturer's specification

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