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Meta Quest Pro

Meta · 2022 · Standalone VR, also PC-powered

Meta Quest Pro

The eye-tracking Meta headset — bought for that, discontinued anyway.

Discontinued in 2025Newer model available
Resolution per eye
1800x1920
Refresh rate
72 / 90 Hz
Weight
722 g
Field of view
Battery
Runs Skillsive apps
Yes

Meta Quest Pro — specification and verdict

Meta Quest Pro was the company's high-end headset, and its resolution — 1,800 x 1,920 per eye behind pancake optics — was deliberately close to Quest 2 rather than a leap over it. What set it apart was sensing: five inward-facing cameras for eye and face tracking, and colour passthrough sharp enough to build mixed-reality work on. For training the eye tracking is the point — it enables foveated rendering and, more usefully, a record of where a trainee actually looked during a hazard scan. Meta lists a Snapdragon XR2+ Gen 1, 12 GB of memory and 256 GB of storage; the ≈722 g shown here is a hands-on figure, since Meta has retired the spec page.

This is a device you can no longer buy new. Meta discontinued Quest Pro in 2024 and, like the rest of the Quest line, withdrew its commercial SKUs and Horizon Managed Services in February 2026 — so there is no vendor management tier and no official channel for a new fleet. Companies that already own them keep running the training apps they ran yesterday, and third-party fleet management still covers the hardware. The magnetic facial interface wipes down for shared use. Treat any purchase as used stock without a warranty path.

Do not build a new rollout on Quest Pro — you cannot source it with support. If you already own a batch, keep it for the one thing nothing cheaper in this comparison offers: eye-tracked training that shows you where attention went. When those units age out, the closest replacement for the eye tracking is VIVE Focus Vision rather than any current Quest.

How it compares within its class

The axis runs from the lowest to the highest published figure among the VR — standalone devices in this catalogue. The grey tick is the median of that class.

Launch price$1499
$199$4750

Median for this class: $599, from 32 models that publish the figure.

Full specification

An em dash means the manufacturer does not publish that figure.

ManufacturerWho makes it — and who you buy support from.
Meta
CategoryWhich kind of product this is. It decides which rows below make sense at all.
VR — standalone
Device typeWhere the computing happens, and therefore what you need to run it.
Standalone VR, also PC-powered
AnnouncedThe day it was shown, which is not the day it shipped.
2021-10-28
ReleasedYear the model went on sale. Older is not automatically worse in this category.
2022
AvailabilityWhether you can still order it new today.
Discontinued in 2025
Support endsThe date the manufacturer stops supporting it. Decisive for a fleet you are about to buy.
Support ends: not published by the manufacturer

PanelThe screen type. micro-OLED gives deeper blacks and higher contrast; LCD is brighter and cheaper.
LCD
OpticsThe lenses in front of the panel. Pancake stays sharp closer to the edges than older Fresnel, which decides how much a trainee has to aim their head to read something.
Pancake lenses
Eyes coveredOne eye or both. Over a full shift this is a real difference in fatigue.
Eyes covered: not published by the manufacturer
Resolution per eyePixels delivered to each eye. Higher means small text and labels stay readable.
1800x1920
Refresh rateImages per second. Higher feels smoother and helps people prone to motion discomfort.
72/90 Hz
Field of viewHow much of your view the image covers. Bigger is more immersive, not automatically better for work.
Field of view: not published by the manufacturer
Pixel densityPixels per degree of view — the honest way to compare sharpness between a headset and a pair of glasses. Higher is sharper. Only shown where somebody published it; we never compute it ourselves.
Pixel density: not published by the manufacturer
BrightnessIn a plant or outdoors, brightness decides legibility more than resolution does.
Brightness: not published by the manufacturer
WeightThe device alone. Anything above roughly 150 g is felt within an hour.
722 g*Road to VR hands-on

Who this device is for

Quest Pro is now a niche device with one clear reason to exist in a training fleet: it is the only Meta headset with eye and face tracking, so it is what you use when gaze analytics or an avatar's expression are the point of the exercise. Meta withdrew it in 2025, so this is a decision about hardware you already own or buy used — not a fleet you can order.

How it differs from its predecessor

Against Quest 3 it wins on eye and face tracking, RAM (12 GB) and the open peripheral design, and loses on almost everything else: 1800x1920 per eye against 2064x2208, 722 g against 515 g, and a launch price of 1,499 dollars against 499. Quest 3 replaced it in practice long before Meta discontinued it.

What is missing, and what the manufacturer does not publish

The weight in our table is a third-party measurement, because Meta's own page no longer carries the specification. There is no vendor device management, storage is fixed at 256 GB, and the refresh rate stops at 90 Hz. The real gap is commercial: discontinued in 2025, so support, accessories and replacement units all now come from the second-hand market.

Meta Quest Pro in independent reviews

Reviews we consider worth your time, each with a note on what the reviewer actually tested and why it matters for a training rollout. We do not own this hardware, so the tests are theirs — the reading of them is ours.

  • The Verge2022

    The most sceptical of the launch reviews, and the one that aged best: it argues that the face and eye tracking were ahead of anything that used them. For a training buyer the useful part is the reasoning — capability without software is a cost, not a feature.

    Watch on YouTube
  • Adam Savage’s Tested2022

    A hands-on comparison against Quest 2 that concentrates on what the pancake optics and the open peripheral design actually change in use. This is the review that shows why the Pro was comfortable in a way the cheaper headsets were not, despite weighing 722 g.

    Watch on YouTube
  • Vryionic2025

    Recorded after Meta discontinued the Pro, and aimed at the only audience left for it: people who already own one or are looking at the second-hand market. Honest about what the eye tracking is worth two years later.

    Watch on YouTube

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Meta Quest Pro — frequently asked questions

Is Meta Quest Pro still worth using for corporate training?
Only where eye or face tracking is the reason for the exercise — attention analytics, avatar expression, gaze-driven interaction. For ordinary safety scenarios a Quest 3 is sharper, lighter and a third of the price, and Meta discontinued the Pro in 2025.
What does Quest Pro's eye tracking actually give a training programme?
Two things: a record of where the trainee looked, which is the closest VR gets to measuring attention on a hazard, and foveated rendering, which frees up performance for a denser scene. Both need the training application to support them — the hardware alone changes nothing.
Why was the Quest Pro discontinued?
It was priced at 1,499 dollars for capabilities that almost no software used, and a year later Quest 3 delivered better optics for a third of the money. Meta stopped selling it in 2025; the face and eye tracking have not yet returned to a consumer Meta headset.

Compare this device

Consider these too

The nearest devices in the same class, ranked by availability and launch price — not by our opinion of them.

Specifications checked against the manufacturer's page on 2026-07-21. Manufacturer's specification

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