Iristick.H1 — specification and verdict
The H1 is the PPE-mounted member of the Iristick family: 180 grams, fixed to a helmet or headband rather than worn as glasses, with a monocular display that flips 180 degrees for either eye. It carries a dual central camera with adjustable optical zoom and a laser aiming dot, a barcode scanner and a privacy light, and it draws power and compute from a cabled smartphone rather than a battery of its own. Iristick has confirmed it is not restocking, and supports the units already in service.
It deploys the way the rest of the Iristick line does: a cable to a phone the technician already carries, with the remote-expert or workflow application running there. What set the H1 apart was the mounting — it goes onto the safety equipment somebody is already wearing, rather than replacing their glasses, which is what made it the platform behind the hazardous-area Visor-Ex. Our courses do not run on it.
Read this row if you have H1 units in service or are documenting what replaced them. It is the only Iristick built for a helmet, and the last of them have shipped — the G3 is the current glasses-style model and the H-series has no successor listed. As a purchase it is closed; as a reference point for what PPE-mounted assisted reality looked like, it is the right entry.
How it compares within its class
The axis runs from the lowest to the highest published figure among the AR — industrial devices in this catalogue. The grey tick is the median of that class.
Median for this class: 190 g, from 14 models that publish the figure.
Full specification
An em dash means the manufacturer does not publish that figure.
- ManufacturerWho makes it — and who you buy support from.
- Iristick
- CategoryWhich kind of product this is. It decides which rows below make sense at all.
- AR — industrial
- Device typeWhere the computing happens, and therefore what you need to run it.
- Phone-powered AR
- AnnouncedThe day it was shown, which is not the day it shipped.
- 2021-04-27
- ReleasedYear the model went on sale. Older is not automatically worse in this category.
- 2021
- AvailabilityWhether you can still order it new today.
- Discontinued in 2026
- Support endsThe date the manufacturer stops supporting it. Decisive for a fleet you are about to buy.
- Support ends: not published by the manufacturer
- DisplayHow the image is produced. "No display" is a real answer in this category, not a gap.
- Micro-OLED, one eye
- Eyes coveredOne eye or both. Over a full shift this is a real difference in fatigue.
- One eye
- Resolution per eyePixels delivered to each eye. Higher means small text and labels stay readable.
- Resolution per eye: not published by the manufacturer
- Refresh rateImages per second. Higher feels smoother and helps people prone to motion discomfort.
- Refresh rate: not published by the manufacturer
- Field of viewHow much of your view the image covers. Bigger is more immersive, not automatically better for work.
- Field of view: not published by the manufacturer
- Pixel densityPixels per degree of view — the honest way to compare sharpness between a headset and a pair of glasses. Higher is sharper. Only shown where somebody published it; we never compute it ourselves.
- Pixel density: not published by the manufacturer
- BrightnessIn a plant or outdoors, brightness decides legibility more than resolution does.
- Brightness: not published by the manufacturer
- WeightThe device alone. Anything above roughly 150 g is felt within an hour.
- 180 g
- Visible field of viewWhat the eye actually sees through the optics, by axis.
- Visible field of view: not published by the manufacturer
- Rendered field of viewWhat the device draws. Never smaller than what you see.
- Rendered field of view: not published by the manufacturer
- Binocular overlapWhere both eyes see the same thing — this is where depth happens.
- Binocular overlap: not published by the manufacturer
- Average pixel densityPixels per degree across the image. More is sharper.
- Average pixel density: not published by the manufacturer
- Peak pixel densityThe sharpest point, usually the centre of the lens.
- Peak pixel density: not published by the manufacturer
- Subpixel layoutHow the coloured dots sit in a pixel. A stripe looks cleaner on text than PenTile.
- Subpixel layout: not published by the manufacturer
- Foveated renderingWhether detail is dropped outside where you look, to save performance.
- Foveated rendering: not published by the manufacturer
- Vision correctionHow somebody who wears glasses uses it, and in what dioptre range.
- Vision correction: not published by the manufacturer
- DimensionsWidth, height and depth of the device itself.
- Dimensions: not published by the manufacturer
- Weight with strapWith the strap it ships with — the weight you actually wear.
- Weight with strap: not published by the manufacturer
- Head strapSoft band or a rigid one. Decides how the weight sits over an hour.
- Head strap: not published by the manufacturer
- MaterialsShell and facial interface, in the vendor’s words.
- Materials: not published by the manufacturer
- ColoursColours the manufacturer sells it in.
- Colours: not published by the manufacturer
- Haptics in the headsetVibration in the headset itself, not in the controllers.
- Haptics in the headset: not published by the manufacturer
- TrackingWhether content stays put in the room (6DoF), follows head rotation (3DoF) or is simply fixed.
- None
- Tracking camerasHow many cameras it uses to know where it is.
- Tracking cameras: not published by the manufacturer
- Tracking rateHow often position is recalculated. Higher is steadier.
- Tracking rate: not published by the manufacturer
- Depth sensorA dedicated sensor for distance, on top of the cameras.
- Depth sensor: not published by the manufacturer
- Hand trackingWhether bare hands can operate the interface, without a controller or the phone.
- No
- Face trackingTracks facial expression — for avatars, not for training scenarios.
- Face tracking: not published by the manufacturer
- Body trackingHow much of the body the device knows about. Estimated legs are not tracked legs.
- Body tracking: not published by the manufacturer
- Controllers includedWhether motion controllers come in the box, or are bought separately — or the device is hands-only.
- No
- Controller tracking6DoF controllers track position and rotation, so a hand reaches in space; 3DoF only point. “None” means hands only.
- None (hands only)
- Other input methodsWays in beyond controllers and bare hands.
- Voice
- Where it computesWhether the device computes on its own or depends on a phone, PC or belt-worn puck.
- Driven by a phone
- ProcessorThe processor and memory inside. This is what the performance grade above is derived from.
- Processor: not published by the manufacturer
- CPUCores and clocks, where the manufacturer publishes them.
- CPU: not published by the manufacturer
- GPUThe graphics part of the chip.
- GPU: not published by the manufacturer
- MemoryRAM on the device. Together with the chipset it sets how complex a scene can be.
- Memory: not published by the manufacturer
- PlatformThe platform an application is built against — and what an MDM has to speak.
- Platform: not published by the manufacturer
- StorageOn-board space for downloaded courses. More matters for an offline library in several languages.
- Storage: not published by the manufacturer
- SD card slotWhether storage can be added with a card.
- SD card slot: not published by the manufacturer
- BatteryRuntime as the manufacturer states it. A hot-swappable pack matters more than the figure.
- Battery: not published by the manufacturer
- Battery capacity (Wh)Energy in the cell. Bigger is longer, given the same power draw.
- Battery capacity (Wh): not published by the manufacturer
- Battery capacity (mAh)The same fact in the other unit vendors use. We never convert between the two.
- Battery capacity (mAh): not published by the manufacturer
- Charge timeFrom empty to full. Rarely stated by the manufacturer, so it usually comes from whoever timed it.
- Charge time: not published by the manufacturer
- ChargerPower of the supplied charger — it decides the charge time above.
- Charger: not published by the manufacturer
- External batteryBattery on a cable or a puck instead of on the head.
- External battery: not published by the manufacturer
- Charging caseExtra runtime carried in the case the glasses ship with.
- Charging case: not published by the manufacturer
- Hot-swap batteryWhether a charged battery can replace the empty one without ending the session. This is what decides if a headset can hold an all-day training station.
- Hot-swap battery: not published by the manufacturer
- Third-party appsHow a third party's application reaches the device: an ordinary Android package, a vendor-only SDK, or not at all.
- App lives on the phone
- Runs Skillsive appsOur own statement about whether Skillsive training applications run on it today.
- No
- Suitable for trainingOur judgement on whether it survives real deployment: comfort, hygiene, fleet management.
- No
- Kiosk mode / MDMVendor tooling to enrol devices, push an app and lock the headset to it. Practically required above ten devices.
- Yes
- Business tierAn official business tier, so devices belong to the company rather than to employees’ personal accounts.
- Yes
- CertificationsIndustrial certifications stated on the manufacturer's own page. Empty means unconfirmed, never "probably fine".
- IP67 · ANSI Z87 · EN 16321-1
- PortsPhysical sockets and charging contacts.
- USB Type-C
- Wi-FiThe Wi-Fi generation — it decides how well wireless streaming holds up.
- Wi-Fi: not published by the manufacturer
- BluetoothFor controllers, headphones and accessories.
- Bluetooth: not published by the manufacturer
- Video from a computerWhether a computer can drive it, over a cable or wirelessly.
- Video from a computer: not published by the manufacturer
- AudioBuilt-in sound. Matters most where somebody has to hear a remote expert while working.
- Built-in speakers
- MicrophoneBuilt-in microphone — the other half of talking to a remote expert.
- Yes
- MicrophonesHow many. An array picks a voice out of a noisy hall; one does not.
- Microphones: not published by the manufacturer
- CameraA camera is what makes a remote expert call and photo documentation possible.
- Yes
- Price bandThe band it sits in, rather than a price that goes stale.
- Enterprise
- Launch priceThe manufacturer's launch price. Fixed history, so it never goes stale.
- Launch price: not published by the manufacturer
- Price by configurationWhat each configuration cost at launch.
- Price by configuration: not published by the manufacturer
- Price todayApproximate current net price in USD — a general figure, since these barely differ between regions once tax is stripped out. A snapshot from the date shown, not an offer.
- Price today: not published by the manufacturer
Who this device is for
Field service, utilities and process industry teams whose people already wear a helmet and cannot put a second pair of glasses on top of it. For anyone specifying today it is a historical entry rather than an option.
How it differs from its predecessor
Against the Iristick G3 it trades the glasses form factor for helmet mounting and adds the optical zoom camera, at 180 grams against 95. Against RealWear's Navigator line it is lighter and phone-powered rather than standalone, which means no battery to manage and no device of its own to enrol.
What is missing, and what the manufacturer does not publish
Iristick publishes weight, mounting, cameras and certifications but no dimensions, no display resolution for the H1 specifically and no price on its own pages — the pricing page quotes euro figures for the G-series only. Because the H1 draws power from the connected phone, none of the battery rows exists for it.
Iristick.H1 — frequently asked questions
- Can the Iristick H1 still be bought?
- No. Iristick states that the last units have shipped and it is not restocking, while keeping the H1 supported for everyone already using one. The G3 is the current model, and it is a glasses form factor rather than a helmet mount.
- Is it certified for hazardous areas?
- No. The H1 carries impact and ingress ratings — IP67, ANSI Z87 and EN 16321 — but no ATEX or IECEx approval. The hazardous-area device built on this platform was the ecom Visor-Ex, a separate product.
Compare this device
Consider these too
The nearest devices in the same class, ranked by availability and launch price — not by our opinion of them.
Specifications checked against the manufacturer's page on 2026-08-16. Manufacturer's specification
Product and company names used here are the trademarks of their respective owners and appear only to identify the hardware being compared. We are not affiliated with, sponsored by or endorsed by any of these manufacturers. Illustrations are our own.



