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DPVR P2 Vision

DPVR · Standalone VR

DPVR P2 Vision

A 3DoF P2 with a Ganzin eye-tracking module and a continuous 54–72 mm IPD, and almost nothing else stated.

Not for our training
Resolution per eye
Refresh rate
Weight
Field of view
Battery
Runs Skillsive apps
No

DPVR P2 Vision — specification and verdict

The P2 Vision is the eye-tracking edition of DPVR's P2, and the two things DPVR publishes about it are exactly those: a Ganzin AURORA II module with one LED and one sensor per eye and a stated accuracy error under 1.5°, and a continuously adjustable 54–72 mm interpupillary distance. The second of those is the reason not to read this device off its sibling — the base P2 has three fixed IPD stops at 58, 64 and 70 mm, so a page quoting "three-level IPD adjustment" for the Vision is describing the wrong headset. It remains a 3DoF device: no positional tracking, so no walking, leaning or reaching in a scene. Gaze data on a headset that cannot track a body is an attention and analytics tool for seated 360 content, not a route to interactive training.

This is a 949 USD headset with a published specification of two rows, and that shapes the whole evaluation. DPVR states the eye-tracking module and the IPD range and nothing else — no panel, no resolution, no refresh rate, no processor, no memory, no battery, no weight, no controller. The specifications circulating on comparison sites are the base P2's, and at least one of them is demonstrably wrong for this model, so do not use them for a purchasing decision. What you can rely on is the platform: the P2 Vision sits in DPVR's enterprise line, and the P2 it is built on is an officially supported ManageXR device, so kiosk mode and remote app distribution should carry over — confirm it against the Vision SKU rather than assuming. Eye tracking is the reason to consider it at all, and the practical question is what consumes the gaze data, because DPVR publishes no SDK detail for it on this page. In Europe expect a reseller quote rather than a cart.

Do not buy the P2 Vision for our courses — the missing positional tracking rules them out exactly as it does on the P2, and eye tracking does not change that. It is defensible in one narrow case: seated 360 content where you specifically need gaze analytics, and you have already confirmed with DPVR in writing what the panel is, what the headset weighs and what SDK reads the tracker. At 949 USD it costs roughly twice the P2 for one added sensor, so make the vendor answer those questions before ordering. For interactive VR training, a 6DoF standalone headset is the purchase.

Full specification

An em dash means the manufacturer does not publish that figure.

ManufacturerWho makes it — and who you buy support from.
DPVR
CategoryWhich kind of product this is. It decides which rows below make sense at all.
VR — standalone
Device typeWhere the computing happens, and therefore what you need to run it.
Standalone VR
AnnouncedThe day it was shown, which is not the day it shipped.
Announced: not published by the manufacturer
ReleasedYear the model went on sale. Older is not automatically worse in this category.
Released: not published by the manufacturer
AvailabilityWhether you can still order it new today.
On sale
Support endsThe date the manufacturer stops supporting it. Decisive for a fleet you are about to buy.
Support ends: not published by the manufacturer

PanelThe screen type. micro-OLED gives deeper blacks and higher contrast; LCD is brighter and cheaper.
Panel: not published by the manufacturer
OpticsThe lenses in front of the panel. Pancake stays sharp closer to the edges than older Fresnel, which decides how much a trainee has to aim their head to read something.
Optics: not published by the manufacturer
Eyes coveredOne eye or both. Over a full shift this is a real difference in fatigue.
Both eyes
Resolution per eyePixels delivered to each eye. Higher means small text and labels stay readable.
Resolution per eye: not published by the manufacturer
Refresh rateImages per second. Higher feels smoother and helps people prone to motion discomfort.
Refresh rate: not published by the manufacturer
Field of viewHow much of your view the image covers. Bigger is more immersive, not automatically better for work.
Field of view: not published by the manufacturer
Pixel densityPixels per degree of view — the honest way to compare sharpness between a headset and a pair of glasses. Higher is sharper. Only shown where somebody published it; we never compute it ourselves.
Pixel density: not published by the manufacturer
BrightnessIn a plant or outdoors, brightness decides legibility more than resolution does.
Brightness: not published by the manufacturer
WeightThe device alone. Anything above roughly 150 g is felt within an hour.
Weight: not published by the manufacturer

Who this device is for

Organisations running seated 360° content who specifically need gaze data — attention studies, exhibition analytics, or a research setup measuring where people look in a scene — and who are willing to buy a headset on two published specifications. For ordinary safety or process training it makes no sense: it is a 3DoF device at roughly twice the price of the P2 it is based on.

What is missing, and what the manufacturer does not publish

This is the thinnest record in the catalogue for a shipping headset. DPVR's product page states the eye-tracking module and the IPD range, and that is all: no panel type, no resolution, no refresh rate, no field of view, no processor, no memory, no storage, no battery, no weight, no controller, no certifications. Everything else stays empty here. The specifications you will find on comparison sites for the P2 Vision are the base P2's, and one of them is provably wrong for this model — they describe a three-level IPD adjustment where DPVR states a continuously adjustable 54–72 mm range, which is a different mechanism from the P2's fixed 58, 64 and 70 mm stops. A 899 USD figure appears in archived captures of the page, but DPVR never presented it as a launch price, so we carry only the 949 USD it lists today. The 3DoF classification is stated on the page and confirmed by DPVR's enterprise product navigation.

DPVR P2 Vision — frequently asked questions

Does eye tracking make the DPVR P2 Vision suitable for VR training?
Not for ours. Eye tracking tells you where a trainee looked; it does not let them move through a scene or use their hands, and the P2 Vision is a 3DoF headset with no positional tracking. Gaze data is genuinely useful for attention analysis on seated 360° content, and if that is your research question this is a cheap way to get it. If the goal is a trainee performing a procedure, the missing tracking is the blocker and the eye sensor does not address it.
Why do the DPVR P2 Vision specifications differ between websites?
Because most of them are the base P2's specifications with a new name on top. DPVR publishes almost nothing for the Vision — an eye-tracking module and an IPD range — so comparison sites fill the gap from the P2. You can catch the error on one row: those pages list a three-level IPD adjustment, which is the P2's 58, 64 and 70 mm stops, while DPVR states a continuously adjustable 54–72 mm range for the Vision. If that row is wrong, treat the rest as unverified.
How accurate is the eye tracking in the DPVR P2 Vision?
DPVR states an accuracy error of less than 1.5°, using an ultra-lightweight Ganzin AURORA II module with one LED and one sensor per eye. That is a vendor figure measured under vendor conditions, and DPVR publishes no calibration procedure, no sampling rate and no SDK detail on the product page. If gaze data is the reason you are buying, ask DPVR which SDK reads the tracker and at what frequency before ordering.

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Specifications checked against the manufacturer's page on 2026-08-16. Manufacturer's specification

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