Skillsive

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ClassVR vs Meta Quest 3S

Both devices below are described from their manufacturers’ own specification pages. Where a row does not apply to one of them, it says so rather than showing a dash — that is a different statement from “the maker does not publish it”.

Differences you can see

Pictures first, table second. Every chart is computed from the same published fields you can read below it — nothing here is an illustration.

  • ClassVR
  • Meta Quest 3S

Resolution per eye

Panels at true pixel scale, one inside the other.

The sharpest panel here has 0% more pixels per eye than the softest — that is what you gain on small text inside a scene.

On sale, and supported

Two different questions: how long you can still buy it new, and how long the manufacturer keeps updating it. The dashed line is the end of a three-year training programme (2029).

ClassVR on sale since 2025 · no published end of support

Meta Quest 3S on sale since 2024 · no published end of support

20232030

Sold and supported are not the same thing. A model can leave the shelves while its maker keeps shipping software to the units you already own — and it can stay on the shelves with no published support commitment at all.

What actually differs

Computed from the two records, most decisive first.

  • Device type

    ClassVR
    Standalone VR
    Meta Quest 3S
    Standalone VR, also PC-powered
  • Runs Skillsive apps

    ClassVR
    No
    Meta Quest 3S
    Yes
  • Price band

    ClassVR
    Enterprise
    Meta Quest 3S
    Entry level
  • Launch price

    ClassVR
    Meta Quest 3S
    $299
  • Performance

    ClassVR
    1 / 5 — pre-XR2
    Meta Quest 3S
    4 / 5 — current flagship
  • Field of view

    ClassVR
    Meta Quest 3S
    96° horizontal
  • Refresh rate

    ClassVR
    Meta Quest 3S
    72/90/120 Hz
  • Weight

    ClassVR
    Meta Quest 3S
    514 g
  • Hand tracking

    ClassVR
    No
    Meta Quest 3S
    Yes
  • Controller tracking

    ClassVR
    None (hands only)
    Meta Quest 3S
    6DoF
  • Battery

    ClassVR
    Meta Quest 3S
    150 min
  • Kiosk mode / MDM

    ClassVR
    Yes
    Meta Quest 3S
    No

They match on 10 further specifications.

Full specification, row by row

56 of 90 rows differ.

Specifications of the selected headsets, one column per model
Specification
ClassVR

Avantis (ClassVR)

ManufacturerWho makes it — and who you buy support from.Avantis (ClassVR)Meta
CategoryWhich kind of product this is. It decides which rows below make sense at all.VR — standaloneVR — standalone
Device typeWhere the computing happens, and therefore what you need to run it.Standalone VRStandalone VR, also PC-powered
AnnouncedThe day it was shown, which is not the day it shipped.2025-08-202024-09-25
ReleasedYear the model went on sale. Older is not automatically worse in this category.20252024
AvailabilityWhether you can still order it new today.On saleOn sale
Support endsThe date the manufacturer stops supporting it. Decisive for a fleet you are about to buy.Support ends: not published by the manufacturerSupport ends: not published by the manufacturer
PanelThe screen type. micro-OLED gives deeper blacks and higher contrast; LCD is brighter and cheaper.LCDLCD
OpticsThe lenses in front of the panel. Pancake stays sharp closer to the edges than older Fresnel, which decides how much a trainee has to aim their head to read something.Optics: not published by the manufacturerFresnel lenses
Eyes coveredOne eye or both. Over a full shift this is a real difference in fatigue.Both eyesEyes covered: not published by the manufacturer
Resolution per eyePixels delivered to each eye. Higher means small text and labels stay readable.1832x19201832x1920
Refresh rateImages per second. Higher feels smoother and helps people prone to motion discomfort.Refresh rate: not published by the manufacturer72/90/120 Hz
Field of viewHow much of your view the image covers. Bigger is more immersive, not automatically better for work.Field of view: not published by the manufacturer96° horizontal
Pixel densityPixels per degree of view — the honest way to compare sharpness between a headset and a pair of glasses. Higher is sharper. Only shown where somebody published it; we never compute it ourselves.Pixel density: not published by the manufacturerPixel density: not published by the manufacturer
BrightnessIn a plant or outdoors, brightness decides legibility more than resolution does.Brightness: not published by the manufacturerBrightness: not published by the manufacturer
WeightThe device alone. Anything above roughly 150 g is felt within an hour.Weight: not published by the manufacturer514 g
Visible field of viewWhat the eye actually sees through the optics, by axis.Visible field of view: not published by the manufacturer97° horizontal · 93° vertical
Rendered field of viewWhat the device draws. Never smaller than what you see.Rendered field of view: not published by the manufacturer104° horizontal · 98° vertical · 113.46° diagonal
Binocular overlapWhere both eyes see the same thing — this is where depth happens.Binocular overlap: not published by the manufacturer90°
Average pixel densityPixels per degree across the image. More is sharper.Average pixel density: not published by the manufacturer18.9 PPD horizontal · 20.6 PPD vertical (computed)
Peak pixel densityThe sharpest point, usually the centre of the lens.Peak pixel density: not published by the manufacturer20 PPD
Subpixel layoutHow the coloured dots sit in a pixel. A stripe looks cleaner on text than PenTile.Subpixel layout: not published by the manufacturerRGB stripe · 3 subpixels per pixel
Foveated renderingWhether detail is dropped outside where you look, to save performance.Foveated rendering: not published by the manufacturerFoveated rendering: not published by the manufacturer
PassthroughWhat the front cameras give you: colour, grayscale, or nothing.ColourColour
Passthrough camerasResolution, density and frame rate of that camera feed.Passthrough cameras: not published by the manufacturerPassthrough cameras: not published by the manufacturer
IPD adjustmentMatching lens spacing to the eyes. Motorised is fastest when one headset passes between people.IPD adjustment: not published by the manufacturerManual
IPD rangeHow far the lenses travel to match eye spacing. A narrow range excludes part of any group of adults, which matters when one headset is shared.IPD range: not published by the manufacturerIPD range: not published by the manufacturer
Works with glassesWhether people who wear glasses can use it — fits over them, or takes prescription lens inserts.Works with glasses: not published by the manufacturerYes
Vision correctionHow somebody who wears glasses uses it, and in what dioptre range.Vision correction: not published by the manufacturerVision correction: not published by the manufacturer
DimensionsWidth, height and depth of the device itself.Dimensions: not published by the manufacturerDimensions: not published by the manufacturer
Weight with strapWith the strap it ships with — the weight you actually wear.Weight with strap: not published by the manufacturerWeight with strap: not published by the manufacturer
Head strapSoft band or a rigid one. Decides how the weight sits over an hour.Soft strapSoft strap
MaterialsShell and facial interface, in the vendor’s words.Materials: not published by the manufacturerPlastic · foam facial interface
ColoursColours the manufacturer sells it in.Colours: not published by the manufacturerWhite
Haptics in the headsetVibration in the headset itself, not in the controllers.Haptics in the headset: not published by the manufacturerNo
TrackingWhether content stays put in the room (6DoF), follows head rotation (3DoF) or is simply fixed.3DoF head tracking with head-tilt pointer (Xplorer); four-camera inside-out 6DoF on the Xcelerate modelinside-out 6DoF
Base stationsWhether boxes have to be mounted on the walls before it works.Not neededNot needed
Tracking camerasHow many cameras it uses to know where it is.Tracking cameras: not published by the manufacturer4
Tracking rateHow often position is recalculated. Higher is steadier.Tracking rate: not published by the manufacturerTracking rate: not published by the manufacturer
Depth sensorA dedicated sensor for distance, on top of the cameras.Depth sensor: not published by the manufacturerDepth sensor: not published by the manufacturer
Hand trackingWhether bare hands can operate the interface, without a controller or the phone.NoYes
Eye trackingThe headset knows where the trainee is looking. Enables sharper rendering where they look, and attention analytics.NoNo
Face trackingTracks facial expression — for avatars, not for training scenarios.Face tracking: not published by the manufacturerNo
Body trackingHow much of the body the device knows about. Estimated legs are not tracked legs.Body tracking: not published by the manufacturerUpper body, legs estimated
Controllers includedWhether motion controllers come in the box, or are bought separately — or the device is hands-only.NoYes
Controller modelThe manufacturer's own name for the controller.Controller model: not published by the manufacturerMeta Quest Touch Plus Controllers
Controller tracking6DoF controllers track position and rotation, so a hand reaches in space; 3DoF only point. “None” means hands only.None (hands only)6DoF
Finger tracking on the controllerWhether the controller senses individual fingers, and how.Finger tracking on the controller: not published by the manufacturerCapacitive (partial)
Controller inputsButtons, sticks and triggers the controller offers.Controller inputs: not published by the manufacturerCapacitive face buttons · capacitive joystick · capacitive touch pad · capacitive index trigger · middle finger trigger
Controller hapticsVibration feedback in the hand.Controller haptics: not published by the manufacturerYes
Controller powerDisposable cells or a built-in rechargeable — a fleet question.Controller power: not published by the manufacturerAA batteries
Controller weightOne controller, as the vendor weighs it.Controller weight: not published by the manufacturerController weight: not published by the manufacturer
Other input methodsWays in beyond controllers and bare hands.Other input methods: not published by the manufacturerOther input methods: not published by the manufacturer
PerformanceHow much the headset can run — sharper scenes, more objects, smoother mixed reality. Higher is better.
Dated — we no longer recommend it
Very good
ProcessorThe processor and memory inside. This is what the performance grade above is derived from.Qualcomm Snapdragon XR1 Gen 1Snapdragon XR2 Gen 2
CPUCores and clocks, where the manufacturer publishes them.CPU: not published by the manufacturerOcta-core Kryo (1 x 3.19 GHz, 4 x 2.8 GHz, 3 x 2.0 GHz)
GPUThe graphics part of the chip.Adreno 615 @ 780 MHzAdreno 740
MemoryRAM on the device. Together with the chipset it sets how complex a scene can be.6 GB8 GB
PlatformThe platform an application is built against — and what an MDM has to speak.AndroidMeta Horizon OS
StorageOn-board space for downloaded courses. More matters for an offline library in several languages.128 GB128 GB · 256 GB
SD card slotWhether storage can be added with a card.YesNo
BatteryRuntime as the manufacturer states it. A hot-swappable pack matters more than the figure.Battery: not published by the manufacturer150 min
Battery capacity (Wh)Energy in the cell. Bigger is longer, given the same power draw.Battery capacity (Wh): not published by the manufacturerBattery capacity (Wh): not published by the manufacturer
Battery capacity (mAh)The same fact in the other unit vendors use. We never convert between the two.Battery capacity (mAh): not published by the manufacturer4324 mAh
Charge timeFrom empty to full. Rarely stated by the manufacturer, so it usually comes from whoever timed it.Charge time: not published by the manufacturer150 min
ChargerPower of the supplied charger — it decides the charge time above.Charger: not published by the manufacturer18 W
External batteryBattery on a cable or a puck instead of on the head.External battery: not published by the manufacturerExternal battery: not published by the manufacturer
Charging caseExtra runtime carried in the case the glasses ship with.Charging case: not published by the manufacturerCharging case: not published by the manufacturer
Hot-swap batteryWhether a charged battery can replace the empty one without ending the session. This is what decides if a headset can hold an all-day training station.Hot-swap battery: not published by the manufacturerNo
Runs Skillsive appsOur own statement about whether Skillsive training applications run on it today.NoYes
Suitable for trainingOur judgement on whether it survives real deployment: comfort, hygiene, fleet management.NoYes
Kiosk mode / MDMVendor tooling to enrol devices, push an app and lock the headset to it. Practically required above ten devices.YesNo
Business tierAn official business tier, so devices belong to the company rather than to employees’ personal accounts.YesNo
Swappable facial interfaceRemovable, wipeable face padding. A consumable, and the difference between shared use and complaints.Swappable facial interface: not published by the manufacturerYes
CertificationsIndustrial certifications stated on the manufacturer's own page. Empty means unconfirmed, never "probably fine".Certifications: not published by the manufacturerCertifications: not published by the manufacturer
PortsPhysical sockets and charging contacts.USB Type-CUSB Type-C
Wi-FiThe Wi-Fi generation — it decides how well wireless streaming holds up.Wi-Fi: not published by the manufacturerWiFi 6E
BluetoothFor controllers, headphones and accessories.Bluetooth: not published by the manufacturerBluetooth: not published by the manufacturer
Video from a computerWhether a computer can drive it, over a cable or wirelessly.Video from a computer: not published by the manufacturerOver a cable · Wireless
AudioBuilt-in sound. Matters most where somebody has to hear a remote expert while working.Built-in speakersBuilt-in speakers
MicrophoneBuilt-in microphone — the other half of talking to a remote expert.Microphone: not published by the manufacturerYes
MicrophonesHow many. An array picks a voice out of a noisy hall; one does not.Microphones: not published by the manufacturerMicrophones: not published by the manufacturer
Price bandThe band it sits in, rather than a price that goes stale.EnterpriseEntry level
Launch priceThe manufacturer's launch price. Fixed history, so it never goes stale.Launch price: not published by the manufacturer$299
Price by configurationWhat each configuration cost at launch.Price by configuration: not published by the manufacturerPrice by configuration: not published by the manufacturer
Price todayApproximate current net price in USD — a general figure, since these barely differ between regions once tax is stripped out. A snapshot from the date shown, not an offer.Price today: not published by the manufacturer$299
Comfort (from reviews)How it wears over a full session. Scored from agreement between independent reviewers, not from our own testing.Comfort (from reviews): not published by the manufacturerComfort (from reviews): not published by the manufacturer
Edge clarity (from reviews)Sharpness away from the centre of the lens. Scored from agreement between independent reviewers.Edge clarity (from reviews): not published by the manufacturerEdge clarity (from reviews): not published by the manufacturer
Tracking reliability (from reviews)How tracking holds up in poor light and fast movement. Scored from agreement between independent reviewers.Tracking reliability (from reviews): not published by the manufacturerTracking reliability (from reviews): not published by the manufacturer
Hand tracking quality (from reviews)How usable controller-free hand tracking is in a training scenario. Scored from agreement between reviewers.Hand tracking quality (from reviews): not published by the manufacturerHand tracking quality (from reviews): not published by the manufacturer

“—” means the manufacturer does not publish that figure. “≈” with an asterisk means it was measured by somebody else — follow the asterisk for who. Prices are an indicative net figure in USD, a snapshot from the date on each model page, not an offer.

Product and company names used here are the trademarks of their respective owners and appear only to identify the hardware being compared. We are not affiliated with, sponsored by or endorsed by any of these manufacturers. Illustrations are our own.