Skillsive

Unity vs Unreal for VR Training Apps

Unity vs Unreal Engine for a custom VR training app: what each licence actually costs, standalone headset support and who is easier to hire.

Aleksander Górka 6 min read
Unity and Unreal Engine logos on a split screen with a VR headset

Frequently asked questions

Unity or Unreal Engine for a VR training app?
Unity for most standalone training projects: lower entry cost, a bigger pool of developers who already know it, and it is the engine most VR training studios build on by default. Unreal earns its keep when the scenario needs film-grade visuals (a detailed 3D environment, realistic lighting for hazard recognition) and the extra render budget is worth the steeper learning curve.
Does Unreal Engine charge royalties on an internal training app?
Generally no. Epic's royalty addendum excludes products that do not directly generate revenue and products built for a client who commissioned them, which covers most internal training apps and most apps built by a studio you hired. The 5% royalty only bites once a product directly sells for more than $1,000,000 USD in lifetime gross revenue.
When does Unity stop being free?
Unity Personal is free up to $200,000 USD in combined annual revenue and funding for your company, not the app. Cross that and you need Unity Pro, priced at $2,310 per seat per year (or $210 per seat per month) as of 2026; Unity Enterprise becomes mandatory at $25,000,000 or more.
Do Quest and PICO headsets support both engines?
PICO ships dedicated native SDKs for both, the PICO Unity Integration SDK and the PICO Unreal Integration SDK built on a PICO fork of Unreal Engine, so a standalone headset is not a reason to rule either engine out.
Which engine is easier to find developers for?
Unity, in practice. Its C# workflow overlaps with general app and web development, so a wider range of contractors and in-house engineers can pick it up, while Unreal's Blueprint and C++ stack tends to stay within dedicated game-development studios.

About the author

Aleksander Górka

Aleksander Górka

CTO, co-founder of EHS VR

Senior Full Stack Developer with extensive experience in the .NET ecosystem and modern frontend frameworks. Proven track record of managing teams and building scalable solutions for various sectors, including VR. Passionate about leveraging technologies like microservices and VR to solve complex business problems.

Get this in your inbox

One short issue every other week on VR training and workplace safety.

How Skillsive helps with this