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Valve Steam Frame

Valve · 2026 · Standalone VR, also PC-powered

Valve Steam Frame

SteamOS in a headset, fully specified and completely unpriced.

Announced for 2026-Q3Not for our training
Resolution per eye
2160x2160
Refresh rate
72 / 90 / 120 / 144 Hz
Weight
185 g
Field of view
110°
Battery
Runs Skillsive apps
No

Valve Steam Frame — specification and verdict

Valve announced Steam Frame in November 2025 and has published a full spec sheet for it: two 2160 x 2160 LCD panels behind multi-element pancake lenses, 72, 90 and 120 Hz with an experimental 144 Hz mode, and a field of view Valve describes as “conservatively” 110 degrees. The core module weighs 185 grams and the strap another 245, so 440 grams as worn. Inside is a Snapdragon 8 Gen 3 with 16 GB of memory and either 256 GB or 1 TB of storage, expandable by microSD. Interpupillary distance runs 60 to 70 mm on a wheel on top, and the headset fits over glasses up to 140 mm wide. There is eye tracking, which is what makes Valve’s foveated streaming work, and four grayscale cameras — two of which give a monochrome see-through rather than colour passthrough. A wireless adapter for streaming from a PC, a Steam Machine or a Steam Deck is in the box. What Valve has not announced is the price and the date: the window is still “this summer”, and the numbers circulating online come from retailer databases and analysts, not from Valve, so they are not in this comparison.

The line that decides everything else for a training buyer is the operating system. Steam Frame runs SteamOS on an ARM chip, not Android — our courses are Android packages and cannot be installed on it, and that will still be true after launch. There is no device management programme, no fleet licensing and no distributor in Poland, because there is no product on sale yet. Treat it as a consumer and enthusiast headset with an unusually open hardware design: Valve publishes CAD and electrical specifications so third parties can build facial interfaces and straps, and the front expansion port can take colour cameras or depth sensors. That openness is genuinely interesting for a research lab. It is not a fleet.

What is known: the complete hardware specification, the platform, and a release window of summer 2026. What is not: the price, the exact date, and battery runtime — Valve states 21.6 Wh and 45 W charging and no hours. We deliberately quote no price here, including the widely repeated leak, because a figure Valve has not published is a rumour whatever it is dressed as. If you are choosing headsets for training and wondering whether to wait for this one, the honest answer is no: the reason is not the specs, it is that SteamOS will not run the courses. Wait for it if you want a PC-VR-first gaming headset with a standalone mode.

How it compares within its class

The axis runs from the lowest to the highest published figure among the VR — standalone devices in this catalogue. The grey tick is the median of that class.

Field of view110°
90°126°

Median for this class: 102°, from 24 models that publish the figure.

Weight185 g
185 g830 g

Median for this class: 395 g, from 17 models that publish the figure.

Full specification

An em dash means the manufacturer does not publish that figure.

ManufacturerWho makes it — and who you buy support from.
Valve
CategoryWhich kind of product this is. It decides which rows below make sense at all.
VR — standalone
Device typeWhere the computing happens, and therefore what you need to run it.
Standalone VR, also PC-powered
AnnouncedThe day it was shown, which is not the day it shipped.
2025-11-12
ReleasedYear the model went on sale. Older is not automatically worse in this category.
2026
AvailabilityWhether you can still order it new today.
Announced for 2026-Q3
Support endsThe date the manufacturer stops supporting it. Decisive for a fleet you are about to buy.
Support ends: not published by the manufacturer

PanelThe screen type. micro-OLED gives deeper blacks and higher contrast; LCD is brighter and cheaper.
LCD
OpticsThe lenses in front of the panel. Pancake stays sharp closer to the edges than older Fresnel, which decides how much a trainee has to aim their head to read something.
Pancake lenses
Eyes coveredOne eye or both. Over a full shift this is a real difference in fatigue.
Eyes covered: not published by the manufacturer
Resolution per eyePixels delivered to each eye. Higher means small text and labels stay readable.
2160x2160
Refresh rateImages per second. Higher feels smoother and helps people prone to motion discomfort.
72/90/120/144 Hz
Field of viewHow much of your view the image covers. Bigger is more immersive, not automatically better for work.
110° horizontal
Pixel densityPixels per degree of view — the honest way to compare sharpness between a headset and a pair of glasses. Higher is sharper. Only shown where somebody published it; we never compute it ourselves.
Pixel density: not published by the manufacturer
BrightnessIn a plant or outdoors, brightness decides legibility more than resolution does.
Brightness: not published by the manufacturer
WeightThe device alone. Anything above roughly 150 g is felt within an hour.
185 g

Average pixel density is our own arithmetic: panel pixels divided by the field of view on the same axis. It is the standard approximation, and it runs lower than a published peak figure because a lens packs pixels denser at the centre.

Who this device is for

Steam Frame is the device to keep an eye on rather than to plan around: a 185 g standalone headset running SteamOS, announced for the second half of 2026, with eye tracking and a 144 Hz panel. For a training organisation the interesting question is not the hardware but the platform — a third standalone ecosystem alongside Horizon OS and PICO OS, and one our applications do not currently target.

What is missing, and what the manufacturer does not publish

Valve has published neither a price nor a release date beyond a window, so both are absent here rather than guessed — the leaked figures circulating are not specifications. Hand tracking is not among the announced features, there is no device management, and our courses do not run on SteamOS. Everything on this page will be re-checked against the manufacturer's own material at launch.

Valve Steam Frame — frequently asked questions

When is the Valve Steam Frame released and what will it cost?
Valve has confirmed the headset and a 2026 window but has published neither a price nor a launch date. We deliberately leave both blank rather than repeat the figures circulating in leaks — an announced device with an invented price is worse than no entry at all.
Is Steam Frame a successor to the Valve Index?
Not in the usual sense. The Index is a PC-tethered headset with base stations; Steam Frame is a standalone device running SteamOS with inside-out tracking, weighing 185 g. It replaces the Index in Valve's line-up while being a fundamentally different kind of product.
Will corporate VR training run on Steam Frame?
Not at launch. Our applications target Android-based standalone platforms, and SteamOS is neither of them — a port would be a project, not a build setting. If the headset gains traction in business use, that assessment is worth revisiting; today it is a consumer and enthusiast device.

Compare this device

Consider these too

The nearest devices in the same class, ranked by availability and launch price — not by our opinion of them.

Specifications checked against the manufacturer's page on 2026-08-03. Manufacturer's specification

Product and company names used here are the trademarks of their respective owners and appear only to identify the hardware being compared. We are not affiliated with, sponsored by or endorsed by any of these manufacturers. Illustrations are our own.