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Meta Quest 2

Meta · 2020 · Standalone VR, also PC-powered

Meta Quest 2

No longer sold by Meta — kept here because plenty of companies still own them.

Discontinued in 2024Newer model available
Resolution per eye
1832x1920
Refresh rate
60 / 72 / 80 / 90 / 120 Hz
Weight
503 g
Field of view
Battery
Runs Skillsive apps
Yes

Meta Quest 2 — specification and verdict

Quest 2 shares its panel resolution with Quest 3S at 1,832 x 1,920 per eye and supports the widest range of refresh rates in this comparison, from 60 up to 120 Hz, behind Fresnel optics. The decisive gap is passthrough: Quest 2's is monochrome, so anything that asks a trainee to work with the real room in view is off the table. Meta never published a field of view for it, so that cell stays empty rather than being filled from a review; the ≈503 g weight shown here comes from a mirror of Meta's retired spec page, marked as unofficial.

Meta's own product page now states that Quest 2 is no longer available and points buyers to Quest 3S. There is no current business tier, no facial interface still listed, and no vendor support path for new deployments — only used and refurbished stock through third parties. For an organisation that already owns a batch, they keep running the training apps they ran yesterday; for anyone buying now, this is not a purchase decision, it is a replacement-planning one.

Do not buy Quest 2 in 2026. If you already run them, keep using them for fully virtual scenarios and plan the replacement cycle toward Quest 3S, which costs little more and restores colour passthrough, official availability and a support path.

How it compares within its class

The axis runs from the lowest to the highest published figure among the VR — standalone devices in this catalogue. The grey tick is the median of that class.

Launch price$299
$199$4750

Median for this class: $599, from 32 models that publish the figure.

Full specification

An em dash means the manufacturer does not publish that figure.

ManufacturerWho makes it — and who you buy support from.
Meta
CategoryWhich kind of product this is. It decides which rows below make sense at all.
VR — standalone
Device typeWhere the computing happens, and therefore what you need to run it.
Standalone VR, also PC-powered
AnnouncedThe day it was shown, which is not the day it shipped.
2020-09-16
ReleasedYear the model went on sale. Older is not automatically worse in this category.
2020
AvailabilityWhether you can still order it new today.
Discontinued in 2024
Support endsThe date the manufacturer stops supporting it. Decisive for a fleet you are about to buy.
Support ends: not published by the manufacturer

PanelThe screen type. micro-OLED gives deeper blacks and higher contrast; LCD is brighter and cheaper.
LCD
OpticsThe lenses in front of the panel. Pancake stays sharp closer to the edges than older Fresnel, which decides how much a trainee has to aim their head to read something.
Fresnel lenses
Eyes coveredOne eye or both. Over a full shift this is a real difference in fatigue.
Eyes covered: not published by the manufacturer
Resolution per eyePixels delivered to each eye. Higher means small text and labels stay readable.
1832x1920
Refresh rateImages per second. Higher feels smoother and helps people prone to motion discomfort.
60/72/80/90/120 Hz
Field of viewHow much of your view the image covers. Bigger is more immersive, not automatically better for work.
Field of view: not published by the manufacturer
Pixel densityPixels per degree of view — the honest way to compare sharpness between a headset and a pair of glasses. Higher is sharper. Only shown where somebody published it; we never compute it ourselves.
Pixel density: not published by the manufacturer
BrightnessIn a plant or outdoors, brightness decides legibility more than resolution does.
Brightness: not published by the manufacturer
WeightThe device alone. Anything above roughly 150 g is felt within an hour.
503 g*Wikipedia (mirror of the retired Oculus spec page)

Average pixel density is our own arithmetic: panel pixels divided by the field of view on the same axis. It is the standard approximation, and it runs lower than a published peak figure because a lens packs pixels denser at the centre.

Who this device is for

Quest 2 is not a device to buy in 2026 — Meta withdrew it in 2024 — but it is very much a device to keep running. Our courses still work on it, so a company with a cupboard of them can keep training on the hardware it already paid for, and use this page to decide when the sharpness and the ageing battery justify replacement rather than another year of use.

How it differs from its predecessor

Against Quest 3 the gap is two generations of silicon and a complete change of optics: XR2 Gen 1 against Gen 2, Fresnel lenses at 1832x1920 against pancake at 2064x2208, and no colour passthrough at all — the black-and-white view is the reason mixed-reality scenarios are not an option here. What Quest 2 keeps is the weight, at 503 g the lightest of the family.

What is missing, and what the manufacturer does not publish

Meta lists no weight for it any more — the figure in our table comes from an archived spec page — and there is no eye tracking, no colour passthrough and no vendor device management. The larger question is support: this is discontinued hardware, so plan around the day system updates stop, and treat the batteries as the part that will decide the fleet's retirement date.

Meta Quest 2 in independent reviews

Reviews we consider worth your time, each with a note on what the reviewer actually tested and why it matters for a training rollout. We do not own this hardware, so the tests are theirs — the reading of them is ours.

  • Adam Savage’s Tested2020

    The review that explains why this headset sold in the numbers it did: two weeks of testing against the original Quest and the Rift S, with the display and the processor as the story. Useful now as the baseline every later Quest is measured against.

    Watch on YouTube
  • 6 Months Later2022

    Six months on, and it asks the question that decides whether a VR programme survives its first year: does the novelty wear off, and what are people still using it for once it does. That is the same question a training manager faces after the pilot.

    Watch on YouTube
  • Simple Alpaca2026

    A 2026 look at a headset Meta stopped selling in 2024 — the review to watch if you are deciding what to do with a fleet you already own rather than what to buy.

    Watch on YouTube

Nothing is sent to YouTube until you press play. Once you do, Google receives your IP address and device data and may process them outside the EEA — see our privacy policy for the details.

Meta Quest 2 — frequently asked questions

Do Skillsive training courses still run on Meta Quest 2?
Yes. Quest 2 runs the same Horizon OS application format as the newer headsets, so the courses install and run — the difference the trainee sees is sharpness, not features. Colour passthrough is the one capability that is missing entirely, so mixed-reality exercises are out.
Can you still buy a Meta Quest 2 for a company?
Not new from Meta — it was withdrawn in 2024. What remains is the second-hand market and old retail stock, and for a company that means no warranty path and a battery of unknown age. If the goal is new headsets, Quest 3S costs the same as Quest 2 did and is two generations newer.
How long will Meta Quest 2 keep receiving updates?
Meta has not published an end-of-support date, which is exactly why it should be planned for rather than assumed away. Treat any discontinued headset as a fleet with a horizon: keep the courses working, but budget replacement before the platform, not the hardware, forces the decision.

Compare this device

Consider these too

The nearest devices in the same class, ranked by availability and launch price — not by our opinion of them.

Specifications checked against the manufacturer's page on 2026-07-21. Manufacturer's specification

Product and company names used here are the trademarks of their respective owners and appear only to identify the hardware being compared. We are not affiliated with, sponsored by or endorsed by any of these manufacturers. Illustrations are our own.