
Jump Cushion
[Description: JumpCushion] [NOT USED]

The only chance of survival is to jump onto an air rescue cushion from the 7th floor. The scenario takes place on the 7th floor, where the only way to escape the fire is to jump. According to safety procedures, training jumps onto an air rescue cushion are prohibited, as they pose a serious risk to life and health. Until now, there has been no other way to experience such a situation safely. This is where the virtual world comes in — allowing users to safely experience this dangerous scenario in a controlled VR environment.
5 min
1 lesson
8 languages
Controllers or hands
About 2 x 2 m
Optional commands
The only chance of survival is to jump onto an air rescue cushion from the 7th floor. The scenario takes place on the 7th floor, where the only way to escape the fire is to jump. According to safety procedures, training jumps onto an air rescue cushion are prohibited, as they pose a serious risk to life and health. Until now, there has been no other way to experience such a situation safely. This is where the virtual world comes in — allowing users to safely experience this dangerous scenario in a controlled VR environment.
This page presents the course as a complete VR training scenario: the participant does not only watch instructions, but acts inside a simulated environment and follows decisions step by step.
Fallback content is replaced automatically when the API provides a richer description, program, case studies or video assets for this specific application.

The preview section highlights the details that usually help teams evaluate a VR app before rollout: scenario flow, interaction style and how the participant works inside the module.
The participant enters a task-based situation instead of reading static instructions.
The scenario guides choices, action order and consequences typical for practical training.
The same training standard can be launched for many groups, locations and languages.
A trailer or recording can be added once the media is available in the API.
The key actions, decisions and behaviors worth showing even when the API does not yet provide detailed skill data.
Recognizing hazards, available tools and next steps before taking action.
Practicing the right action order in an environment where mistakes are safe.
Making decisions, giving instructions and reacting to feedback during the scenario.
Repeatable practice helps teams act consistently across locations and training dates.
A suggested module flow until the backend provides the final lesson program.
The participant learns the goal, context and interaction rules of the VR environment.
The main part focuses on decisions, action order and responding to feedback.
After the scenario, the participant receives a clear view of performance and improvement points.

[Description: JumpCushion] [NOT USED]
Common rollout contexts for VR courses in organizations.
A fast introduction to operating standards without blocking production workplaces.
A repeatable module that can be launched for many groups and compared between sessions.
An engaging workshop format that involves participants more than a classic presentation.
A practical way to check whether the participant understands and can perform the procedure.
Default audience groups for VR modules inside an organization.
This section strengthens the business value of the page until detailed case studies are part of the API.
Risky or costly situations can be trained without stopping work or exposing participants.
Every group goes through the same scenario, instructions and completion criteria.
Participants act, see consequences and remember procedures faster.
The same module can be rolled out across many locations, languages and dates.
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