
Home and Office Ergonomic
[LessonDescription: Ergonomics]

Application description: The App consists of 5 different modules, in the App we use VR and AR and everything this in Oculus Quest 2 goggles. The App displays our desk and adjusts it to current regulations. While playing we will experience an interesting journey on the humans virtual history, we will know his anatomy and learn how to work healthy. Sitting work hazards - Thanks to augmented reality (AR) a virtual man appears in our room at our desk. In this part of the app we will learn about hazards resulting in the sitting work. In the app we use an anatomical human model. Thanks to precise projection of muscular structure, circulatory system and the constitution of human body we can observe what changes occur while working in sitting position. Our objective is to find hazards and do preventive exercises with a virtual trainer. Influence of sitting on health – App takes us on a fascinating journey through virtual world where we learn the human history that concerns sitting. Among other things we will move to the stone age, middle ages and current times. A beautiful and interesting virtual journey that will let us experience an educational history. Ergonomic workplace – In this part of the application we use augmented reality which helps us to adjust your desk to current ergonomic standards. The objective is to adjust virtual objects to real elements of the desk. As result we get an information on how to correct our working environment. Active workplace – thanks to this app we can set a virtual desk for a standing work. You don’t have to buy a desk to see if it fits the room. Just put on the goggles, you will see your room in the goggles and the virtual desk standing there. Augmented reality helps us visualize how such a desk will look like in your office or home. But that is not all, after setting up your desk you will learn about the rules of standing work. A virtual trainer will lead you into the aspects of standing work. He will show you the pros and will teach you how easily move from sitting to standing work. Mobility training – In your room appears a virtual trainer with whom you will be doing mobility exercises. The exercises are wireless with the use of home objects.
10 min
1 lesson
8 languages
Controllers or hands
About 2 x 2 m
Optional commands
Application description: The App consists of 5 different modules, in the App we use VR and AR and everything this in Oculus Quest 2 goggles. The App displays our desk and adjusts it to current regulations. While playing we will experience an interesting journey on the humans virtual history, we will know his anatomy and learn how to work healthy. Sitting work hazards - Thanks to augmented reality (AR) a virtual man appears in our room at our desk. In this part of the app we will learn about hazards resulting in the sitting work. In the app we use an anatomical human model. Thanks to precise projection of muscular structure, circulatory system and the constitution of human body we can observe what changes occur while working in sitting position. Our objective is to find hazards and do preventive exercises with a virtual trainer. Influence of sitting on health – App takes us on a fascinating journey through virtual world where we learn the human history that concerns sitting. Among other things we will move to the stone age, middle ages and current times. A beautiful and interesting virtual journey that will let us experience an educational history. Ergonomic workplace – In this part of the application we use augmented reality which helps us to adjust your desk to current ergonomic standards. The objective is to adjust virtual objects to real elements of the desk. As result we get an information on how to correct our working environment. Active workplace – thanks to this app we can set a virtual desk for a standing work. You don’t have to buy a desk to see if it fits the room. Just put on the goggles, you will see your room in the goggles and the virtual desk standing there. Augmented reality helps us visualize how such a desk will look like in your office or home. But that is not all, after setting up your desk you will learn about the rules of standing work. A virtual trainer will lead you into the aspects of standing work. He will show you the pros and will teach you how easily move from sitting to standing work. Mobility training – In your room appears a virtual trainer with whom you will be doing mobility exercises. The exercises are wireless with the use of home objects.
This page presents the course as a complete VR training scenario: the participant does not only watch instructions, but acts inside a simulated environment and follows decisions step by step.
Fallback content is replaced automatically when the API provides a richer description, program, case studies or video assets for this specific application.

The preview section highlights the details that usually help teams evaluate a VR app before rollout: scenario flow, interaction style and how the participant works inside the module.
The participant enters a task-based situation instead of reading static instructions.
The scenario guides choices, action order and consequences typical for practical training.
The same training standard can be launched for many groups, locations and languages.
A trailer or recording can be added once the media is available in the API.
The key actions, decisions and behaviors worth showing even when the API does not yet provide detailed skill data.
Recognizing hazards, available tools and next steps before taking action.
Practicing the right action order in an environment where mistakes are safe.
Making decisions, giving instructions and reacting to feedback during the scenario.
Repeatable practice helps teams act consistently across locations and training dates.
A suggested module flow until the backend provides the final lesson program.
The participant learns the goal, context and interaction rules of the VR environment.
The main part focuses on decisions, action order and responding to feedback.
After the scenario, the participant receives a clear view of performance and improvement points.

[LessonDescription: Ergonomics]
Common rollout contexts for VR courses in organizations.
A fast introduction to operating standards without blocking production workplaces.
A repeatable module that can be launched for many groups and compared between sessions.
An engaging workshop format that involves participants more than a classic presentation.
A practical way to check whether the participant understands and can perform the procedure.
Default audience groups for VR modules inside an organization.
This section strengthens the business value of the page until detailed case studies are part of the API.
Risky or costly situations can be trained without stopping work or exposing participants.
Every group goes through the same scenario, instructions and completion criteria.
Participants act, see consequences and remember procedures faster.
The same module can be rolled out across many locations, languages and dates.